In-game chat, add quit options to script editor and game world
This commit is contained in:
parent
3dd87784f3
commit
7cfe7184dc
13
scripting.py
13
scripting.py
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@ -444,7 +444,7 @@ class SyntSet(SyntDesc):
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@RegStmt
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class SyntPrint(SyntDesc):
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desc = [["Show Message"], " \"", SyntText, "\""]
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desc = [["Broadcast"], " message to all players: \"", SyntText, "\""]
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expr = SyntDesc.DefProp(0)
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def Eval(self, env):
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env.GlobalMsg(self.expr.Eval(env))
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@ -463,9 +463,11 @@ class Fail(TPrs):
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# projection cursor
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class Pcur(object):
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@staticmethod
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def PwProjected(defs, synt):
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def PwProjected(defs, synt, dgDone):
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pcur = Pcur(defs, synt)
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synt.Project(pcur)
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PwStatic(pcur.pwVert, ' ')
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PwButton(pcur.pwVert, 'Save and go back to editor', defs, dgDone)
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return pcur.pwSplit
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def __init__(self, defs, synt):
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@ -909,8 +911,11 @@ class Pov(TokenClient):
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self.pselstate = self.game.rgtoken("pselstate")[0]
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def PwProjected(self):
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return Pcur.PwProjected(self.defs, self.block)
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return Pcur.PwProjected(self.defs, self.block, self.Back)
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def Back(self, val, pw):
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self.client.leaveGame()
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def run(self):
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while True:
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key = self.EvKey().receive(self)
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@ -942,7 +947,7 @@ class PselState(LeaveJoinToken):
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del self.mpclient_psel[client]
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def OnJoin(self, client):
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print("client joined,", client)
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self.mpclient_psel[client] = Psel(Pcur.PwProjected(self.defs, self.block).PwFirstSelectable(), Ksel.NAV)
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self.mpclient_psel[client] = Psel(Pcur.PwProjected(self.defs, self.block, None).PwFirstSelectable(), Ksel.NAV)
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class Mpksel(object):
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def __init__(self, pwRoot, client, mpclient_psel):
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self.mppw_ksel = {}
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197
whiteboard.py
197
whiteboard.py
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@ -21,7 +21,7 @@ from tpers import *
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from datetime import *
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from util import *
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from scripting import Botdef, Flagdef, Defs, PselState, Pov, Vm
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from world import GameWorld
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from world import GameWorld, Chl, ChlMsg, ChlAct, ChlSys, Chat, MiChat, Joiner
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import telnet
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import time
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import login
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@ -230,96 +230,6 @@ class Whiteboard(Token):
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del self.rglayer
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if versionOld < 5:
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self.board = Board(self.game.gameLobby, self.game.stName, self.game.user, rglayer, dt)
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class Chl(object):
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def __init__(self, client, st):
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self.user = client.cld.user
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self.st = st.rstrip()
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class ChlMsg(Chl):
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def StUser(self):
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return "<" + self.user + ">"
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def Col(self):
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return ansi.WHITE
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class ChlAct(Chl):
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def StUser(self):
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return "* " + self.user
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def Col(self):
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return ansi.MAGENTA
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class ChlSys(Chl):
