Implement avatar limb animations
Refactor helpers to take "impl" objects rather than functions
This commit is contained in:
parent
a89c3fcec5
commit
d1fb2daa41
16
avatars.txt
16
avatars.txt
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@ -42,6 +42,8 @@ cels_affected_by_height:
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; an index into a table of bitmasks, states are defined as an index into
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; an index into a table of bitmasks, states are defined as an index into
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; the table of cels directly. only one cel is visible per-limb at a time.
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; the table of cels directly. only one cel is visible per-limb at a time.
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; 1 - padding to match prop header? always zero.
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; 2 - offset of start_end table
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; 1-2 - unknown. first byte seems to always be zero. second byte seems
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; 1-2 - unknown. first byte seems to always be zero. second byte seems
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; to be correlated with the number of frames or cels, but isn't a direct
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; to be correlated with the number of frames or cels, but isn't a direct
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; count of either.
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; count of either.
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@ -88,6 +90,14 @@ which suggests these as valid values.
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define AV_ACT_sit_front = 0x80 + 29
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define AV_ACT_sit_front = 0x80 + 29
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; choreography tables:
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; choreography tables:
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; an array of arrays of bytes, indicating "states". if the high bit is
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; an array of arrays of bytes, indicating "states". Each byte has three
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; set, this signals the end of the inner array.
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; values packed into it: ElllAAAA
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; unclear at this time how exactly these values are interpreted.
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; E (0x80): "end" bit - if this is set, indicates that this is the last
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; byte of the array.
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; l (0x70): "limb" - value from 0-6, indexing the 6 limbs. If limb is 6,
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; 0x10 is added to S and limb is set to 5. Stored in the X
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; register and passed to `init_avatar_chores` (chore.m:252)
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; A (0x0f): "animation" - index of animation in the limb's start_end table
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; I believe all limbs default to animation 0 if no alternative animation is given
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; for a given chore in the choreography table.
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18
body.html
18
body.html
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@ -15,10 +15,13 @@
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line-height:1.2
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line-height:1.2
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}
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}
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</style>
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</style>
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<script src="index.js"></script>
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<script src="index.js?v=1"></script>
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</head>
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</head>
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<body>
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<body>
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<h1 id="filename"></h1>
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<h1 id="filename"></h1>
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<div id="limbs">
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<h2>Limbs</h2>
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</div>
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<div id="cels">
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<div id="cels">
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<h2>Cels</h1>
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<h2>Cels</h1>
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</div>
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</div>
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@ -37,19 +40,28 @@
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container.appendChild(textNode(JSON.stringify(prop, propFilter, 2), "pre"))
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container.appendChild(textNode(JSON.stringify(prop, propFilter, 2), "pre"))
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}
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}
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const limbNames = ["legs", "legs2", "left arm", "torso", "face", "right arm"]
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const labelLimb = (container, ilimb) => {
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container.appendChild(textNode(ilimb < limbNames.length ? limbNames[ilimb] : `Limb #${ilimb}??`, "div"))
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}
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const onload = async () => {
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const onload = async () => {
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const q = new URLSearchParams(window.location.search)
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const q = new URLSearchParams(window.location.search)
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const filename = q.get("f")
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const filename = q.get("f")
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document.getElementById("filename").innerText = filename
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document.getElementById("filename").innerText = filename
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try {
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try {
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const body = await decodeBinary(filename, decodeBody)
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const body = await decodeBinary(filename, BodyImpl)
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dumpProp(body, document.getElementById("data"))
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dumpProp(body, document.getElementById("data"))
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if (body.error) {
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if (body.error) {
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showError(body.error, filename)
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showError(body.error, filename)
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} else {
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} else {
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const celContainer = document.getElementById("cels")
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const celContainer = document.getElementById("cels")
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for (const limb of body.limbs) {
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const limbContainer = document.getElementById("limbs")
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for (const [ilimb, limb] of body.limbs.entries()) {
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labelLimb(celContainer, ilimb)
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showCels(limb, celContainer)
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showCels(limb, celContainer)
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labelLimb(limbContainer, ilimb)
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showAnimations(limb, limbContainer, LimbImpl)
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}
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}
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}
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}
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} catch (e) {
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} catch (e) {
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@ -15,7 +15,7 @@
