518 lines
14 KiB
Python
518 lines
14 KiB
Python
import stackless
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import random
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import logging
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import pickle
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import time
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import ansi
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import auth
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import config
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import telnet
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import traceback
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from twisted.internet import reactor
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from tpers import TPrs, TPLS, Version
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import tpers
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class Event(TPrs):
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def InitPersistent(self, game):
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self.game = game
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def InitTransient(self):
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self.rgtk = TPLS()
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self.stkValue = []
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def oob(self, tok, dgoob):
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return Oob(self, tok, dgoob)
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def receive(self, tok):
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chNotify = tok.chEv
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self.rgtk.append(tok)
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while True:
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ev, value = chNotify.receive()
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if ev == self:
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return value
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ev.rgtk.append(tok)
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if ev in tok.mpevDgoob and tok.mpevDgoob[ev](value):
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raise Event.OobBreakException()
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def fire(self, value = None):
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self.stkValue.append(value)
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self.game.queueEv.append(self)
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self.game.ensureRun()
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def fireI(self):
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rgtkOld = self.rgtk
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value = self.stkValue[0]
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self.stkValue = self.stkValue[1:]
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self.rgtk = TPLS()
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for tk in rgtkOld:
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if tk.fRunning:
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tk.chEv.send((self,value))
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stackless.run()
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class Oob(object):
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def __init__(self, ev, tok, dgoob):
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self.ev = ev
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self.tok = tok
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self.dgoob = dgoob
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def __enter__(self):
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self.ev.rgtk.append(self.tok)
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self.tok.mpevDgoob[self.ev] = self.dgoob
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def __exit__(self, etype, eval, tb):
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if etype != TaskletExit:
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try:
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self.tok.mpevDgoob.pop(self.ev)
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self.ev.rgtk.remove(self.tok)
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if etype == OobBreakException:
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return True
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except Exception:
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print "exception exiting oob:"
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traceback.print_exc()
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print "oob:", etype, eval
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traceback.print_tb(tb)
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class OobBreakException(Exception):
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pass
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class Runner(TPrs):
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def InitPersistent(self):
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self.mpuser_cld = {}
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print "New Runner created"
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def InitTransient(self):
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self.rgclient = []
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def GetCld(self, user):
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cld = self.mpuser_cld.get(user)
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if cld == None:
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cld = Cld(user)
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self.mpuser_cld[user] = cld
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return cld
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def RunGameI(self, client):
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client.runner = self
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self.rgclient.append(client)
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def OnDisconnect():
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self.rgclient.remove(client)
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client.addDgQuit(OnDisconnect)
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return self.RunGame(client)
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def RunServer(self):
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for client in self.rgclient:
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client.quit(True)
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telnet.RunServer(self.RunGameI)
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def Run(clsRunner, fn):
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runner = tpers.Odb.Load(fn) or clsRunner()
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def ExecCmd(stCmd):
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if stCmd == "save":
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tpers.Odb.Save(runner, fn)
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return "Saved to " + fn
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return "Unrecognized command: '" + stCmd + "'"
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telnet.RunCmdServer(ExecCmd)
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runner.RunServer()
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class Ownable(TPrs):
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def InitPersistent(self, owner = None):
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self.owner = owner
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self.rgtokOwn = TPLS()
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if owner != None:
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owner.rgtokOwn.append(self)
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def FPersist(self):
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if self.owner != None and not self.owner.FPersist():
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return False
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return TPrs.FPersist(self)
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def die(self):
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if self.owner != None:
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self.owner.rgtokOwn.remove(self)
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for tok in [x for x in self.rgtokOwn]:
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tok.die()
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self.DontPersist()
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@Version(2)
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class Game(Ownable):
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def InitPersistent(self):
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Ownable.InitPersistent(self)
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self.fQuit = False
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self.running = False
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self.mptagTokenset = {}
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self.rgdgdie = []
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self.evJoin = Event(self)
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self.evLeave = Event(self)
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self.mpuser_cldg = {}
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self.CreateRgtok(self.GetRgclsTokPers(), True)
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def InitTransient(self):
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self.MakeTransient("fScheduled", False)
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self.rgclient = []
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self.rgproc = [PTimer(), PEvent(), PDraw(*self.GetRgtagDraw())]
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for proc in self.rgproc:
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proc.setGame(self)
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# don't recreate tokens when game has died (shouldn't even be persisting)
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if not self.FDead():
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self.CreateRgtok(self.GetRgclsTokTrans(), False)
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else:
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print "Dead", self.__class__, "has persisted"
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def FDead(self):
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try:
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rc = self.rc
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return True
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except:
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return False
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def GetCldg(self, user):
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cldg = self.mpuser_cldg.get(user)
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if cldg == None:
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cldg = Cldg()
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self.mpuser_cldg[user] = cldg
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return cldg
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def GetRgclsTokPers(self):
