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Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + Copyright 2020 Ben Firshman + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. diff --git a/README.md b/README.md index 04a8239..ddf8287 100644 --- a/README.md +++ b/README.md @@ -1 +1,5 @@ -it'sa me, meowio \ No newline at end of file +it'sa me, meowio + +meowio is based on jsnes; all source code in this repository is licensed under the apache license 2.0. + +the audio samples in `public/samples/` are not mine to license; they are copyright their respective owners, and are included here under the "it's fucking delightful" clause of section 29.21 of the canadian copyright act. \ No newline at end of file diff --git a/public/permastruct.jpg b/public/permastruct.jpg new file mode 100644 index 0000000..604bffd Binary files /dev/null and b/public/permastruct.jpg differ diff --git a/src/App.svelte b/src/App.svelte index 93615bf..c69b0ae 100644 --- a/src/App.svelte +++ b/src/App.svelte @@ -49,10 +49,42 @@

-

DPad: Arrow keys
B button: Z, A button: X, Select: Tab / C, Start: Return / V

-

+
+ Help! What is going on? + Instructions for Meowio +

+ MEOWIO is a NES emulator that replaces the sound chip with the Jingle Cats. Or ducks. + Or Windows 95. Whatever you want, really. +

+

+ Choose a game by clicking one of the buttons at the top of the page, or click "Browse" next to those buttons to select a NES ROM from your local + machine. +

+

+ Select a sample by clicking one of the buttons below the games. "Meow" is chosen by default, but I have collected a delightful assortment of other noises + with which to assault your senses. The "Browse" button works here too, if you want to try other sounds. Basically any + common sound format should work - .wav, .mp3, .ogg, .flac. +

+

+ The sample can be tuned by moving the "Frequency" slider - this represents the frequency of the note in the sample when played at regular speed. Perhaps + counterintuitively, this means if you lower the frequency, the in-game sound gets higher-pitched, and if you raise it, the pitch goes lower. +

+

+ The "Gain" slider controls the sample's volume; most samples are fine at 1, but if you have a particularly quiet sound you might want to increase this. +

+

+ The "Please stop" button pauses your game, which can be quite helpful when it can all becomes a little much. "Keep going" will resume the audio onslaught. +

+

+ This runs entirely in your browser, and no files are ever uploaded to my server. This means I can't know what terrible audio crimes you commit with + MEOWIO unless you tell me. Please tell me if you find a particularly delightful and/or horrifying combination! +

+

Keys

+
+

DPad: Arrow keys
B button: Z, A button: X, Select: Tab / C, Start: Return / V

+
made by jeremy penner | based on jsnes | source code
diff --git a/src/app.css b/src/app.css index d1acc11..5222cb2 100644 --- a/src/app.css +++ b/src/app.css @@ -55,7 +55,17 @@ button:focus, button:focus-visible { outline: 4px auto -webkit-focus-ring-color; } - +summary { + cursor: pointer; + border: 1px solid transparent; + border-radius: 8px; + padding: 0.6em 1.2em; + font-size: 1.2em; + color: #646cff; +} +summary:hover { + border-color: #646cff; +} @media (prefers-color-scheme: light) { :root { color: #213547;