Added core.set_active_view(); removed focusable
boolean from View
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8ec717f240
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@ -94,7 +94,7 @@ for _, dir in ipairs { "left", "right", "up", "down" } do
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end
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local node = core.root_view.root_node:get_child_overlapping_point(x, y)
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if not node:get_locked_size() then
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core.active_view = node.active_view
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core.set_active_view(node.active_view)
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end
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end
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end
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@ -111,9 +111,8 @@ function CommandView:enter(text, submit, suggest, cancel)
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submit = submit or noop,
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suggest = suggest or noop,
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cancel = cancel or noop,
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view = core.active_view
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}
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core.active_view = self
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core.set_active_view(self)
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self:update_suggestions()
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self.gutter_text_brightness = 100
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self.label = text .. ": "
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@ -122,7 +121,7 @@ end
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function CommandView:exit(submitted, inexplicit)
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if core.active_view == self then
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core.active_view = self.state.view
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core.set_active_view(core.last_active_view)
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end
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local cancel = self.state.cancel
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self.state = default_state
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@ -100,7 +100,6 @@ function core.init()
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core.root_view.root_node:split("down", core.command_view, true)
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core.root_view.root_node.b:split("down", core.status_view, true)
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core.active_view = core.root_view.root_node.a.active_view
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core.add_thread(project_scan_thread)
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command.add_defaults()
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@ -192,6 +191,15 @@ function core.reload_module(name)
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end
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function core.set_active_view(view)
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assert(view, "Tried to set active view to nil")
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if view ~= core.active_view then
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core.last_active_view = core.active_view
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core.active_view = view
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end
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end
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function core.add_thread(f, weak_ref)
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local key = weak_ref or #core.threads + 1
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local fn = function() return core.try(f) end
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@ -77,17 +77,18 @@ end
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local type_map = { up="vsplit", down="vsplit", left="hsplit", right="hsplit" }
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function Node:split(dir, view, locked)
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assert(self.type == "leaf", "tried to split non-leaf node")
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local type = assert(type_map[dir], "invalid direction")
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assert(self.type == "leaf", "Tried to split non-leaf node")
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local type = assert(type_map[dir], "Invalid direction")
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local last_active = core.active_view
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local child = Node()
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child:consume(self)
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self:consume(Node(type))
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self.a = child
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self.b = Node()
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self.b.locked = locked
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if view then self.b:add_view(view) end
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if not self.b.active_view.focusable then
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self.a:set_active_view(self.a.active_view)
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if locked then
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self.b.locked = locked
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core.set_active_view(last_active)
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end
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if dir == "up" or dir == "left" then
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self.a, self.b = self.b, self.a
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@ -118,13 +119,15 @@ function Node:close_active_view(root)
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p:set_active_view(p.active_view)
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end
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end
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core.last_active_view = nil
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end
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self.active_view:try_close(do_close)
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end
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function Node:add_view(view)
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assert(self.type == "leaf", "tried to add view to non-leaf node")
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assert(self.type == "leaf", "Tried to add view to non-leaf node")
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assert(not self.locked, "Tried to add view to locked node")
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if self.views[1] and self.views[1]:is(EmptyView) then
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table.remove(self.views)
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end
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@ -134,9 +137,9 @@ end
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function Node:set_active_view(view)
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assert(self.type == "leaf", "tried to set active view on non-leaf node")
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assert(self.type == "leaf", "Tried to set active view on non-leaf node")
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self.active_view = view
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core.active_view = view
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core.set_active_view(view)
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end
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@ -377,8 +380,7 @@ end
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function RootView:get_active_node()
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local node = self.root_node:get_node_for_view(core.active_view)
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return node or self.root_node.a
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return self.root_node:get_node_for_view(core.active_view)
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end
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@ -413,9 +415,7 @@ function RootView:on_mouse_pressed(button, x, y, clicks)
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node:close_active_view(self.root_node)
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end
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else
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if node.active_view.focusable then
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core.active_view = node.active_view
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end
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core.set_active_view(node.active_view)
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node.active_view:on_mouse_pressed(button, x, y, clicks)
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end
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end
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@ -16,13 +16,13 @@ StatusView.separator2 = " | "
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function StatusView:new()
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StatusView.super.new(self)
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self.focusable = false
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self.message_timeout = 0
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self.message = {}
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end
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function StatusView:on_mouse_pressed()
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core.set_active_view(core.last_active_view)
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if system.get_time() < self.message_timeout
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and not core.active_view:is(LogView) then
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command.perform "core:open-log"
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@ -14,7 +14,6 @@ function View:new()
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self.scroll = { x = 0, y = 0, to = { x = 0, y = 0 } }
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self.cursor = "arrow"
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self.scrollable = false
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self.focusable = true
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end
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@ -22,7 +22,6 @@ local TreeView = View:extend()
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function TreeView:new()
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TreeView.super.new(self)
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self.scrollable = true
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self.focusable = false
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self.visible = true
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self.init_size = true
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self.cache = {}
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@ -112,6 +111,7 @@ end
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function TreeView:on_mouse_pressed(button, x, y)
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core.set_active_view(core.last_active_view)
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if not self.hovered_item then
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return
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elseif self.hovered_item.type == "dir" then
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