neuttower/road.jor

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2020-02-02 23:33:07 +00:00
( O V E R W O R L D )
24 4 N ' {horse} defentity chuck
:noname
CHUCK-FOLLOW flag@ not player.state DRIVING f!
:| CHUCK-HOME flag@ if chuck yield then
done |; ' entities redefine
:|
touch-begin E leaving? dup
if pete say" It's 100 miles to the next town." then
touch-next 24 15 2= CHUCK-FOLLOW flag@ and dup
if pete say" I'm not walking all the way into\town with a horse!" then
touch-next 5 9 2= dup
if move-player 13 12 pete.jor queue-level then
touch-next 13 6 2= dup
if move-player 38 71 trail1.jor queue-level then
touch-next 24 6 2= dup
if move-player 13 22 jeanne.jor queue-level then
touch-next 39 33 2= dup
if pete say" School's out for the day,\looks like." then
touch-next 32 36 2= dup
if mary say" General store and post office." then
touch-next 35 39 2= dup
if pete say" Community center." then
touch-next tile b@ 17 = dup
if pete say" I'm not one to drop in\unannounced." then
touch-last |; ' player-touch redefine
s" road.map" load-map
; ' onload redefine