Honeylisp is a programming environment for livecoding the Apple II, written in Fennel and based on the lite code editor. It also currently contains the work-in-progress code for an Apple II port of Neut Tower, as the development of this game is driving the development of the environment.
Find a file
2020-10-15 19:02:32 -04:00
asm Global labels, improved Apple II hotswap support 2020-10-15 19:02:32 -04:00
editor First vaguely working hot code reload, allow programs to depend on each other, draw coloured tiles in editor 2020-10-14 23:40:01 -04:00
game Global labels, improved Apple II hotswap support 2020-10-15 19:02:32 -04:00
lib Implement tile editor, reorganize code 2020-10-12 11:48:14 -04:00
link Global labels, improved Apple II hotswap support 2020-10-15 19:02:32 -04:00
conf.lua fennel implemention: love2d lite editor w/ custom commands & imgui 2020-09-16 22:34:36 -04:00
data fennel implemention: love2d lite editor w/ custom commands & imgui 2020-09-16 22:34:36 -04:00
imgui.so fennel implemention: love2d lite editor w/ custom commands & imgui 2020-09-16 22:34:36 -04:00
luars232.so Tile-drawing routines, serial / monitor support 2020-09-27 14:53:16 -04:00
main.lua Implement tile editor, reorganize code 2020-10-12 11:48:14 -04:00
ROM fennel implemention: love2d lite editor w/ custom commands & imgui 2020-09-16 22:34:36 -04:00
thinks.txt Initial false start with Racket 2020-08-22 15:05:42 -04:00
wrap.fnl Global labels, improved Apple II hotswap support 2020-10-15 19:02:32 -04:00