finish up level 6, implement libb hack key
This commit is contained in:
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d9914bb34e
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entity.jim
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entity.jim
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@ -5,6 +5,7 @@
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3 const EVACT
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3 const EVACT
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4 const EVDEACT
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4 const EVDEACT
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5 const EVTOG
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5 const EVTOG
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6 const EVHACK
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: world>tile 4 >> swap 4 >> swap ; userword
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: world>tile 4 >> swap 4 >> swap ; userword
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: tile>world 4 << swap 4 << swap ; userword
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: tile>world 4 << swap 4 << swap ; userword
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@ -104,9 +105,10 @@ array frames
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2 3 2 5 defanim {jaye-walk}
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2 3 2 5 defanim {jaye-walk}
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4 defstatic {duck}
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4 defstatic {duck}
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13 14 2 5 defmulti {neut}
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13 14 2 5 defmulti {neut}
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19 20 2 5 defmulti {libb}
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5 defstatic {rexx}
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5 defstatic {rexx}
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: sprite-bob ( x y sprindex -- x y sprindex )
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: sprite-bob ( x y sprindex -- x y sprindex )
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dup 13 >= over 18 <= and if
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dup 13 >= over 20 <= and if
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>rot 2dup + ticks + 40 % 20 < if 1 + then <rot
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>rot 2dup + ticks + 40 % 20 < if 1 + then <rot
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then ;
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then ;
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footer.jim
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footer.jim
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75
game.jor
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game.jor
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@ -25,6 +25,7 @@ var player.prevdir
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8 const HASGORD userword
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8 const HASGORD userword
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16 const ISPROG userword
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16 const ISPROG userword
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32 const GORDSIT userword
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32 const GORDSIT userword
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64 const HASLIBB userword
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1 player.state HASNEUT f!
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1 player.state HASNEUT f!
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@ -37,6 +38,7 @@ var posessed-rexx
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: isjaye? isprog? not ; userword
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: isjaye? isprog? not ; userword
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: isrexx? isprog? posessed-rexx @ and ; userword
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: isrexx? isprog? posessed-rexx @ and ; userword
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: gord-follow? player.state HASGORD f@ ;
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: gord-follow? player.state HASGORD f@ ;
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: haslibb? player.state HASLIBB f@ ;
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: {jaye}
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: {jaye}
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isjaye? player.state MOVING f@ and
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isjaye? player.state MOVING f@ and
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@ -56,8 +58,10 @@ var posessed-rexx
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14 9 N ' {jaye} defentity Jaye
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14 9 N ' {jaye} defentity Jaye
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17 5 N ' {neut} defentity Neut
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17 5 N ' {neut} defentity Neut
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-10 -10 N ' {gord} defentity Gord
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-10 -10 N ' {gord} defentity Gord
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-10 -10 N ' {libb} defentity Libb
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: gord-present? Gord entity>pos drop 0 >= ;
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: entity-present? entity>pos drop 0 >= ;
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: gord-present? Gord entity-present? ;
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: player
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: player
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isrexx? if posessed-rexx @ else
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isrexx? if posessed-rexx @ else
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@ -152,19 +156,39 @@ defer on-gord-sit
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dir>pos +pos touchable-entity-at EVTOUCH entity>do ;
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dir>pos +pos touchable-entity-at EVTOUCH entity>do ;
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: activate-gord
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: activate-gord
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Gord entity>pos world>tile
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player.state GORDSIT f@ if
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:| Gord entity>pos world>tile
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2dup N activate-dir
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2dup N activate-dir
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2dup S activate-dir
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2dup S activate-dir
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2dup E activate-dir
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2dup E activate-dir
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W activate-dir ;
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W activate-dir |; sched
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then ;
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var hack-handled
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: hacked 1 hack-handled ! ;
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: activate-libb
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haslibb? if Libb entity-present? not if
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:| 0 hack-handled !
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Neut entity>pos world>tile touchable-entity-at EVHACK entity>do
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hack-handled @ not if
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libb say" don't think i can hack that."
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then |; sched
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then then ;
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: touch-begin each 2dup more >rot drop drop ;
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: touch-begin each 2dup more >rot drop drop ;
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: touch-next dup if rdrop done then drop rswap ;
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: touch-next dup if rdrop done then drop rswap ;
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: touch-last ' done , ; immediate
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: touch-last ' done , ; immediate
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: ;touch [ ' touch-last , ' [ , ] ; immediate
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: ;touch [ ' touch-last , ' [ , ] ; immediate
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: neut-touch-libb ( x y -- b )
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Libb entity>pos world>tile 2= isneut? and if
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move-player
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-100 -100 Libb entity.pos!
