64 lines
1.9 KiB
Plaintext
64 lines
1.9 KiB
Plaintext
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( P E T E )
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13 8 N ' {car} defentity car
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32 5 W ' {horse} defentity e_chuck
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17 10 W ' {boat} defentity boat
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26 10 W ' {duck} defentity duck1
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32 7 E ' {duck} defentity duck2
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car :touch
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move-player
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1 player.state DRIVING f!
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;entity
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boat :touch
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move-player
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1 player.state BOATING f!
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;entity
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e_chuck :touch
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pete say" It's good to have you\back, Chuck."
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chuck say" * w h i n n y *\(I remember this place...)"
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;entity
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:noname
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:| player.driving? not CHUCK-FOLLOW flag@ not and if car yield then
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CHUCK-STOLEN flag@ if e_chuck yield then
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player.boating? not if boat yield then
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duck1 yield duck2 yield
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done |; ' entities redefine
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:|
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touch-begin S leaving? dup
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if player.driving? not CHUCK-FOLLOW flag@ not and
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if pete say" It's too far to walk to town."
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else move-player 5 10 road.jor queue-level
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then
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then
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touch-next N leaving? dup
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if move-player 24 49 space.jor queue-level then
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touch-next 13 8 2= player.driving? and dup
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if move-player
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0 player.state DRIVING f!
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W player entity.dir !
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move-player
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then
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touch-next 19 9 2= CHUCK-FOLLOW flag@ and player entity.dir @ E = and dup
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if pete say" Hmm, yeah, lots of good\grazing over here..."
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say" Let's get you comfy, Chuck." move-player then
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touch-next 22 9 2= CHUCK-FOLLOW flag@ and dup
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if pete say" Welcome home, old buddy."
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chuck say" * n e i g h *\(OK, Pete.)"
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CHUCK-FOLLOW clearflag CHUCK-STOLEN setflag
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13 7 petehous.jor queue-level then
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touch-next 12 7 2= player.driving? not and dup
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if move-player 16 9 petehous.jor queue-level then
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touch-next 30 7 2= dup
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if pete say" It's... kinda swampy.\I don't wanna get wet if I\don't have to." then
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touch-next 30 9 2= dup
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if pete say" Feels spooky over here,\somehow." then
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touch-last |; ' player-touch redefine
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s" pete.map" load-map
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; ' onload redefine
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