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boop.fnl
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Attempted blank slate for 8Bitsy (doesn't yet build)
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2021-04-17 22:50:09 -04:00 |
content.fnl
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Attempted blank slate for 8Bitsy (doesn't yet build)
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2021-04-17 22:50:09 -04:00 |
defs.fnl
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Attempted blank slate for 8Bitsy (doesn't yet build)
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2021-04-17 22:50:09 -04:00 |
disk.fnl
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Attempted blank slate for 8Bitsy (doesn't yet build)
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2021-04-17 22:50:09 -04:00 |
entity.fnl
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Attempted blank slate for 8Bitsy (doesn't yet build)
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2021-04-17 22:50:09 -04:00 |
font.json
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Attempted blank slate for 8Bitsy (doesn't yet build)
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2021-04-17 22:50:09 -04:00 |
footer.fnl
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Locate entire game sequentially in memory (except boss key)
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2021-01-07 20:15:05 -05:00 |
gfx.fnl
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Attempted blank slate for 8Bitsy (doesn't yet build)
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2021-04-17 22:50:09 -04:00 |
init.fnl
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Attempted blank slate for 8Bitsy (doesn't yet build)
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2021-04-17 22:50:09 -04:00 |
map.fnl
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Load all levels into RAM at once, implement exit doors
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2021-01-03 14:01:48 -05:00 |
map1.json
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Attempted blank slate for 8Bitsy (doesn't yet build)
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2021-04-17 22:50:09 -04:00 |
player.fnl
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Attempted blank slate for 8Bitsy (doesn't yet build)
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2021-04-17 22:50:09 -04:00 |
portraits.json
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Attempted blank slate for 8Bitsy (doesn't yet build)
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2021-04-17 22:50:09 -04:00 |
tiles.fnl
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Attempted blank slate for 8Bitsy (doesn't yet build)
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2021-04-17 22:50:09 -04:00 |
tiles.json
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Attempted blank slate for 8Bitsy (doesn't yet build)
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2021-04-17 22:50:09 -04:00 |