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def StUser(self):
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return self.user
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def Col(self):
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return ansi.BLUE
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class Chat(TPrs):
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def InitTransient(self):
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TPrs.InitTransient(self)
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self.cchl = 100
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self.MakeTransient("game", None)
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self.MakeTransient("evChat", None)
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def InitPersistent(self):
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TPrs.InitPersistent(self)
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self.rgchl = []
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def AttachToGame(self, game):
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with self.SetTransiently():
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self.game = game
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self.evChat = Event(game)
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def DetachFromGame(self):
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with self.SetTransiently():
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self.game = None
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self.evChat = None
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def Add(self, chl):
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if len(chl.st) > 0:
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self.rgchl.insert(0, chl)
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if len(self.rgchl) > self.cchl:
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self.rgchl = self.rgchl[:self.cchl]
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self.evChat.fire(chl)
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def CChl(self):
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return len(self.rgchl)
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def CUsers(self):
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return len(self.game.RgclientConnected())
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def DrawMsg(self, ascr, x, y, w, h, colBg=ansi.BLACK, ichl=0):
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yDraw = y + h - 1
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for chl in self.rgchl[ichl:]:
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stUser = chl.StUser()
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colFg = chl.Col()
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wMsg = w - len(stUser) - 1
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rgstMsg = RgstWrapped(chl.st, wMsg)
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rgstMsg.reverse()
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for istMsg, stMsg in enumerate(rgstMsg):
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if istMsg == len(rgstMsg) - 1:
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st = "{0} {1:{2}}".format(stUser, stMsg, wMsg)
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else:
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st = "{0:{1}} {2:{3}}".format("", len(stUser), stMsg, wMsg)
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ascr.PutSt(st, x, yDraw, colFg, colBg)
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yDraw = yDraw - 1
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if yDraw == y - 1:
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return
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while yDraw >= y:
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ascr.PutSt("{0:{1}}".format("", w), x, yDraw, ansi.WHITE, colBg)
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yDraw = yDraw - 1
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def DrawUsers(self, ascr, x, y, w, h, colBg=ansi.BLACK, iuser=0):
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yDraw = y
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for client in sorted(self.game.RgclientConnected(), lambda c1, c2: cmp(c1.Cldg(self.game).iclient, c2.Cldg(self.game).iclient))[iuser:]:
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ascr.PutSt("{0:{1}}".format(str(client.Cldg(self.game).iclient) + ") " + client.cld.user, w), x, yDraw, ansi.WHITE, colBg)
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yDraw = yDraw + 1
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if yDraw == y + h:
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break
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while yDraw < y + h:
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ascr.PutSt("{0:{1}}".format("", w), x, yDraw, ansi.WHITE, colBg)
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yDraw = yDraw + 1
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class Cursor(TokenClient):
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def InitPersistent(self, game, client):
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@ -357,7 +267,8 @@ class Cursor(TokenClient):
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miQuit = MiButton("Back to Menu", self.client.leaveGame)
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self.cf = self.MenuDrawing(miFg, miBg, miChars, miQuit)
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self.miChat = MiMenu([None, MiChat(self.client, 13, self.game.drawing.chat), MiTypein(self.SendMsg), None, miQuit, None])
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chat = self.game.drawing.chat
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self.miChat = MiMenu([None, MiChat(self.client, 13, chat), MiTypein(Partial(chat.SendMsg, self.client)), None, miQuit, None])
