honeylisp/game
2021-01-31 21:02:11 -05:00
..
boop.fnl Random debris generation 2021-01-24 11:33:00 -05:00
bosskey.fnl First cut at disk image generation; generated disk will not currently boot 2021-01-02 14:47:57 -05:00
defs.fnl Random debris generation 2021-01-24 11:33:00 -05:00
disk.fnl Refactor loader, expose disk access to game code, show endgame screen 2021-01-24 10:14:32 -05:00
end.screen Upgrade to fennel 0.8.0 2021-01-23 16:22:13 -05:00
entity.fnl better hacking messages 2021-01-25 22:26:19 -05:00
font.json Level 3 completable! 2020-12-10 09:11:46 -05:00
footer.fnl Locate entire game sequentially in memory (except boss key) 2021-01-07 20:15:05 -05:00
gfx.fnl Clean up ending 2021-01-31 21:02:11 -05:00
init.fnl Random debris generation 2021-01-24 11:33:00 -05:00
level1.fnl Load all levels into RAM at once, implement exit doors 2021-01-03 14:01:48 -05:00
level2.fnl Load all levels into RAM at once, implement exit doors 2021-01-03 14:01:48 -05:00
level3.fnl Polish, fix hot code reload after 10 breakpoints have been set 2021-01-17 23:03:15 -05:00
level4.fnl Polish, fix hot code reload after 10 breakpoints have been set 2021-01-17 23:03:15 -05:00
level5.fnl Random debris generation 2021-01-24 11:33:00 -05:00
level6.fnl Clean up ending 2021-01-31 21:02:11 -05:00
map.fnl Load all levels into RAM at once, implement exit doors 2021-01-03 14:01:48 -05:00
map1.json refactor exitdoor to execute arbitrary word when entered 2021-01-23 21:35:31 -05:00
map2.json refactor exitdoor to execute arbitrary word when entered 2021-01-23 21:35:31 -05:00
map3.json refactor exitdoor to execute arbitrary word when entered 2021-01-23 21:35:31 -05:00
map4.json refactor exitdoor to execute arbitrary word when entered 2021-01-23 21:35:31 -05:00
map5.json refactor exitdoor to execute arbitrary word when entered 2021-01-23 21:35:31 -05:00
map6.json Clean up ending 2021-01-31 21:02:11 -05:00
player.fnl Polish, fix hot code reload after 10 breakpoints have been set 2021-01-17 23:03:15 -05:00
portraits.json Implement libb 2020-12-21 23:24:39 -05:00
tiles.fnl Random debris generation 2021-01-24 11:33:00 -05:00
tiles.json fix z-fighting 2020-12-30 13:09:16 -05:00
title.screen Title screen, screen editor, and new slim loader 2021-01-16 21:40:04 -05:00