Deferred showing window until after the first frame has rendered
Fixes #97
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b8d2805502
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5102088aca
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@ -89,8 +89,8 @@ int main(int argc, char **argv) {
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SDL_GetCurrentDisplayMode(0, &dm);
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window = SDL_CreateWindow(
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"", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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dm.w * 0.8, dm.h * 0.8, SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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"", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, dm.w * 0.8, dm.h * 0.8,
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SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_HIDDEN);
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init_window_icon();
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ren_init(window);
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@ -1,4 +1,5 @@
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#include <stdio.h>
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#include <stdbool.h>
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#include <assert.h>
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#include <math.h>
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#include "lib/stb/stb_truetype.h"
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@ -65,6 +66,11 @@ void ren_init(SDL_Window *win) {
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void ren_update_rects(RenRect *rects, int count) {
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SDL_UpdateWindowSurfaceRects(window, (SDL_Rect*) rects, count);
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static bool initial_frame = true;
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if (initial_frame) {
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SDL_ShowWindow(window);
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initial_frame = false;
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}
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}
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