59 lines
1.9 KiB
Fennel
59 lines
1.9 KiB
Fennel
(local asm (require :asm.asm))
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(local Prodos (require :asm.prodos))
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(local util (require :lib.util))
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(local {: lo : hi} util)
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(fn org-loader [org]
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(local srclabel (.. :loader- org.addr))
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; this will always copy full pages, because it simplifies the code and we don't actually care if a little extra
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; garbage is tacked on to the end.
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; We copy the pages in reverse order, because this allows us to safely move from 0x2000 to higher memory, and we
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; never want to overlap with 0x2000 from lower memory, so either direction is safe
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(local dstpage-first (hi org.addr))
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(local dstpage-last (hi (+ org.addr (length org.bytes) -1)))
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(print srclabel dstpage-first dstpage-last)
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[:block
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[:computed :srchi #(+ ($1:lookup-addr :ld-src) 2)]
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[:computed :dsthi #(+ ($1:lookup-addr :st-dst) 2)]
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[:computed :src-last #(+ ($1:lookup-addr srclabel) (* (- dstpage-last dstpage-first) 0x100))]
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[:computed :dst-last #(+ org.addr (* (- dstpage-last dstpage-first) 0x100))]
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[:ldx 0]
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:ld-src [:lda :src-last :x]
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:st-dst [:sta :dst-last :x]
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[:inx]
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[:bne :ld-src]
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[:lda :dsthi]
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[:cmp dstpage-first]
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[:beq :done]
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[:dec :srchi]
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[:dec :dsthi]
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[:bne :ld-src]
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:done])
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(fn prg-loader [org game]
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(local blocks [])
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(each [_ block (pairs game.org-to-block)]
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(table.insert blocks block))
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(table.sort blocks #(< $1.addr $2.addr))
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(each [_ block (ipairs blocks)]
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(org:append (org-loader block)))
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(org:append [:jmp game.start-symbol])
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(each [_ block (ipairs blocks)]
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(org:append (.. :loader- block.addr) [:bytes block.bytes])))
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(local game (util.reload :game))
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(local prg (asm.new game))
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(local org (prg:org 0x2000))
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(org:append :loader-main)
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(set prg.start-symbol :loader-main)
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(prg-loader org game)
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(prg:assemble)
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(local disk (Prodos "ProDOS_Blank.dsk"))
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(disk:add-file "NEUT.SYSTEM" Prodos.file-type.SYS 0x2000 org.block.bytes)
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(disk:update-volume-header {:name "NEUT.TOWER"})
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(disk:write "NeutTower.dsk")
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