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1
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else 0 then ;
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: check-player-touch ( x y -- b )
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: check-player-touch ( x y -- b )
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touch-begin touchable-entity-at dup if EVTOUCH entity>do 1 then
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touch-begin neut-touch-libb
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touch-next touchable-entity-at dup if EVTOUCH entity>do 1 then
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touch-next touch-override
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touch-next touch-override
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touch-next rexx-touch
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touch-next rexx-touch
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touch-next do-gord-sit
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touch-next do-gord-sit
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@ -185,11 +209,9 @@ var q-level
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player.state ISPROG fnot!
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player.state ISPROG fnot!
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isprog? if prog-view else human-view then
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isprog? if prog-view else human-view then
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then then
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then then
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^Z key-pressed if player.state GORDSIT f@ if
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^Z key-pressed if
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:| isprog? 0 player.state ISPROG f!
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isprog? if activate-libb else activate-gord then
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activate-gord
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then
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player.state ISPROG f! |; sched
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then then
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0 ^LEFT key-down if drop 1 W player entity.dir ! then
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0 ^LEFT key-down if drop 1 W player entity.dir ! then
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^RIGHT key-down if drop 1 E player entity.dir ! then
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^RIGHT key-down if drop 1 E player entity.dir ! then
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^UP key-down if drop 1 N player entity.dir ! then
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^UP key-down if drop 1 N player entity.dir ! then
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@ -201,12 +223,16 @@ defer reset-level userword
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67 const ^F9
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67 const ^F9
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: boss-tick
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^F9 key-pressed if
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ticks boss
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unfuck invalidate-map reloadtiles reloadportraits
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ticks!
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then ;
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: mode-move
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: mode-move
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player-tick
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player-tick
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^F9 key-pressed if
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boss-tick
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boss
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unfuck invalidate-map reloadtiles reloadportraits load-footer
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then
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ticking-objects @ if
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ticking-objects @ if
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ticking-objects @ links
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ticking-objects @ links
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@ -223,6 +249,8 @@ defer reset-level userword
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party each follow more
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party each follow more
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else drop then ;
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else drop then ;
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: mode-wait tick-debounce boss-tick ;
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: draw-entity
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: draw-entity
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>r r@ entity.x @ r@ entity.y @
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>r r@ entity.x @ r@ entity.y @
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r@ entity.dir @ <r entity>sprite
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r@ entity.dir @ <r entity>sprite
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@ -243,6 +271,7 @@ var quaking
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party each dup Jaye != if draw-entity else drop then more
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party each dup Jaye != if draw-entity else drop then more
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Jaye draw-entity
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Jaye draw-entity
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player.state HASNEUT f@ if Neut draw-entity then
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player.state HASNEUT f@ if Neut draw-entity then
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Libb entity-present? if Libb draw-entity then
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visible-objects@ if
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visible-objects@ if
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visible-objects@ links each dup obj-entity draw-entity more
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visible-objects@ links each dup obj-entity draw-entity more
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then
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then
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@ -322,9 +351,11 @@ does>
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:| dup door-listener entering-door? if
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:| dup door-listener entering-door? if
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gord-follow? not gord-present? and if
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gord-follow? not gord-present? and if
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jaye say" I'm not leaving Gord behind."
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jaye say" I'm not leaving Gord behind."
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else Libb entity-present? if
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neut say" I SHOULD PROBABLY RETRIEVE\LIBB."
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else
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else
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responder entity.user @ queue-level
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responder entity.user @ queue-level
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then
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then then
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then |; listener! ;
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then |; listener! ;
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: statechange? ( ev -- b )
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: statechange? ( ev -- b )
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@ -363,6 +394,7 @@ does>
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then then |; listener! ;
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then then |; listener! ;
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: computer-on? ( entity -- b ) COMP-ON entity>tile? ;
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: computer-on? ( entity -- b ) COMP-ON entity>tile? ;
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: switch-on? ( entity -- b ) SWITCH-ON entity>tile? ;
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: handle-teleport ( ev -- )
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: handle-teleport ( ev -- )
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EVTOUCH = isneut? and COMP-ON responder>tile? and if
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EVTOUCH = isneut? and COMP-ON responder>tile? and if
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@ -375,6 +407,7 @@ does>
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: computer blankentity swap , dup link-object
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: computer blankentity swap , dup link-object
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:| dup EVTOUCH = isjaye? and if responder EVACT entity>do then
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:| dup EVTOUCH = isjaye? and if responder EVACT entity>do then
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dup EVTOUCH = isneut? and COMP-ON responder>tile? and if move-player then
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dup EVTOUCH = isneut? and COMP-ON responder>tile? and if move-player then
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dup EVHACK = if hacked libb say" nothing interesting on this one." then
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dup COMP-ON COMP-OFF handle-onoff
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dup COMP-ON COMP-OFF handle-onoff
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handle-teleport |; listener! ;
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handle-teleport |; listener! ;
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@ -383,7 +416,16 @@ does>
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move-player
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move-player
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responder EVACT entity>do
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responder EVACT entity>do
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then
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then
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dup EVUNTOUCH = isneut? and if responder EVDEACT entity>do then
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dup EVHACK = if
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libb say" that's easy."
