First working bitmap decoder

This commit is contained in:
Jeremy Penner 2023-12-22 14:59:08 -05:00
commit 352fb0ddd0
8 changed files with 285 additions and 0 deletions

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*.bin

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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8"/>
<title>Inhabitor - The Habitat Inspector</title>
<script src="index.js"></script>
</head>
<body>
<div id="cels"></div>
</body>
</html>

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const readBinary = async (url) => {
const response = await fetch(url)
if (!response.ok) {
console.log(response)
throw Error(`Failed to download ${url}`)
}
return new DataView(await response.arrayBuffer())
}
const decodeHowHeld = (byte) => {
const heldVal = byte & 0xc0
if (heldVal == 0) {
return "swing"
} else if (heldVal == 0x40) {
return "out"
} else if (heldVal == 0x80) {
return "both"
} else {
return "at_side"
}
}
const LE = true // little-endian
const decodeCelType = (byte) => {
const typeVal = byte & 0xc0
if (typeVal == 0x00) {
if ((byte & 0x20) == 0) {
return "bitmap"
} else {
return "text"
}
} else if (typeVal == 0x40) {
return "trap"
} else if (typeVal == 0x80) {
return "box"
} else {
return "circle"
}
}
const emptyBitmap = (w, h) => {
const bitmap = []
for (let y = 0; y < h; y ++) {
const scanline = []
for (let x = 0; x < w; x ++) {
scanline.push(0)
scanline.push(0)
scanline.push(0)
scanline.push(0)
}
bitmap.push(scanline)
}
return bitmap
}
const celDecoder = {}
celDecoder.bitmap = (data, cel) => {
const bitmap = emptyBitmap(cel.width, cel.height)
let ibmp = 0
const end = cel.width * cel.height
const putByte = (byte) => {
const x = Math.floor(ibmp / cel.height) * 4
const y = (cel.height - (ibmp % cel.height)) - 1
bitmap[y][x] = (byte & 0xc0) >> 6
bitmap[y][x + 1] = (byte & 0x3c) >> 4
bitmap[y][x + 2] = (byte & 0x0c) >> 2
bitmap[y][x + 3] = (byte & 0x03)
ibmp ++
}
let i = 6
while (ibmp < end) {
const byte = data.getUint8(i)
i ++
if (byte == 0) {
const count = data.getUint8(i)
i ++
if ((count & 0x80) == 0) {
const val = data.getUint8(i)
i ++
for (let repeat = 0; repeat < count; repeat ++) {
putByte(val)
}
} else {
// transparent run
for (let repeat = 0; repeat < (count & 0x7f); repeat ++) {
putByte(0)
}
}
} else {
putByte(byte)
}
}
cel.bitmap = bitmap
}
const makeCanvas = (w, h) => {
const canvas = document.createElement("canvas")
canvas.width = w
canvas.height = h
return canvas
}
const drawBitmap = (bitmap) => {
const h = bitmap.length
const w = bitmap[0].length * 2
const canvas = makeCanvas(w, h)
const ctx = canvas.getContext("2d")
const img = ctx.createImageData(w, h)
const putpixel = (x, y, r, g, b, a) => {
const i = (x * 8) + (y * w * 4)
img.data[i] = r
img.data[i + 1] = g
img.data[i + 2] = b
img.data[i + 3] = a
img.data[i + 4] = r
img.data[i + 5] = g
img.data[i + 6] = b
img.data[i + 7] = a
}
for (let y = 0; y < bitmap.length; y ++) {
const line = bitmap[y]
for (let x = 0; x < line.length; x ++) {
const pixel = line[x]
if (pixel == 0) { // transparent
putpixel(x, y, 0, 0, 0, 0)
} else if (pixel == 1) { // wild
// TODO: patterns + colors
// for now, always blue
putpixel(x, y, 0, 0, 170, 255)
} else if (pixel == 2) { // black
putpixel(x, y, 0, 0, 0, 255)
} else { // skin
// TODO: custom skin colors
putpixel(x, y, 255, 119, 119, 255)
}
}
}
ctx.putImageData(img, 0, 0)
return canvas
}
const decodeCel = (data, changesColorRam) => {
const cel = {
data: data,
changesColorRam: changesColorRam,
type: decodeCelType(data.getUint8(0)),
wild: (data.getUint8(0) & 0x10) == 0 ? "color" : "pattern",
width: data.getUint8(0) & 0x0f,
height: data.getUint8(1),