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line-height:1.2
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line-height:1.2
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}
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}
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</style>
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</style>
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<script src="index.js"></script>
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<script src="index.js?v=1"></script>
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</head>
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</head>
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<body>
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<body>
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<h1 id="filename"></h1>
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<h1 id="filename"></h1>
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@ -48,12 +48,12 @@
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const filename = q.get("f")
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const filename = q.get("f")
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document.getElementById("filename").innerText = filename
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document.getElementById("filename").innerText = filename
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try {
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try {
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const prop = await decodeBinary(filename, decodeProp)
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const prop = await decodeBinary(filename, PropImpl)
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dumpProp(prop, document.getElementById("data"))
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dumpProp(prop, document.getElementById("data"))
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if (prop.error) {
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if (prop.error) {
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showError(prop.error, filename)
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showError(prop.error, filename)
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} else {
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} else {
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showAnimations(prop, document.getElementById("animations"))
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showAnimations(prop, document.getElementById("animations"), PropImpl)
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showStates(prop, document.getElementById("states"))
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showStates(prop, document.getElementById("states"))
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showCels(prop, document.getElementById("cels"))
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showCels(prop, document.getElementById("cels"))
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}
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}
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14
index.html
14
index.html
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@ -15,18 +15,18 @@
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line-height:1.2
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line-height:1.2
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}
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}
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</style>
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</style>
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<script src="index.js"></script>
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<script src="index.js?v=1"></script>
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<script>
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<script>
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function showErrors() {
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function showErrors() {
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document.getElementById('errors').style.display = 'block'
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document.getElementById('errors').style.display = 'block'
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}
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}
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const displayEverything = async () => {
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const displayEverything = async () => {
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await displayBodyList("bodies.json", "bodies")
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await displayList("bodies.json", "bodies", BodyImpl)
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await displayPropList("heads.json", "heads")
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await displayList("heads.json", "heads", PropImpl)
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await displayPropList("props.json", "props")
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await displayList("props.json", "props", PropImpl)
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await displayPropList("misc.json", "misc")
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await displayList("misc.json", "misc", PropImpl)
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await displayPropList("beta.json", "beta")
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await displayList("beta.json", "beta", PropImpl)
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}
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}
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displayEverything()
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displayEverything()
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@ -35,7 +35,7 @@
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<body>
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<body>
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<h1>Inhabitor - The Habitat Inspector</h1>
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<h1>Inhabitor - The Habitat Inspector</h1>
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<p>
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<p>
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You are looking at a haphazardly-gathered collection of object graphics from
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You are looking at a collection of object graphics from
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<a href="https://frandallfarmer.github.io/neohabitat-doc/docs/">Lucasfilm Games' Habitat</a>. These images are
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<a href="https://frandallfarmer.github.io/neohabitat-doc/docs/">Lucasfilm Games' Habitat</a>. These images are
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generated by parsing Habitat's internal binary image / animation format in
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generated by parsing Habitat's internal binary image / animation format in
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JavaScript. The full <a href="https://git.information-superhighway.net/SpindleyQ/inhabitor">
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JavaScript. The full <a href="https://git.information-superhighway.net/SpindleyQ/inhabitor">
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163
index.js
163
index.js
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@ -412,6 +412,32 @@ const encodeWalkto = ({ fromSide, offset }) => {
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return encodeSide(fromSide) | (offset & 0xfc)
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return encodeSide(fromSide) | (offset & 0xfc)
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}
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}
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const decodeAnimations = (data, startEndTableOff, firstCelOff, stateCount) => {
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const animations = []
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// The prop structure also does not encode a count for how many frames there are, so we simply
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// stop parsing once we find one that doesn't make sense.
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// We also use the heuristic that this structure always precedes the first cel, as that seems to be
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// consistently be the case with all the props in the Habitat source tree. We'll stop reading
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// animation data if we cross that boundary. If we encounter a prop that has the animation data
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// _after_ the cel data, which would be legal but doesn't happen in practice, then we ignore this
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// heuristic rather than failing to parse any animation data.
