Support symlinks; allow requiring core before love.run()
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parent
74b2f1970f
commit
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28
main.lua
28
main.lua
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@ -149,6 +149,8 @@ function system.list_dir(path)
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local info = love.filesystem.getInfo(path)
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if info and info.type == 'directory' then
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return love.filesystem.getDirectoryItems(path)
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elseif info and info.type == 'symlink' then
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return love.filesystem.getDirectoryItems(path .. "/.")
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end
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return nil, "Not a directory"
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end
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@ -165,6 +167,12 @@ function system.get_file_info(path)
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type = 'file'
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elseif info.type == 'directory' then
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type = 'dir'
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elseif info.type == 'symlink' then
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if love.filesystem.read(path, 1) then
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type = 'file'
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else
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type = 'dir'
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end
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end
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return {
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modified = info.modtime,
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@ -222,17 +230,17 @@ function system.fuzzy_match(str, ptn)
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end
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table.unpack = unpack
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core = ""
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ARGS = love.arg.parseGameArguments(arg)
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VERSION = "1.11"
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PLATFORM = "love2d"
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SCALE = love.graphics.getDPIScale()
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EXEDIR = ""
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PATHSEP = package.config:sub(1, 1)
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-- love.filesystem.mount(love.filesystem.getSourceBaseDirectory(), love.filesystem.getSourceBaseDirectory())
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package.path = love.filesystem.getWorkingDirectory() .. '/data/?.lua;' .. love.filesystem.getWorkingDirectory() .. '/data/?/init.lua;' .. package.path
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function love.run()
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ARGS = love.arg.parseGameArguments(arg)
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VERSION = "1.11"
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PLATFORM = "love2d"
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SCALE = love.graphics.getDPIScale()
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EXEDIR = ""
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PATHSEP = package.config:sub(1, 1)
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love.filesystem.mount(love.filesystem.getSourceBaseDirectory(), love.filesystem.getSourceBaseDirectory())
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package.path = love.filesystem.getWorkingDirectory() .. '/data/?.lua;' .. love.filesystem.getWorkingDirectory() .. '/data/?/init.lua;' .. package.path
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core = require('core')
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local core = require('core')
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local style = require('core.style')
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style.code_font = renderer.font.load(EXEDIR .. "/data/fonts/monospace.ttf", 15 * SCALE)
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core.init()
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