Always use top layer as bot layer
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parent
7cfe7184dc
commit
31ab88ab6c
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@ -139,7 +139,6 @@ class Board(Drawing):
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def InitPersistent(self, owner, stName, user, rglayer=None, dtLastModified=None):
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super(Board, self).InitPersistent(owner, stName, user, rglayer=rglayer, dtLastModified=dtLastModified)
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self.defs = Defs()
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self.layerObj = self.rglayer[0]
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def StType(self):
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return "Board"
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@ -182,10 +181,9 @@ class Board(Drawing):
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self.chat = Chat()
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if versionOld < 4:
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self.defs = Defs()
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self.layerObj = self.rglayer[0]
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def LayerObj(self):
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return self.layerObj
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return self.rglayer[0]
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def AchAtPos(self, pos, layer = None):
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if layer == None:
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@ -299,7 +297,7 @@ class Cursor(TokenClient):
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def MenuLayers(self, miQuit):
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return MiMenu(Rgseq([None], self.rgmiLayer, [None, MiButton("New Layer", self.NewLayer), MiButton("Move up", self.LayerUp), MiButton("Move down", self.LayerDown),
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None, MiToggle("Show One"), MiButton("Set as bot layer", self.SetBotLayer), None,
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None, MiToggle("Show One"), None,
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MiStatic("Rename selected layer:"), MiTypein(self.RenameLayer, "LayerName", 80), None, miQuit, None]))
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def StLayerTab(self): return "Layers"
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def Save(self):
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@ -342,9 +340,6 @@ class Cursor(TokenClient):
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self.GetLayer().SetName(st)
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return True
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def SetBotLayer(self):
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self.game.drawing.layerObj = self.GetLayer()
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def blinkCursor(self, fBlink):
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self.fBlink = fBlink
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if not fBlink and self.cDontBlink > 0:
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