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// It's possible for there to be no frames, which is represented by an offset of 0 (no_animation)
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if (startEndTableOff != 0) {
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for (let frameOff = startEndTableOff; (startEndTableOff > firstCelOff) || (frameOff < firstCelOff); frameOff += 2) {
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// each animation is two bytes: the starting state, and the ending state
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// the first byte can have its high bit set to indicate that the animation should cycle
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const cycle = (data.getUint8(frameOff) & 0x80) != 0
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const startState = data.getUint8(frameOff) & 0x7f
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const endState = data.getUint8(frameOff + 1)
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if (startState >= stateCount || endState >= stateCount) {
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break
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}
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animations.push({ cycle: cycle, startState: startState, endState: endState })
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}
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}
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return animations
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}
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const decodeProp = (data) => {
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const decodeProp = (data) => {
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const prop = {
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const prop = {
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data: data,
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data: data,
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@ -419,7 +445,6 @@ const decodeProp = (data) => {
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colorBitmask: data.getUint8(1),
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colorBitmask: data.getUint8(1),
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containerXYOff: data.getUint8(3), // TODO: parse this when nonzero
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containerXYOff: data.getUint8(3), // TODO: parse this when nonzero
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walkto: { left: decodeWalkto(data.getUint8(4)), right: decodeWalkto(data.getUint8(5)), yoff: data.getInt8(6) },
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walkto: { left: decodeWalkto(data.getUint8(4)), right: decodeWalkto(data.getUint8(5)), yoff: data.getInt8(6) },
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animations: [],
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celmasks: [],
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celmasks: [],
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cels: []
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cels: []
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}
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}
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@ -451,33 +476,11 @@ const decodeProp = (data) => {
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prop.cels.push(decodeCel(new DataView(data.buffer, celOff), (prop.colorBitmask & celbit) != 0))
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prop.cels.push(decodeCel(new DataView(data.buffer, celOff), (prop.colorBitmask & celbit) != 0))
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allCelsMask = (allCelsMask << 1) & 0xff
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allCelsMask = (allCelsMask << 1) & 0xff
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}
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}
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prop.animations = decodeAnimations(data, graphicStateOff, firstCelOff, stateCount)
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// The prop structure also does not encode a count for how many frames there are, so we simply
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// stop parsing once we find one that doesn't make sense.
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// We also use the heuristic that this structure always precedes the first cel, as that seems to be
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// consistently be the case with all the props in the Habitat source tree. We'll stop reading
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// animation data if we cross that boundary. If we encounter a prop that has the animation data
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// _after_ the cel data, which would be legal but doesn't happen in practice, then we ignore this
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// heuristic rather than failing to parse any animation data.
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// It's possible for there to be no frames, which is represented by an offset of 0 (no_animation)
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if (graphicStateOff != 0) {
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for (let frameOff = graphicStateOff; (graphicStateOff > firstCelOff) || (frameOff < firstCelOff); frameOff += 2) {
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// each animation is two bytes: the starting state, and the ending state
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// the first byte can have its high bit set to indicate that the animation should cycle
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const cycle = (data.getUint8(frameOff) & 0x80) != 0
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const startState = data.getUint8(frameOff) & 0x7f
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const endState = data.getUint8(frameOff + 1)
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if (startState >= stateCount || endState >= stateCount) {
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break
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}
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prop.animations.push({ cycle: cycle, startState: startState, endState: endState })
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}
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}
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return prop
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return prop
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}
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}
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const decodeLimb = (data, limb) => {
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const decodeLimb = (data, limb) => {
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limb.unknown = [data.getUint8(1), data.getUint8(2)]
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let frameCount = data.getUint8(0) + 1
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let frameCount = data.getUint8(0) + 1
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limb.frames = []
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limb.frames = []
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for (let iframe = 0; iframe < frameCount; iframe ++) {