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responder entity>pos Libb entity.pos!
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hacked
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then
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dup EVUNTOUCH = isneut? and if
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Libb entity>pos responder entity>pos 2= not if
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responder EVDEACT entity>do
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then
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then
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dup SCAN-ON SCAN-OFF handle-onoff
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dup SCAN-ON SCAN-OFF handle-onoff
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SCAN-ON handle-link |; listener! ;
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SCAN-ON handle-link |; listener! ;
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@ -406,6 +448,7 @@ does>
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: cancel-ev ( ev -- EVNOP ) drop EVNOP ;
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: cancel-ev ( ev -- EVNOP ) drop EVNOP ;
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: with-gord Gord follow 1 player.state HASGORD f! ;
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: with-gord Gord follow 1 player.state HASGORD f! ;
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: with-libb 1 player.state HASLIBB f! ;
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Gord :noname
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Gord :noname
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dup EVTOUCH = isjaye? and gord-follow? not and if
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dup EVTOUCH = isjaye? and gord-follow? not and if
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@ -436,6 +479,6 @@ Gord @ const gord-listener
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:| Jaye yield
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:| Jaye yield
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gord-follow? if Gord yield then
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gord-follow? if Gord yield then
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done |; ' party redefine
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done |; ' party redefine
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:| ' tick-debounce ' tick redefine |; ' any-job-started redefine
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:| ' mode-wait ' tick redefine |; ' any-job-started redefine
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:| ' mode-move ' tick redefine hide-footer |; ' all-jobs-complete redefine
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:| ' mode-move ' tick redefine hide-footer |; ' all-jobs-complete redefine
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; ' onload redefine
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; ' onload redefine
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BIN
lev00006.jim
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lev00006.jim
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lev00006.jor
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@ -20,11 +20,10 @@ objects: O
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2 code-digit
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2 code-digit
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3 code-digit ;
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3 code-digit ;
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var has-libb
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var pady-introduced
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var pady-introduced
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: keypad-code responder entity.user cell + @ ;
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: keypad-code responder entity.user cell + @ ;
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: keypad create-extra-linked-object
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: keypad create-extra-linked-object
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:| dup EVTOUCH = if
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:| dup EVTOUCH = isrexx? not and if
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pady-introduced @ not if
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pady-introduced @ not if
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pady say" Hello, stranger! I'm Pady,\the friendly keypad lock!"
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pady say" Hello, stranger! I'm Pady,\the friendly keypad lock!"
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jaye say" I need to get through this\door, Pady."
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jaye say" I need to get through this\door, Pady."
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@ -35,19 +34,13 @@ var pady-introduced
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move-player
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move-player
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PAD-OFF responder>tile? if
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PAD-OFF responder>tile? if
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pady say" Oh hi there, suspicious\program! What can I do\you for?"
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pady say" Oh hi there, suspicious\program! What can I do\you for?"
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has-libb @ if
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libb say" oh puke. please shut up."
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runon pady say" How rud"
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libb say" > /winnuke 182.556.21.74"
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pady say" PADYSEC caused a General\Protection Fault in module\MORICON.DLL at 000A:BE3F."
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libb say" > /open"
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drop EVACT
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else
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neut say" PEOPLE ARE IN DANGER\PLEASE OPEN THE DOOR"
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neut say" PEOPLE ARE IN DANGER\PLEASE OPEN THE DOOR"
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pady say" Well that's terrible!\But I just can't open\without the proper code."
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pady say" Well that's terrible!\But I just can't open\without the proper code."
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haslibb? if
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libb say" oh jeez, let me at her, neut."
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then
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then
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then
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then
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else
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else isprog? not if
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PAD-OFF responder>tile? if
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PAD-OFF responder>tile? if
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runon pady say" Enter your 4-digit door code!\And have a super day!"
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runon pady say" Enter your 4-digit door code!\And have a super day!"
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read-code keypad-code = if
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read-code keypad-code = if
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@ -59,7 +52,16 @@ var pady-introduced
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else
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else
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pady say" Oh hi again! I missed you too!"
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pady say" Oh hi again! I missed you too!"
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then
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then
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then then
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then
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then
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dup EVHACK = if
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pady say" Another strange program!\My, I'm popular today!"
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libb say" oh puke. please shut up."
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runon pady say" How rud"
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libb say" > /winnuke 182.556.21.74"
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pady say" PADYSEC caused a General\Protection Fault in module\MORICON.DLL at 000A:BE3F."