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self.rgmiLayer = RgmiProjected(self.game.drawing.rglayer, DgProjectMiButton(self.SelectLayer, self.StLayerName))
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self.miLayers = self.MenuLayers(miQuit)
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self.ovPopup = OvPopup(self, self.client, MiTab.MiTabbed(["Drawing", self.cf], [self.StLayerTab(), self.miLayers], ["Chat", self.miChat]))
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@ -384,7 +295,7 @@ class Cursor(TokenClient):
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return botdef
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def MenuDrawing(self, miFg, miBg, miChars, miQuit):
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return MiMenu([None, miFg, miBg, None, miChars, None, MiButton("Save", self.Save), None, miQuit, None])
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return MiMenu([None, miFg, miBg, None, miChars, None, MiButton("Save to ANSI Gallery", self.Save), None, miQuit, None])
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def MenuLayers(self, miQuit):
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return MiMenu(Rgseq([None], self.rgmiLayer, [None, MiButton("New Layer", self.NewLayer), MiButton("Move up", self.LayerUp), MiButton("Move down", self.LayerDown),
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@ -439,12 +350,6 @@ class Cursor(TokenClient):
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if not fBlink and self.cDontBlink > 0:
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self.cDontBlink = self.cDontBlink - 1
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def SendMsg(self, st):
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if st.lower().startswith("/me ") and len(st.rstrip()) > 3:
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self.game.drawing.chat.Add(ChlAct(self.client, st[4:]))
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else:
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self.game.drawing.chat.Add(ChlMsg(self.client, st))
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def OnChat(self, chl):
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if type(chl) != ChlSys:
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self.miChat.FlagNotice()
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@ -703,97 +608,6 @@ def IchFromCh(ch):
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if ch == '0':
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return 9
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return int(ch) - 1
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class MiChat(Mi):
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KWNDMSG = 0
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KWNDUSERS = 1
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def InitPersistent(self, client, height, chat):
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Mi.InitPersistent(self)
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self.client = client
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self.chat = chat
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self.height = height
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assert height > 2
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self.kwnd = self.KWNDMSG
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self.imsg = 0
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self.iuser = 0
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def StName(self):
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return "Chat"
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def HandleKey(self, key):
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if self.kwnd == self.KWNDUSERS:
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if key == ansi.K_LEFT:
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self.kwnd = self.KWNDMSG
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elif (key == 'a' or key == 'A') and self.iuser > 0:
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self.iuser = self.iuser - 1
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elif (key == 'z' or key == 'Z') and self.iuser < self.chat.CUsers() - 1:
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self.iuser = self.iuser + 1
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else:
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return False
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else: #KWNDMSG
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if key == ansi.K_RIGHT:
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self.kwnd = self.KWNDUSERS
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elif (key == 'a' or key == 'A') and self.imsg < self.chat.CChl() - 1:
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self.imsg = self.imsg + 1
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elif (key == 'z' or key == 'Z') and self.imsg > 0:
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self.imsg = self.imsg - 1
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else:
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return False
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return True
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def Height(self, w):
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return self.height
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def ColBgDefault(self):
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return ansi.BLACK
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def ColBgSelected(self, fPri):
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return ansi.BLACK
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def ColFg(self):
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return ansi.WHITE
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def FIgnoreParent(self):