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for (let iframe = 0; iframe < frameCount; iframe ++) {
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@ -486,11 +489,17 @@ const decodeLimb = (data, limb) => {
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const celOffsetsOff = 3 + frameCount
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const celOffsetsOff = 3 + frameCount
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const maxCelIndex = Math.max(...limb.frames)
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const maxCelIndex = Math.max(...limb.frames)
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limb.cels = []
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limb.cels = []
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let firstCelOff
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for (let icel = 0; icel <= maxCelIndex; icel ++) {
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for (let icel = 0; icel <= maxCelIndex; icel ++) {
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const celOff = data.getUint16(celOffsetsOff + (icel * 2), LE)
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const celOff = data.getUint16(celOffsetsOff + (icel * 2), LE)
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if (icel == 0) {
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firstCelOff = celOff
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}
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limb.cels.push(decodeCel(new DataView(data.buffer, data.byteOffset + celOff)))
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limb.cels.push(decodeCel(new DataView(data.buffer, data.byteOffset + celOff)))
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}
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}
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limb.animations = decodeAnimations(data, data.getUint8(2), firstCelOff, limb.frames.length)
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}
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}
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const choreographyActions = [
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const choreographyActions = [
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"init", "stand", "walk", "hand_back", "sit_floor", "bend_over",
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"init", "stand", "walk", "hand_back", "sit_floor", "bend_over",
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"bend_back", "point", "throw", "get_shot", "jump", "punch", "wave",
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"bend_back", "point", "throw", "get_shot", "jump", "punch", "wave",
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@ -614,23 +623,43 @@ const wrapLink = (element, href) => {
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return link
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return link
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}
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}
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const linkDetail = (element, filename) => {
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const PropImpl = {
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return wrapLink(element, `detail.html?f=${filename}`)
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decode: decodeProp,
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detailHref: (filename) => `detail.html?f=${filename}`,
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celsForAnimationState: (prop, istate) => celsFromMask(prop, prop.celmasks[istate]),
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}
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}
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const linkBody = (element, filename) => {
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const BodyImpl = {
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return wrapLink(element, `body.html?f=${filename}`)
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decode: decodeBody,
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detailHref: (filename) => `body.html?f=${filename}`
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}
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}
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const createAnimation = (prop, animation) => {
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const LimbImpl = {
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celsForAnimationState: (limb, istate) => {
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const iframe = limb.frames[istate]
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if (iframe >= 0) {
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return [limb.cels[iframe]]
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} else {
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return []
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}
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}
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}
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const linkDetail = (element, filename, impl) => {
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return impl && impl.detailHref ? wrapLink(element, impl.detailHref(filename)) : element
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}
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const createAnimation = (animation, value, impl) => {
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const frames = []
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const frames = []
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for (let istate = animation.startState; istate <= animation.endState; istate ++) {
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for (let istate = animation.startState; istate <= animation.endState; istate ++) {
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const frame = compositeCels(celsFromMask(prop, prop.celmasks[istate]))
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const frame = compositeCels(impl.celsForAnimationState(value, istate))
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if (frame != null) {
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if (frame != null) {
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frames.push(frame)
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frames.push(frame)
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}
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}
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}
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}
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if (frames.length == 1) {
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if (frames.length == 0) {
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return textNode("")
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} else if (frames.length == 1) {
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return imageFromCanvas(frames[0].canvas)
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return imageFromCanvas(frames[0].canvas)
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}
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}
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let minX = Number.POSITIVE_INFINITY
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let minX = Number.POSITIVE_INFINITY