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return []
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def GetRgclsTokTrans(self):
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return []
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def GetRgtagDraw(self):
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return ["background", "solid", "overlay"]
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def CreateRgtok(self, rgclsTok, fPersist):
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for clsTok in rgclsTok:
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if FIter(clsTok):
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tok = clsTok[0](self, *clsTok[1:])
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else:
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tok = clsTok(self)
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if not fPersist:
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tok.DontPersist()
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def tagToken(self, token, tag):
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if not (tag in self.mptagTokenset):
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self.mptagTokenset[tag] = set([token])
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else:
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self.mptagTokenset[tag].add(token)
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def untagToken(self, token, tag):
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if tag in self.mptagTokenset:
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self.mptagTokenset[tag].discard(token)
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def rgtoken(self, tag, rgpriority = []):
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if not (tag in self.mptagTokenset):
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return []
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rgtoken = []
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tokenSet = self.mptagTokenset[tag].copy()
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for priority in rgpriority:
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if (priority in self.mptagTokenset):
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ptokenSet = self.mptagTokenset[priority] & tokenSet
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for token in ptokenSet:
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rgtoken.append(token)
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tokenSet -= ptokenSet
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for token in tokenSet:
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rgtoken.append(token)
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return rgtoken
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def quit(self):
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self.running = False
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self.fQuit = True
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def finish(self, rc = None):
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self.running = False
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self.rc = rc
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class QuitException(Exception):
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pass
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class LoadException(Exception):
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pass
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def die(self):
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for dgdie in self.rgdgdie:
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dgdie()
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Ownable.die(self)
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def runStep(self):
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try:
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if self.running:
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for proc in self.rgproc:
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proc.process()
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if not self.running:
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self.die()
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for client in self.rgclient:
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client.leaveGame(self.rc)
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for client in self.rgclient:
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client.postRunStep()
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finally:
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self.fScheduled = False
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return self.running
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def joinGame(self,client):
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self.rgclient.append(client)
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self.evJoin.fire(client)
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def leaveGame(self, client):
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self.evLeave.fire(client)
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def leaveGameI(self, client):
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self.rgclient.remove(client)
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def ensureRun(self):
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self.running = True
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if not self.fScheduled:
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self.fScheduled = True
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reactor.callLater(0, self.runStep)
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def UpgradeFrom(self, versionOld):
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if versionOld < 2:
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self.mpuser_cldg = {}
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# Client data
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@Version(2)
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class Cld(TPrs):
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def InitPersistent(self, user):
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self.user = user
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def UpgradeFrom(self, versionOld):
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if versionOld < 2:
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del self.mpgame_cldg
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#per-game client data
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class Cldg(TPrs):
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def FPersist(self):
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if len(self._persistent) == 0:
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return False
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return TPrs.FPersist(self)
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class Client(TPrs):
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def InitTransient(self):
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self.chRun = stackless.channel()
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self.gameCurr = None
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self.chCont = None
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self.fRunning = False
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self.dgJoinGame = None
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self.rgdgQuit = []
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self.fQuit = False
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self.cld = None
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self.runner = None
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def FPersist(self):
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return False
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def go(self, fnRun, protocol):
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self.protocol = protocol
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self.tskRun = stackless.tasklet(fnRun)
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self.tskRun(self)
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if self._runTskRun():
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self.gameCurr.ensureRun()
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def joinGame(self, game):
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assert not self.fRunning, "already running"
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chCont = stackless.channel()
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self.chRun.send((game, chCont))
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return chCont.receive()
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def leaveGame(self, rc = None):
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self.fRunning = False
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self.gameCurr.leaveGame(self)
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self.rc = rc
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def quit(self):
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self.leaveGame(None)
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self.fQuit = True
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def _runTskRun(self):
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"run self.tskRun after it has been scheduled, and await results"
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stackless.run()
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if not self.tskRun.scheduled:
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return False
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self.gameCurr, self.chCont = self.chRun.receive()
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self.gameCurr.joinGame(self)
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self.fRunning = True
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if self.dgJoinGame:
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self.dgJoinGame(self, self.gameCurr)
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return True
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def postRunStep(self):
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if not self.fRunning:
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self.gameCurr.leaveGameI(self)
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if not self.fQuit:
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self.chCont.send(self.rc)
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self.fQuit = not self._runTskRun()
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if self.fQuit:
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for dgQuit in self.rgdgQuit:
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dgQuit()
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return self.fQuit
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def beep(self):
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pass
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def login(self, user, passwd):
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authr = getattr(auth, config.AUTH + "Auth")()
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if (authr.FAuthorized(user, passwd)):
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self.cld = self.runner.GetCld(user)
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return True
