16 lines
470 B
Plaintext
16 lines
470 B
Plaintext
Game:
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* Neut tileset
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* level loading
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* Rexx can run over Jaye and vice versa
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* drawing queue (tile index = priority?)
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* Title screen
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* Ending screen
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tooling ideas:
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* rearrange tile order, preserving maps
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* (needed for Neut tileset? or special neut-ified versions of _everything_?)
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* REPLy buffer (Polywell?)
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* save player positions & map state during hot reload
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* debug movement (noclip? teleport? activate by clicking? MAME supports mouse input / debug overlays...)
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