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return True
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def Draw(self, ascr, x, y, w, selor):
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wChat = (w / 4) * 3
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wUser = (w / 4) - 1
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self.chat.DrawMsg(ascr, x, y, wChat, self.height - 1, self.ColBg(selor), self.imsg)
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for yT in range(y, y + self.height - 1):
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ascr.PutAch(ansi.MkAch(chr(179)), x + wChat, yT)
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ascr.PutSt("{0:{1}<{2}}{3}{0:{1}<{4}}".format("", chr(196), wChat, chr(193), wUser), x, y + self.height - 1)
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self.chat.DrawUsers(ascr, x + wChat + 1, y, wUser, self.height - 1, self.ColBg(selor), self.iuser)
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if selor.KSel() == Selor.PRI:
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if self.kwnd == self.KWNDMSG:
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xBar = x + wChat - 1
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pct = 1 - (self.imsg / float(self.chat.CChl()))
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else: # KWNDUSERS
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xBar = x + w - 1
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pct = self.iuser / float(self.chat.CUsers())
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yBar = int(y + (pct * (self.height - 4)))
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ascr.PutAch(ansi.MkAch("A", ansi.RED, ansi.WHITE), xBar, yBar)
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ascr.PutAch(ansi.MkAch(chr(186), ansi.RED, ansi.WHITE), xBar, yBar + 1)
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ascr.PutAch(ansi.MkAch("Z", ansi.RED, ansi.WHITE), xBar, yBar + 2)
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class Joiner(LeaveJoinToken):
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def InitPersistent(self, owner):
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Token.InitPersistent(self, owner)
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self.msgScroller = self.game.rgtoken("msgscroller")[0]
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self.board = self.game.drawing
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def OnJoin(self, client):
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with client.Cldg(self.game).SetTransiently() as cldg:
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cldg.iclient = -1
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iclient = 1
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rgiclient = [clientT.Cldg(self.game).iclient for clientT in self.game.RgclientConnected()]
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while iclient in rgiclient:
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iclient = iclient + 1
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cldg.iclient = iclient
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self.msgScroller.evPost.fire(client.cld.user + "(#" + str(cldg.iclient) + ") has joined! :)")
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self.board.chat.Add(ChlSys(client, "has joined"))
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def OnLeave(self, client):
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self.msgScroller.evPost.fire(client.cld.user + " has left! :(")
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self.board.chat.Add(ChlSys(client, "has left"))
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class Lobby(TokenClient):
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def InitPersistent(self, owner, client):
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@ -1098,6 +912,9 @@ class GameWB(Game):
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self.drawing.chat.AttachToGame(self)
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self.rgdgdie.append(self.drawing.chat.DetachFromGame)
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def Chat(self):
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return self.drawing.chat
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def ClsCursor(self):
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return Cursor
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218
world.py
218
world.py
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@ -14,17 +14,216 @@
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# Copyright 2020 Jeremy Penner
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import ansi_cython as ansi
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from tpers import TPrs, Partial
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from scripting import Vm
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from basetoken import AutoJoiner, AutoKiller, MsgScroller
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from engine import Game, TokenClient
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from basetoken import AutoJoiner, AutoKiller, MsgScroller, Mi, MiButton, MiTypein, MiMenu, OvPopup
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from basetoken import LeaveJoinToken, Selor
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from util import RgstWrapped
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from engine import Game, Token, TokenClient, Event
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from datetime import datetime
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import traceback
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class Chl(object):
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def __init__(self, client, st):
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self.user = client.cld.user
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self.st = st.rstrip()
