finish lev3, add gord support

This commit is contained in:
Jeremy Penner 2020-02-22 15:15:00 -05:00
parent 0fd412510c
commit 52664a0311
5 changed files with 58 additions and 21 deletions

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end.jim

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@ -12,7 +12,8 @@ var player.prevdir
1 const MOVING userword 1 const MOVING userword
2 const NOCLIP userword 2 const NOCLIP userword
4 const HASNEUT userword 4 const HASNEUT userword
8 const ISPROG userword 8 const HASGORD userword
16 const ISPROG userword
1 player.state HASNEUT f! 1 player.state HASNEUT f!
@ -29,6 +30,12 @@ var posessed-rexx
isjaye? player.state MOVING f@ and isjaye? player.state MOVING f@ and
if {jaye-walk} else {jaye-stand} then ; if {jaye-walk} else {jaye-stand} then ;
: {gord}
player.state HASGORD f@ if
isjaye? player.state MOVING f@ and
if {gord-walk} else {gord-stand} then
else {gord-sit} then ;
: player.canmove? ( x y -- ) : player.canmove? ( x y -- )
player.state NOCLIP f@ not if player.state NOCLIP f@ not if
isneut? if NEUTABLE else WALKABLE then mapflag? isneut? if NEUTABLE else WALKABLE then mapflag?
@ -36,6 +43,9 @@ var posessed-rexx
14 9 N ' {jaye} defentity Jaye 14 9 N ' {jaye} defentity Jaye
17 5 N ' {neut} defentity Neut 17 5 N ' {neut} defentity Neut
-10 -10 N ' {gord} defentity Gord
: gord-present? Gord entity>pos drop 0 >= ;
: player : player
isrexx? if posessed-rexx @ else isrexx? if posessed-rexx @ else
@ -152,7 +162,8 @@ var q-level
( S T U F F ) ( S T U F F )
: reset-level : reset-level
0 objects ! 0 objects !
:| done |; ' entities redefine :| player.state HASGORD f@ not gord-present? and if Gord yield then
done |; ' entities redefine
:| drop drop 0 |; ' jaye-touch redefine :| drop drop 0 |; ' jaye-touch redefine
:| drop drop 0 |; ' neut-touch redefine ; userword :| drop drop 0 |; ' neut-touch redefine ; userword
@ -280,7 +291,11 @@ var _dorubber
: exitdoor create-linked-object : exitdoor create-linked-object
:| dup door-listener entering-door? if :| dup door-listener entering-door? if
responder entity.user @ queue-level player.state HASGORD f@ not gord-present? and if
jaye say" I'm not leaving Gord behind."
else
responder entity.user @ queue-level
then
then |; listener! ; then |; listener! ;
: switch create-linked-object : switch create-linked-object
@ -325,11 +340,20 @@ var _dorubber
: chain-listener ( entity xp -- ) swap dup @ , ! ; immediate : chain-listener ( entity xp -- ) swap dup @ , ! ; immediate
: cancel-ev ( ev -- EVNOP ) drop EVNOP ; : cancel-ev ( ev -- EVNOP ) drop EVNOP ;
Gord :noname
dup EVTOUCH = isjaye? and player.state HASGORD f@ not and if
move-player
1 player.state HASGORD f!
Gord follow
then chain-listener ;
:noname :noname
reset-level reset-level
' mode-move ' tick redefine ' mode-move ' tick redefine
' full-draw ' draw redefine ' full-draw ' draw redefine
:| Jaye yield done |; ' party redefine :| Jaye yield
player.state HASGORD f@ if Gord yield then
done |; ' party redefine
:| ' tick-debounce ' tick redefine |; ' any-job-started redefine :| ' tick-debounce ' tick redefine |; ' any-job-started redefine
:| ' mode-move ' tick redefine hide-footer |; ' all-jobs-complete redefine :| ' mode-move ' tick redefine hide-footer |; ' all-jobs-complete redefine
; ' onload redefine ; ' onload redefine

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@ -20,7 +20,6 @@ defer c1 ' c1 8 3 computer c3
end.jor 0 4 exitdoor dx end.jor 0 4 exitdoor dx
' dx 0 5 scanner sx ' dx 0 5 scanner sx
6 7 N ' {gord-sit} defentity Gord
5 2 defrexx Rexx 5 2 defrexx Rexx
: flicker c1 EVTOG entity>do 15 sleep ; : flicker c1 EVTOG entity>do 15 sleep ;
@ -51,8 +50,6 @@ DEV not if
prog-view prog-view
neut say" > CAN YOU REACH THE SWITCH\BEHIND YOU?" neut say" > CAN YOU REACH THE SWITCH\BEHIND YOU?"
human-view human-view
gord say" Huh? Oh, there is a\switch there on the wall."
gord say" Never thought about what\it connected to."
then then
5 sleep b1 EVACT entity>do 15 sleep 5 sleep b1 EVACT entity>do 15 sleep
gord say" > I TURNED IT ON" gord say" > I TURNED IT ON"
@ -80,35 +77,51 @@ Rexx :noname
var gord-jaye var gord-jaye
d2 :noname d2 :noname
dup EVTOUCH = isjaye? and dup EVTOUCH = isjaye? and gord-jaye @ not and if
gord-jaye @ not and
6 6 WALKABLE mapflag? not and if
1 gord-jaye ! 1 gord-jaye !
cancel-ev cancel-ev
move-player move-player
jaye say" Hey! Gord?\I'm Jaye." jaye say" Hey! Gord?\I'm Jaye."
gord say" Jaye, am I glad to see you.\Can you move this desk?" 6 6 WALKABLE mapflag? if
jaye say" Let me try..." gord say" Jaye, am I glad to see you."
jaye say" . . . .\!!!!....." else
jaye say" !!!!!!!!!!!!!...." gord say" Jaye, am I glad to see you.\Can you move this desk?"
jaye say" No, I don't think I can." jaye say" Let me try..."
gord say" I keep staring at that\cleaning robot." jaye say" . . . .\!!!!....."
gord say" He looks like he could\lift a building." jaye say" !!!!!!!!!!!!!...."
jaye say" No, I don't think I can."
gord say" I keep staring at that\cleaning robot."
gord say" He looks like he could\lift a building."
then
then chain-listener ; then chain-listener ;
var gord-up
Gord :noname Gord :noname
dup EVTOUCH = isrexx? and if dup EVTOUCH = isrexx? and if
gord say" AHHH NOOO\NOT GARBAGE\I AM NOT GARBAGE" gord say" AHHH NOOO\NOT GARBAGE\I AM NOT GARBAGE"
rexx say" Whatever you say, boss!" rexx say" Whatever you say, boss!"
then chain-listener ; then
dup EVTOUCH = isjaye? and gord-up @ not and if
jaye say" Are you hurt?"
gord say" My leg was pinned.\I don't think I can put\any weight on it."
jaye say" Here, let me help you up."
hide-footer
then
dup chain-listener
EVTOUCH = isjaye? and gord-up @ not and if
1 gord-up !
gord say" Thanks."
jaye say" Don't mention it."
jaye say" I can help you get around if\you help me navigate this\maze of a security system."
gord say" I'm just as eager to get\out of here as you."
gord say" Let's go."
then ;
:noname :noname
reset-level O reset-level O
:| Gord yield done |; ' entities redefine
s" lev00003.map" load-map s" lev00003.map" load-map
7 11 tile>world Jaye entity.pos! 7 11 tile>world Jaye entity.pos!
6 12 tile>world Neut entity.pos! 6 12 tile>world Neut entity.pos!
6 7 tile>world Gord entity.pos!
; ' onload redefine ; ' onload redefine