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return False
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def addDgQuit(self, dgquit):
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self.rgdgQuit.append(dgquit)
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def removeDgQuit(self, dgquit):
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self.rgdgQuit.remove(dgquit)
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def Cldg(self, game = None):
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if game == None:
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game = self.gameCurr
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return game.GetCldg(self.cld.user)
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class Processor(TPrs):
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def setGame(self, game):
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self.game = game
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def process(self):
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pass
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class PTimer(Processor):
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def msNow(self):
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return int(time.time() * 1000)
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def setGame(self, game):
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self.game = game
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self.fReset = False
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game.evTick = Event(game)
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game.ms = 0
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game.msDelta = 0
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self.dms = -self.msNow()
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def __setstate__(self, dict):
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Processor.__setstate__(self, dict)
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self.fReset = True
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def process(self):
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if self.fReset:
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# keep game.ms constant
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self.dms = self.game.ms - self.msNow()
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self.fReset = False
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msNew = self.msNow() + self.dms
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self.game.msDelta = msNew - self.game.ms
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self.game.ms = msNew
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self.game.evTick.fire(self.game.msDelta)
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class PEvent(Processor):
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def setGame(self, game):
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self.game = game
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game.queueEv = []
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game.rgdgdie.append(self.die)
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def die(self):
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for ev in self.game.queueEv:
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for tk in ev.rgtk:
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tk.die()
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ev.stkValue = []
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self.game.queueEv = []
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def process(self):
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while self.game.queueEv:
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self.game.queueEv[0].fireI()
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self.game.queueEv.pop(0)
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class PDraw(Processor):
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def InitPersistent(self, *rgprio):
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self.rgprio = rgprio
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self.msDrawAgain = -1
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self.fTimerSet = False
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def process(self):
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if self.game.ms >= self.msDrawAgain:
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for client in self.game.rgclient:
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ascr = ansi.Ascr()
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for tok in self.game.rgtoken("drawable", self.rgprio):
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try:
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tok.draw(ascr, client)
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except Exception:
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print "error drawing"
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traceback.print_exc()
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client.protocol.Draw(ascr)
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self.msDrawAgain = self.game.ms + 120
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self.fTimerSet = False
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elif not self.fTimerSet:
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reactor.callLater((self.msDrawAgain - self.game.ms) / 1000.0, self.game.ensureRun)
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self.fTimerSet = True
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class Taggable(Ownable):
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def InitPersistent(self, owner, *rgtag):
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Ownable.InitPersistent(self, owner)
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game = owner
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while not isinstance(game, Game):
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game = game.owner
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self.game = game
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self.tags = set()
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self.tag(*rgtag)
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def tag(self, *rgtag):
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self.tags |= set(rgtag)
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for tag in rgtag:
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self.game.tagToken(self, tag)
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def untag(self, *rgtag):
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self.tags -= set(rgtag)
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for tag in rgtag:
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self.game.untagToken(self, tag)
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def die(self):
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for tag in self.tags.copy():
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self.untag(tag)
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Ownable.die(self)
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class Token(Taggable):
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def InitPersistent(self, owner, *rgtag):
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Taggable.InitPersistent(self, owner, *rgtag)
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self.msGamePreWait = 0
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self.ms = 0
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self.fRunning = True
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self.rgtokOwn = TPLS()
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def InitTransient(self):
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Taggable.InitTransient(self)
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self.chEv = stackless.channel()
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self.tasklet = stackless.tasklet(self.runI)
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self.mpevDgoob = {}
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self._fWriteToPersistent = True
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self.tasklet()
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def __enter__(self):
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return self
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def __exit__(self, etype, eval, traceback):
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self.die()
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def wait(self, msDelta):
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# have we waited once already this tick? If not, reset
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if (self.msGamePreWait != self.game.ms):
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self.ms = self.game.ms
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msEnd = self.ms + msDelta
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delay = (msEnd - self.game.ms) / 1000.0
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if delay > 0:
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reactor.callLater(delay, self.game.ensureRun)
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while (self.game.ms < msEnd):
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self.game.evTick.receive(self)
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self.ms = msEnd
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self.msGamePreWait = self.game.ms
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def die(self):
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self.tasklet.kill()
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self.fRunning = False
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Taggable.die(self)
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def run(self):
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pass
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def runI(self):
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try:
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self.run()
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#except TaskletExit:
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# raise
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except Exception:
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print "token script crashed:"
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traceback.print_exc()
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def FIter(l):
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try:
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iter(l)
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return True
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except Exception:
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return False
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class TokenClient(Token):
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def InitPersistent(self, owner, client, *rgtag):
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Token.InitPersistent(self, owner, *rgtag)
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self.client = client
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def FPersist(self):
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return False
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