inhabitor/index.html

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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8"/>
<title>Inhabitor - The Habitat Inspector</title>
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<style type="text/css">
body {
margin:40px auto;
line-height:1.6;
font-size:18px;
color:#444;
padding:0 10px
}
h1,h2,h3 {
line-height:1.2
}
</style>
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<script src="index.js"></script>
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<script>
function showErrors() {
document.getElementById('errors').style.display = 'block'
}
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const displayEverything = async () => {
await displayList("heads.json", "heads")
await displayList("props.json", "props")
}
displayEverything()
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</script>
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</head>
<body>
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<h1>Inhabitor - The Habitat Inspector</h1>
<p>
You are looking at a haphazardly-gathered collection of object graphics from
<a href="https://neohabitat.org">Lucasfilm Games' Habitat</a>. These images are
generated by parsing Habitat's internal binary image / animation format in
JavaScript. The full <a href="https://git.information-superhighway.net/SpindleyQ/inhabitor">
source code is freely available</a>. There are missing features in the rendering
code that means that these images may not be a completely accurate representation
of what is actually seen in-game.
</p>
<p>
The images are <code>.bin</code> files that have been pulled from the
<a href="https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat">
Habitat source archive</a> released by the MADE on GitHub. Some of these objects
were never actually included in any released version of Habitat.
</p>
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<div id="heads">
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<h3>The Hall Of Heads</h3>
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</div>
<div id="props">
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<h3>Props</h3>
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</div>
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<a href="javascript:showErrors();">Show errors</a>
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<div id="errors" style="display: none"></div>
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</body>
</html>