add "donext" which forces one nev to follow another
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iffy.coffee
17
iffy.coffee
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@ -511,10 +511,25 @@ class ActorPlayer
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if (wst.nev.player_nevIDRespondedTo?)
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if (wst.nev.player_nevIDRespondedTo?)
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wst.gst.Link("Undo", (() => @RemoveResponse(wst.nev); wst.gst.Display()), "class='iffy-undo'")
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wst.gst.Link("Undo", (() => @RemoveResponse(wst.nev); wst.gst.Display()), "class='iffy-undo'")
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class ActorNext
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constructor: (@story) ->
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@mpnevID_rgnev = {}
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for section in @story.Rgsection()
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for dDoNext in section.jSection.find("donext")
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@add(new Nev($(dDoNext.parentNode)), section.NevByName($(dDoNext).attr("nev")))
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add: (nev, nevResponse) ->
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if not @mpnevID_rgnev[nev.ID()]?
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@mpnevID_rgnev[nev.ID()] = []
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@mpnevID_rgnev[nev.ID()].push(nevResponse)
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EninevResponse: (nev, wst) ->
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rgnev = @mpnevID_rgnev[nev.ID()]
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if rgnev? then new EniArray(rgnev) else EniEmpty
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FilterStHtml: (stHtml, wst) -> stHtml
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class Story
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class Story
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constructor: (@jStory) ->
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constructor: (@jStory) ->
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@actorPlayer = new ActorPlayer(this)
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@actorPlayer = new ActorPlayer(this)
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@rgactor = [@actorPlayer]
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@rgactor = [@actorPlayer, new ActorNext(this)]
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SectionByName: (stName) ->
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SectionByName: (stName) ->
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jSection = @jStory.find("section[name=#{stName}]")
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jSection = @jStory.find("section[name=#{stName}]")
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if jSection.length == 1 then new Section(this, jSection)
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if jSection.length == 1 then new Section(this, jSection)
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