From c781e63cbcd51ff9a37cf9f77d01c3c84c655b36 Mon Sep 17 00:00:00 2001 From: Jeremy Penner Date: Tue, 11 Aug 2020 09:49:07 -0400 Subject: [PATCH] Fix sprites --- whiteboard.py | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/whiteboard.py b/whiteboard.py index 98f111b..9c71e95 100755 --- a/whiteboard.py +++ b/whiteboard.py @@ -488,8 +488,9 @@ class CursorSprite(Cursor): return MiMenu(Rgseq([None], self.rgmiLayer, [None, MiButton("New Frame", self.NewLayer), MiButton("Move up", self.LayerUp), MiButton("Move down", self.LayerDown), None, MiStatic("Rename selected frame:"), MiTypein(self.RenameLayer, "LayerName", 80), None, MiButton("Animate", self.Animate), None, miQuit, None])) - def StStatus(self): return "Hit for menu" - def StLayerTab(self): return "Frames" + def StLayerName(self, layer): return layer.StName() + def StStatus(self): return "Hit for menu" + def StLayerTab(self): return "Frames" def NewLayer(self): stLayer = "Frame " + str(len(self.game.drawing.rglayer) + 1)