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class ChlMsg(Chl):
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def StUser(self):
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return "<" + self.user + ">"
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def Col(self):
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return ansi.WHITE
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class ChlAct(Chl):
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def StUser(self):
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return "* " + self.user
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def Col(self):
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return ansi.MAGENTA
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class ChlSys(Chl):
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def StUser(self):
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return self.user
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def Col(self):
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return ansi.BLUE
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class Chat(TPrs):
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def InitTransient(self):
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TPrs.InitTransient(self)
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self.cchl = 100
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self.MakeTransient("game", None)
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self.MakeTransient("evChat", None)
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def InitPersistent(self):
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TPrs.InitPersistent(self)
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self.rgchl = []
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def AttachToGame(self, game):
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with self.SetTransiently():
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self.game = game
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self.evChat = Event(game)
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def DetachFromGame(self):
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with self.SetTransiently():
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self.game = None
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self.evChat = None
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def Add(self, chl):
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if len(chl.st) > 0:
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self.rgchl.insert(0, chl)
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if len(self.rgchl) > self.cchl:
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self.rgchl = self.rgchl[:self.cchl]
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self.evChat.fire(chl)
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def SendMsg(self, client, st):
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if st.lower().startswith("/me ") and len(st.rstrip()) > 3:
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self.Add(ChlAct(client, st[4:]))
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else:
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self.Add(ChlMsg(client, st))
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def CChl(self):
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return len(self.rgchl)
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def CUsers(self):
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return len(self.game.RgclientConnected())
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def DrawMsg(self, ascr, x, y, w, h, colBg=ansi.BLACK, ichl=0):
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yDraw = y + h - 1
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for chl in self.rgchl[ichl:]:
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stUser = chl.StUser()
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colFg = chl.Col()
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wMsg = w - len(stUser) - 1
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rgstMsg = RgstWrapped(chl.st, wMsg)
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rgstMsg.reverse()
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for istMsg, stMsg in enumerate(rgstMsg):
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if istMsg == len(rgstMsg) - 1:
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st = "{0} {1:{2}}".format(stUser, stMsg, wMsg)
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else:
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st = "{0:{1}} {2:{3}}".format("", len(stUser), stMsg, wMsg)
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ascr.PutSt(st, x, yDraw, colFg, colBg)
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yDraw = yDraw - 1
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if yDraw == y - 1:
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return
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while yDraw >= y:
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ascr.PutSt("{0:{1}}".format("", w), x, yDraw, ansi.WHITE, colBg)
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yDraw = yDraw - 1
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def DrawUsers(self, ascr, x, y, w, h, colBg=ansi.BLACK, iuser=0):
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yDraw = y
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for client in sorted(self.game.RgclientConnected(), lambda c1, c2: cmp(c1.Cldg(self.game).iclient, c2.Cldg(self.game).iclient))[iuser:]:
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ascr.PutSt("{0:{1}}".format(str(client.Cldg(self.game).iclient) + ") " + client.cld.user, w), x, yDraw, ansi.WHITE, colBg)
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yDraw = yDraw + 1
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if yDraw == y + h:
