12 lines
391 B
Plaintext
12 lines
391 B
Plaintext
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debugging output:
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- decorate classes which we expect not to be in the output, warn if we persist them
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-
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TRef
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Load
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Unload (save and close reference)
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-- we do not want to hold on to references
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-- actually in our case we don't want to save GameWBs at all, we want to persist boards lazily (except for metadata?)
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Cldg
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-- well, this sucks :P guid? attach to game?
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