A telnet server for collaboratively creating ANSI art (and games?) in realtime
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MarMOTS

The MARvelous Multiplayer Online Telnet Server

What is MarMOTS?

MarMOTS is a tool for making things with your friends, through the magic of telnet.

What kind of things?

For now, ANSI pictures and animations. Someday, videogames. Imagine ZZT's board editor as a BBS door game, running on a board with, like, 16 modems, and you'll have some idea of where MarMOTS is heading.

Who wrote it and why?

MarMOTS was written by me, Jeremy Penner, mostly between 2009-2011, for the Glorious Trainwrecks community. I was frustrated with the inaccessibility of tools for making games collaboratively. After some false starts, I had the idea of radically simplifying the problem - using old MS-DOS textmode graphics, having clients simply send keypresses and having all logic run on the server. It was quickly embraced by the community and extended to become a reasonably capable ANSI art creation tool.

Then I burned out on it for 9 years, and it went offline, largely ignored.

How do I use it?

If you just want to check it out, you can find more information about the flagship instance at http://marmots.glorioustrainwrecks.com/ .

If you want to run your own server, well, I don't have good documentation for that yet. I may never get to it. But if you're interested, let me know and I will help you. jeremy@glorioustrainwrecks.com.

What is the license?

It's the AGPLv3 or later - see COPYING for legal details. But basically, if you make modifications, and run a public server, you must provide those modifications back to the public.

I've spent 11 years choosing a license, so don't bother contacting me to ask why it's not MIT. MarMOTS belongs in the commons for all to enjoy.