Hot Tub - an experimental Clojure game engine with time travel
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Jeremy Penner 5548363a06 Implement the concept of "questions" one can ask of an arbitrary entity (ad-hoc components)
Not entirely convinced that this design is the way to go, but am currently without better ideas.
Perhaps each "key" (answerer) could/should provide a dispatch function?
2013-04-30 17:18:50 -04:00
res Actual blob shading yaaay 2013-03-27 22:04:40 -04:00
src Implement the concept of "questions" one can ask of an arbitrary entity (ad-hoc components) 2013-04-30 17:18:50 -04:00
test/hottub/test Change "value" of stm to be the stm itself, since it couldn't be nil anyway 2013-04-30 17:15:41 -04:00
.gitignore update gitignore 2013-03-23 23:10:25 -04:00
project.clj Use latest version of slick 2013-03-26 23:55:39 -04:00
README Initial commit with working gamestate + indexing. 2013-03-05 23:14:20 -05:00

# hottub

FIXME: write description

## Usage

FIXME: write

## License

Copyright (C) 2013 FIXME

Distributed under the Eclipse Public License, the same as Clojure.