lite-hearted/main.lua

235 lines
6.5 KiB
Lua

renderer = {}
function renderer.show_debug(show)
-- useful?
end
function renderer.get_size()
return love.graphics.getWidth(), love.graphics.getHeight()
end
function renderer.begin_frame()
love.graphics.origin()
love.graphics.clear(love.graphics.getBackgroundColor())
end
function renderer.end_frame()
love.graphics.present()
end
function renderer.set_clip_rect(x, y, w, h)
love.graphics.setScissor(x, y, w, h)
end
function renderer.set_litecolor(color)
if not color or #color < 3 then color = { 255, 255, 255, 255 } end
local alpha = 1
if #color == 4 then
alpha = color[4] / 255
end
love.graphics.setColor(color[1] / 255, color[2] / 255, color[3] / 255, alpha)
end
function renderer.draw_rect(x, y, w, h, color)
renderer.set_litecolor(color)
love.graphics.rectangle("fill", x, y, w, h)
end
function renderer.draw_text(font, text, x, y, color)
renderer.set_litecolor(color)
local textobj = love.graphics.newText(font.font, text)
love.graphics.draw(textobj, x, y)
return x + textobj:getWidth()
end
renderer.font = {}
function renderer.font.load(filename, size)
local font = love.graphics.newFont(filename, size)
return {
font = font,
set_tab_width = function(self, n)
-- todo? Ignore?
end,
get_width = function(self, text)
return self.font:getWidth(text)
end,
get_height = function(self)
return self.font:getHeight()
end
}
end
system = {}
function system.poll_event()
local function button_name(button)
if button == 1 then return 'left' end
if button == 2 then return 'right' end
if button == 3 then return 'middle' end
return '?'
end
local function key_name(key)
if key:sub(1, 2) == "kp" then
return "keypad " .. key:sub(3)
end
if key:sub(2) == "ctrl" or key:sub(2) == "shift" or key:sub(2) == "alt" or key:sub(2) == "gui" then
if key:sub(1, 1) == "l" then return "left " .. key:sub(2) end
return "right " .. key:sub(2)
end
return key
end
love.event.pump()
for ev, a, b, c, d, e, f in love.event.poll() do
if ev == 'quit' then
return 'quit'
elseif ev == 'resize' then
return 'resized', a, b
elseif ev == 'filedropped' then
return 'filedropped', a:getFilename(), love.mouse.getX(), love.mouse.getY()
elseif ev == 'keypressed' then
return 'keypressed', key_name(a or b)
elseif ev == 'keyreleased' then
return 'keyreleased', key_name(a or b)
elseif ev == 'textinput' then
return 'textinput', a
elseif ev == 'mousepressed' then
return 'mousepressed', button_name(c), a, b, e
elseif ev == 'mousereleased' then
return 'mousereleased', button_name(c), a, b
elseif ev == 'mousemoved' then
return 'mousemoved', a, b, c, d
elseif ev == 'wheelmoved' then
return 'mousewheel', b
end
end
end
function system.wait_event(n)
-- no love2d equivalent
return false
end
function system.set_cursor(cursor)
if cursor == nil then cursor = 'arrow' end
if cursor == 'sizeh' then cursor = 'sizewe' end
if cursor == 'sizev' then cursor = 'sizens' end
love.mouse.setCursor(love.mouse.getSystemCursor(cursor))
end
function system.set_window_title(title)
love.window.setTitle(title)
end
function system.set_window_mode(mode)
love.window.setFullscreen(mode == 'fullscreen')
if mode == nil or mode == 'normal' then love.window.restore() end
if mode == 'maximized' then love.window.maximize() end
end
function system.window_has_focus()
return love.window.hasFocus()
end
function system.show_confirm_dialog(title, msg)
return love.window.showMessageBox(title, message, { 'Yes', 'No', escapebutton = 2 }, 'warning') == 1
end
function system.chdir(dir)
-- not possible with love2d
end
function system.list_dir(path)
if path == '.' then path = '' end
local info = love.filesystem.getInfo(path)
if info and info.type == 'directory' then
return love.filesystem.getDirectoryItems(path)
end
return nil, "Not a directory"
end
function system.absolute_path(path)
return path -- love.filesystem.getRealDirectory(path)
end
function system.get_file_info(path)
local info = love.filesystem.getInfo(path)
if info then
local type = nil
if info.type == 'file' then
type = 'file'
elseif info.type == 'directory' then
type = 'dir'
end
return {
modified = info.modtime,
size = info.size,
type = type
}
else
return nil, "Doesn't exist"
end
end
function system.get_clipboard()
return love.system.getClipboardText()
end
function system.set_clipboard(text)
love.system.setClipboardText(text)
end
function system.get_time()
return love.timer.getTime()
end
function system.sleep(s)
love.timer.sleep(s)
end
function system.exec(cmd)
-- ehhhh todo I guess
end
function system.fuzzy_match(str, ptn)
local istr = 1
local iptn = 1
local score = 0
local run = 0
while istr <= str:len() and iptn <= ptn:len() do
while str:sub(istr,istr) == ' ' do istr = istr + 1 end
while ptn:sub(iptn,iptn) == ' ' do iptn = iptn + 1 end
local cstr = str:sub(istr,istr)
local cptn = ptn:sub(iptn,iptn)
if cstr:lower() == cptn:lower() then
score = score + (run * 10)
if cstr ~= cptn then score = score - 1 end
istr = istr + 1
iptn = iptn + 1
else
score = score - 10
run = 0
end
istr = istr + 1
end
if iptn > ptn:len() then
return score - str:len() + istr - 1
end
end
table.unpack = unpack
core = ""
function love.run()
ARGS = love.arg.parseGameArguments(arg)
VERSION = "1.11"
PLATFORM = "love2d"
SCALE = love.graphics.getDPIScale()
EXEDIR = ""
PATHSEP = package.config:sub(1, 1)
love.filesystem.mount(love.filesystem.getSourceBaseDirectory(), love.filesystem.getSourceBaseDirectory())
package.path = love.filesystem.getWorkingDirectory() .. '/data/?.lua;' .. love.filesystem.getWorkingDirectory() .. '/data/?/init.lua;' .. package.path
core = require('core')
local style = require('core.style')
style.code_font = renderer.font.load(EXEDIR .. "/data/fonts/monospace.ttf", 15 * SCALE)
core.init()
return core.run
end