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@ -663,9 +692,9 @@ const createAnimation = (prop, animation) => {
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return canvas
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return canvas
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}
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}
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const showAnimations = (prop, container) => {
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const showAnimations = (value, container, impl) => {
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for (const animation of prop.animations) {
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for (const animation of value.animations) {
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container.appendChild(linkDetail(createAnimation(prop, animation), prop.filename))
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container.appendChild(linkDetail(createAnimation(animation, value, impl), value.filename, impl))
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}
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}
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}
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}
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@ -688,9 +717,9 @@ const showCels = (prop, container) => {
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}
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}
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}
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}
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const decodeBinary = async (filename, decoder) => {
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const decodeBinary = async (filename, impl) => {
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try {
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try {
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const prop = decoder(await readBinary(filename))
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const prop = impl.decode(await readBinary(filename))
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prop.filename = filename
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prop.filename = filename
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return prop
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return prop
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} catch (e) {
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} catch (e) {
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@ -698,11 +727,11 @@ const decodeBinary = async (filename, decoder) => {
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}
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}
|
||||||
}
|
}
|
||||||
|
|
||||||
const showError = (e, filename, link = (x,_) => x) => {
|
const showError = (e, filename, impl) => {
|
||||||
const container = document.getElementById("errors")
|
const container = document.getElementById("errors")
|
||||||
const errNode = document.createElement("p")
|
const errNode = document.createElement("p")
|
||||||
console.error(e)
|
console.error(e)
|
||||||
errNode.appendChild(link(textNode(filename, "b"), filename))
|
errNode.appendChild(linkDetail(textNode(filename, "b"), filename, impl))
|
||||||
errNode.appendChild(textNode(e.toString(), "p"))
|
errNode.appendChild(textNode(e.toString(), "p"))
|
||||||
if (e.stack) {
|
if (e.stack) {
|
||||||
errNode.appendChild(textNode(e.stack.toString(), "pre"))
|
errNode.appendChild(textNode(e.stack.toString(), "pre"))
|
||||||
|
@ -710,22 +739,38 @@ const showError = (e, filename, link = (x,_) => x) => {
|
||||||
container.appendChild(errNode)
|
container.appendChild(errNode)
|
||||||
}
|
}
|
||||||
|
|
||||||
const displayFile = async (filename, container, decode, display, link = (x,_) => x) => {
|
const displayFile = async (filename, container, impl) => {
|
||||||
const prop = await decodeBinary(filename, decode)
|
const value = await decodeBinary(filename, impl)
|
||||||
if (prop.error) {
|
if (value.error) {
|
||||||
container.parentNode.removeChild(container)
|
container.parentNode.removeChild(container)
|
||||||
showError(prop.error, prop.filename, link)
|
showError(value.error, value.filename, impl)
|
||||||
} else {
|
} else {
|
||||||
try {
|
try {
|
||||||
display(prop, container)
|
impl.display(value, container)
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
container.parentNode.removeChild(container)
|
container.parentNode.removeChild(container)
|
||||||
showError(e, prop.filename, link)
|
showError(e, value.filename, impl)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const displayList = async (indexFile, containerId, decode, display, link = (x,_) => x) => {
|
PropImpl.display = (prop, container) => {
|
||||||
|
if (prop.filename == 'heads/fhead.bin') {
|
||||||
|
container.appendChild(textNode("CW: Pixel genitals"))
|
||||||
|
} else if (prop.animations.length > 0) {
|
||||||
|
showAnimations(prop, container, PropImpl)
|
||||||
|
} else {
|
||||||
|
showStates(prop, container)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
BodyImpl.display = (body, container) => {
|
||||||
|
for (const limb of body.limbs) {
|
||||||
|
showCels(limb, container)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const displayList = async (indexFile, containerId, impl) => {
|
||||||
const response = await fetch(indexFile, { cache: "no-cache" })
|
const response = await fetch(indexFile, { cache: "no-cache" })
|
||||||
const filenames = await response.json()
|
const filenames = await response.json()
|
||||||
const container = document.getElementById(containerId)
|
const container = document.getElementById(containerId)
|
||||||
|
@ -735,32 +780,8 @@ const displayList = async (indexFile, containerId, decode, display, link = (x,_)
|
||||||
fileContainer.style.margin = "2px"
|
fileContainer.style.margin = "2px"
|
||||||
fileContainer.style.padding = "2px"
|
fileContainer.style.padding = "2px"
|
||||||
fileContainer.style.display = "inline-block"
|
fileContainer.style.display = "inline-block"
|
||||||
fileContainer.appendChild(link(textNode(filename, "div"), filename))
|
fileContainer.appendChild(linkDetail(textNode(filename, "div"), filename, impl))
|
||||||
container.appendChild(fileContainer)
|
container.appendChild(fileContainer)
|
||||||
displayFile(filename, fileContainer, decode, display, link)
|
displayFile(filename, fileContainer, impl)
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
const displayProp = (prop, container) => {
|
|
||||||
if (prop.filename == 'heads/fhead.bin') {
|
|
||||||
container.appendChild(textNode("CW: Pixel genitals"))
|
|
||||||
} else if (prop.animations.length > 0) {
|
|
||||||
showAnimations(prop, container)
|
|
||||||
} else {
|
|
||||||
showStates(prop, container)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const displayBody = (body, container) => {
|
|
||||||
for (const limb of body.limbs) {
|
|
||||||
showCels(limb, container)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const displayPropList = async (indexFile, containerId) => {
|
|
||||||
await displayList(indexFile, containerId, decodeProp, displayProp, linkDetail)
|
|
||||||
}
|
|
||||||
|
|
||||||
const displayBodyList = async (indexFile, containerId) => {
|
|
||||||
await displayList(indexFile, containerId, decodeBody, displayBody, linkBody)
|
|
||||||
}
|
}
|
Loading…
Reference in a new issue