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break
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while yDraw < y + h:
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ascr.PutSt("{0:{1}}".format("", w), x, yDraw, ansi.WHITE, colBg)
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yDraw = yDraw + 1
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class MiChat(Mi):
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KWNDMSG = 0
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KWNDUSERS = 1
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def InitPersistent(self, client, height, chat):
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Mi.InitPersistent(self)
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self.client = client
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self.chat = chat
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self.height = height
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assert height > 2
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self.kwnd = self.KWNDMSG
|
||||
self.imsg = 0
|
||||
self.iuser = 0
|
||||
|
||||
def StName(self):
|
||||
return "Chat"
|
||||
|
||||
def HandleKey(self, key):
|
||||
if self.kwnd == self.KWNDUSERS:
|
||||
if key == ansi.K_LEFT:
|
||||
self.kwnd = self.KWNDMSG
|
||||
elif (key == 'a' or key == 'A') and self.iuser > 0:
|
||||
self.iuser = self.iuser - 1
|
||||
elif (key == 'z' or key == 'Z') and self.iuser < self.chat.CUsers() - 1:
|
||||
self.iuser = self.iuser + 1
|
||||
else:
|
||||
return False
|
||||
else: #KWNDMSG
|
||||
if key == ansi.K_RIGHT:
|
||||
self.kwnd = self.KWNDUSERS
|
||||
elif (key == 'a' or key == 'A') and self.imsg < self.chat.CChl() - 1:
|
||||
self.imsg = self.imsg + 1
|
||||
elif (key == 'z' or key == 'Z') and self.imsg > 0:
|
||||
self.imsg = self.imsg - 1
|
||||
else:
|
||||
return False
|
||||
return True
|
||||
|
||||
def Height(self, w):
|
||||
return self.height
|
||||
|
||||
def ColBgDefault(self):
|
||||
return ansi.BLACK
|
||||
def ColBgSelected(self, fPri):
|
||||
return ansi.BLACK
|
||||
def ColFg(self):
|
||||
return ansi.WHITE
|
||||
|
||||
def FIgnoreParent(self):
|
||||
return True
|
||||
|
||||
def Draw(self, ascr, x, y, w, selor):
|
||||
wChat = (w / 4) * 3
|
||||
wUser = (w / 4) - 1
|
||||
self.chat.DrawMsg(ascr, x, y, wChat, self.height - 1, self.ColBg(selor), self.imsg)
|
||||
for yT in range(y, y + self.height - 1):
|
||||
ascr.PutAch(ansi.MkAch(chr(179)), x + wChat, yT)
|
||||
ascr.PutSt("{0:{1}<{2}}{3}{0:{1}<{4}}".format("", chr(196), wChat, chr(193), wUser), x, y + self.height - 1)
|
||||
self.chat.DrawUsers(ascr, x + wChat + 1, y, wUser, self.height - 1, self.ColBg(selor), self.iuser)
|
||||
if selor.KSel() == Selor.PRI:
|
||||
if self.kwnd == self.KWNDMSG:
|
||||
xBar = x + wChat - 1
|
||||
pct = 1 - (self.imsg / float(self.chat.CChl()))
|
||||
else: # KWNDUSERS
|
||||
xBar = x + w - 1
|
||||
pct = self.iuser / float(self.chat.CUsers())
|
||||
yBar = int(y + (pct * (self.height - 4)))
|
||||
ascr.PutAch(ansi.MkAch("A", ansi.RED, ansi.WHITE), xBar, yBar)
|
||||
ascr.PutAch(ansi.MkAch(chr(186), ansi.RED, ansi.WHITE), xBar, yBar + 1)
|
||||
ascr.PutAch(ansi.MkAch("Z", ansi.RED, ansi.WHITE), xBar, yBar + 2)
|
||||
|
||||
|
||||
|
||||
class Joiner(LeaveJoinToken):
|
||||
def InitPersistent(self, owner):
|
||||
Token.InitPersistent(self, owner)
|
||||
self.msgScroller = self.game.rgtoken("msgscroller")[0]
|
||||
|
||||
def OnJoin(self, client):
|
||||
with client.Cldg(self.game).SetTransiently() as cldg:
|
||||
cldg.iclient = -1
|
||||
iclient = 1
|
||||
rgiclient = [clientT.Cldg(self.game).iclient for clientT in self.game.RgclientConnected()]
|
||||
while iclient in rgiclient:
|
||||
iclient = iclient + 1
|
||||
cldg.iclient = iclient
|
||||
self.msgScroller.evPost.fire(client.cld.user + "(#" + str(cldg.iclient) + ") has joined! :)")
|
||||
self.game.Chat().Add(ChlSys(client, "has joined"))
|
||||
|
||||
def OnLeave(self, client):
|
||||
self.msgScroller.evPost.fire(client.cld.user + " has left! :(")
|
||||
self.game.Chat().Add(ChlSys(client, "has left"))
|
||||
|
||||
## TODO:
|
||||
## - fix numbering
|
||||
|
||||
class Player(TokenClient):
|
||||
def InitPersistent(self, owner, client):
|
||||
TokenClient.InitPersistent(self, owner, client, "drawable", "player")
|
||||
self.rbot = self.game.vm.AddPlayer()
|
||||
self.vm = self.game.vm
|
||||
chat = self.game.chat
|
||||
miQuit = MiButton("Leave Game", self.client.leaveGame)
|
||||
self.mi = MiMenu([None, MiChat(self.client, 13, chat), MiTypein(Partial(chat.SendMsg, self.client)), None, miQuit, None])
|
||||
self.ovPopup = OvPopup(self, self.client, self.mi)
|
||||
|
||||
def die(self):
|
||||
self.vm.RemovePlayer(self.rbot)
|
||||
|
@ -42,6 +241,9 @@ class Player(TokenClient):
|
|||
posNew.Left()
|
||||
elif key == ansi.K_RIGHT:
|
||||
posNew.Right()
|
||||
elif key == ansi.K_TAB:
|
||||
self.ovPopup.evShow.fire()
|
||||
self.ovPopup.evDone.receive(self)
|
||||
if not posNew.Equals(self.rbot.Pos()):
|
||||
# is there an rbot here?
|
||||
rgrbotCollide = [rbot for rbot in self.vm.Rgrbot() if rbot != self.rbot and rbot.Pos().Equals(posNew)]
|
||||
|
@ -70,12 +272,22 @@ class GameWorld(Game):
|
|||
self.board = board
|
||||
self.vm = Vm(board.defs)
|
||||
self.dtStart = datetime.now()
|
||||
self.chat = Chat()
|
||||
|
||||
def InitTransient(self):
|
||||
Game.InitTransient(self)
|
||||
if not self.FDead():
|
||||
self.chat.AttachToGame(self)
|
||||
self.rgdgdie.append(self.chat.DetachFromGame)
|
||||
|
||||
def Chat(self):
|
||||
return self.chat
|
||||
|
||||
def StName(self):
|
||||
return self.dtStart.strftime("%b %d, %Y at %I:%M%p") + " [" + str(len(self.RgclientConnected())) + "]"
|
||||
|
||||
def GetRgclsTokTrans(self):
|
||||
return [[AutoJoiner, Player], MsgScroller, AutoKiller]
|
||||
return [[AutoJoiner, Player], MsgScroller, Joiner, AutoKiller]
|
||||
|
||||
def GetRgtagDraw(self):
|
||||
return ["player", "overlay"]
|
||||
|
|
Loading…
Reference in a new issue