upgrade to coffeescript 1.0.1

This commit is contained in:
Jeremy Penner 2011-02-09 17:25:45 -08:00
parent b061686e64
commit 8874a8e12a

View file

@ -163,7 +163,8 @@ class Gst
@ClearMenu(true)
jMenu = $("<div class='iffy-menu'/>").hide()
for verb in rgverb
jMenuItem = $("<a href='javascript:void(0)'>#{verb.stDisplay}</a><br/>").click(() => verb.dgActivate(); @Display())
dgClick = ((verbT) => () => verbT.dgActivate(); @Display())(verb)
jMenuItem = $("<a href='javascript:void(0)'>#{verb.stDisplay}</a><br/>").click(dgClick)
jMenu.append(jMenuItem)
jMenu.css({
@ -227,6 +228,8 @@ class Gst
stHtml = stHtml + "<p class='error'>[[error interpreting markup: #{error}]]</p>"
stHtml
bind = (fn, me) -> ((args...) -> fn.apply(me, args))# argh new coffeescript won't let me use __bind :(
# narrative event -- the story is told as a sequence of these. Contains the HTML to display when the
# narrative event happens, the preconditions to make sure the event should be allowed to occur, and
# the resultant effect on the state of the model of the world
@ -370,7 +373,7 @@ class Word
nev = new Nev(dVerb)
if not nev.FHasRun(wst) and not @gst.story.actorPlayer.FWillAttempt(wst, nev)
stDisplay = $(dVerb).attr("display") or $(dVerb).attr("name")
dgActivate = () => @gst.story.actorPlayer.RespondTo(wst.nev, new Nev(dVerb))
dgActivate = ((dVerbT) => () => @gst.story.actorPlayer.RespondTo(wst.nev, new Nev(dVerbT)))(dVerb)
rgverb.push(new Verb(stDisplay, dgActivate))
rgverb