Improved idle CPU utilisation when not-focused, added system.wait_event()
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@ -347,7 +347,10 @@ function core.step()
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-- update
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core.root_view.size.x, core.root_view.size.y = width, height
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core.root_view:update()
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if not core.redraw then return end
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if not core.redraw then
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if not system.window_has_focus() then system.wait_event(0.5) end
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return
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end
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core.redraw = false
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-- close unreferenced docs
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@ -123,6 +123,13 @@ top:
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}
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static int f_wait_event(lua_State *L) {
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double n = luaL_checknumber(L, 1);
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lua_pushboolean(L, SDL_WaitEventTimeout(NULL, n * 1000));
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return 1;
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}
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static SDL_Cursor* cursor_cache[SDL_SYSTEM_CURSOR_HAND + 1];
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static const char *cursor_opts[] = {
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@ -339,6 +346,7 @@ static int f_fuzzy_match(lua_State *L) {
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static const luaL_Reg lib[] = {
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{ "poll_event", f_poll_event },
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{ "wait_event", f_wait_event },
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{ "set_cursor", f_set_cursor },
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{ "set_window_title", f_set_window_title },
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{ "set_window_mode", f_set_window_mode },
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