xOffset: data.getInt8(2),
yOffset: data.getInt8(3),
xRel: data.getInt8(4),
yRel: data.getInt8(5)
}
if (celDecoder[cel.type]) {
celDecoder[cel.type](data, cel)
}
if (cel.bitmap) {
cel.image = drawBitmap(cel.bitmap).toDataURL()
}
return cel
}
const decodeFrame = (byte, stateCount) => {
const frameIndex = byte & 0x7f
if (frameIndex > stateCount) {
return null
}
return { state: frameIndex, cycle: (byte & 0x80) != 0 }
}
const decodeSide = (byte) => {
const side = byte & 0x03
if (side == 0x00) {
return "left"
} else if (side == 0x01) {
return "right"
} else if (side == 0x02) {
return "up"
} else {
return "down"
}
}
const signedByte = (byte) => {
if ((byte & 0x80) != 0) {
const complement = (byte ^ 0xff) + 1
return -complement
} else {
return byte
}
}
const decodeWalkto = (byte) => {
return { fromSide: decodeSide(byte), offset: signedByte(byte & 0xfc) }
}
const decodeProp = (data) => {
let prop = {
data: data,
howHeld: decodeHowHeld(data.getUint8(0)),
colorBitmask: data.getUint8(1),
containerXYOff: data.getUint8(3), // TODO: parse this when nonzero
walkto: { left: decodeWalkto(data.getUint8(4)), right: decodeWalkto(data.getUint8(5)), yoff: data.getInt8(6) },
frames: [],
celmasks: [],
cels: []
}
const stateCount = (data.getUint8(0) & 0x3f) + 1
const graphicStateOff = data.getUint8(2)
const celMasksOff = 7
const celOffsetsOff = celMasksOff + stateCount
// The prop structure does not directly encode a count for how many cels there are, but each
// "graphic state" is defined by a bitmask marking which cels are present, and we do know how
// many states there are. We can assume that all cels are referenced by at least one state,
// and use that to determine the cel count.
let allCelsMask = 0
for (let icelmask = 0; icelmask < stateCount; icelmask ++) {
const celmask = data.getUint8(celMasksOff + icelmask)
prop.celmasks.push(celmask)
allCelsMask |= celmask
}
if (allCelsMask != 0x80 && allCelsMask != 0xc0 && allCelsMask != 0xe0 && allCelsMask != 0xf0 &&
allCelsMask != 0xf8 && allCelsMask != 0xfc && allCelsMask != 0xfe && allCelsMask != 0xff) {
throw new Error("Inconsistent graphic state cel masks - implies unused cel data")
}
// The prop structure also does not encode a count for how many frames there are, so we simply
// stop parsing once we find one that doesn't make sense.
// We could also potentially assume that this structure always follows the header (or the
// "container" XY array, if one exists), as that seems to be consistently be the case with all
// the props in the Habitat source tree.
for (let frameOff = graphicStateOff; ; frameOff ++) {
const frame = decodeFrame(data.getUint8(frameOff), stateCount)
if (!frame) {
break
}
prop.frames.push(frame)
}
for (let celOffsetOff = celOffsetsOff; allCelsMask != 0; celOffsetOff += 2) {
const icel = prop.cels.length
const celbit = 0x80 >> icel
prop.cels.push(decodeCel(new DataView(data.buffer, data.getUint16(celOffsetOff, LE)), (prop.colorBitmask & celbit) != 0))
allCelsMask = (allCelsMask << 1) & 0xff
}
return prop
}
const showCels = (prop) => {
const container = document.getElementById("cels")
for (const cel of prop.cels) {
if (cel.image) {
const img = document.createElement("img")
img.src = cel.image
img.width = cel.width * 4 * 2 * 3
img.height = cel.height * 3
img.style.imageRendering = "pixelated"
container.appendChild(img)
}
}
}
const doTheThing = async () => {
const prop = decodeProp(await readBinary("picture1.bin"))
console.log(prop)
showCels(prop)
showCels(decodeProp(await readBinary("picture2.bin")))
showCels(decodeProp(await readBinary("picture3.bin")))
}
doTheThing()

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npx http-server -o .