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libb say" > /open"
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drop EVACT hacked
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then
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then
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dup PAD-ON PAD-OFF handle-onoff
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dup PAD-ON PAD-OFF handle-onoff
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PAD-ON handle-link |; listener! ;
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PAD-ON handle-link |; listener! ;
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@ -81,18 +83,33 @@ defer term-loop
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' term-loop 18 9 computer c7
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' term-loop 18 9 computer c7
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' term-loop 8 6 computer c8
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' term-loop 8 6 computer c8
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' term-loop 12 6 computer c9
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' term-loop 12 6 computer c9
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' term-loop 14 11 computer cx
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: ret-if-on ( e -- ) dup computer-on? if rdrop else drop then ;
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: ret-if-on ( e -- ) dup computer-on? if rdrop else drop then ;
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: first-on ( -- e )
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: first-on ( -- e )
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c1 ret-if-on c2 ret-if-on c3 ret-if-on c4 ret-if-on c5 ret-if-on
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c1 ret-if-on c2 ret-if-on c3 ret-if-on c4 ret-if-on c5 ret-if-on
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c6 ret-if-on c7 ret-if-on c8 ret-if-on c9 ret-if-on 0 ;
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c6 ret-if-on c7 ret-if-on c8 ret-if-on c9 ret-if-on cx ret-if-on 0 ;
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defer cmp-next-on
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defer cmp-next-on
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: next-on ( e -- e )
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: next-on ( e -- e )
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:| over = if drop ' ret-if-on ' cmp-next-on redefine then |; ' cmp-next-on redefine
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:| over = if drop ' ret-if-on ' cmp-next-on redefine then |; ' cmp-next-on redefine
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c1 cmp-next-on c2 cmp-next-on c3 cmp-next-on c4 cmp-next-on c5 cmp-next-on
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c1 cmp-next-on c2 cmp-next-on c3 cmp-next-on c4 cmp-next-on c5 cmp-next-on
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c6 cmp-next-on c7 cmp-next-on c8 cmp-next-on c9 cmp-next-on first-on ;
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c6 cmp-next-on c7 cmp-next-on c8 cmp-next-on c9 cmp-next-on cx cmp-next-on
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first-on ;
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:noname responder next-on ; ' term-loop redefine
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:noname responder next-on ; ' term-loop redefine
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5197 ' d1 3 2 keypad k1
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-1 ' d2 17 2 keypad k2 ( must be hacked )
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2757 ' d3 4 10 keypad k3
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7777 ' d5 16 10 keypad k5
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' cx 10 3 switch b1
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' c7 19 11 switch b2
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' d4 3 0 scanner s1
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LEV_END 13 12 exitdoor dx
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' dx 14 12 scanner sx
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c1 :noname dup chain-listener EVACT = if
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c1 :noname dup chain-listener EVACT = if
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term say" .:: welcome to farquaad ::.\please select your choice:"
|
term say" .:: welcome to farquaad ::.\please select your choice:"
|
||||||
0 begin :|
|
0 begin :|
|
||||||
|
@ -133,8 +150,8 @@ c4 :noname
|
||||||
term say" bill's workstation\keep out dipshits"
|
term say" bill's workstation\keep out dipshits"
|
||||||
then
|
then
|
||||||
dup EVTOUCH = if isneut? if
|
dup EVTOUCH = if isneut? if
|
||||||
has-libb @ not if
|
haslibb? not if
|
||||||
1 has-libb !
|
with-libb
|
||||||
libb say" well, well, well.\what have we here?"
|
libb say" well, well, well.\what have we here?"
|
||||||
libb say" > /version"
|
libb say" > /version"
|
||||||
neut say" < NEUT v0.71.4rc12"
|
neut say" < NEUT v0.71.4rc12"
|
||||||
|
@ -158,14 +175,13 @@ c4 :noname
|
||||||
neut say" IT NEVER HURTS TO HELP."
|
neut say" IT NEVER HURTS TO HELP."
|
||||||
libb say" that's the spirit."
|
libb say" that's the spirit."
|
||||||
neut say" > UPLOAD.EXE /LIBB"
|
neut say" > UPLOAD.EXE /LIBB"
|
||||||
|
libb say" aww yiss."
|
||||||
|
libb say" press z when you need me\to mess with something."
|
||||||
then
|
then
|
||||||
then then chain-listener ;
|
then then chain-listener ;
|
||||||
|
|
||||||
c5 :noname dup chain-listener EVACT = if
|
c5 :noname dup chain-listener EVACT = if
|
||||||
term say" Subject: Password security\A reminder to all developers\about security best practice:"
|
|
||||||
term say" DO NOT WRITE DOWN PASSWORDS!\We pay significant license fees\for encrypted password"
|
|
||||||
term say" managers for all employees!\Use it to generate and store\secure passwords!"
|
|
||||||
gord say" There's a sticky note attached\to the monitor that says\'7777'."
|
|
||||||
then ;
|
then ;
|
||||||
|
|
||||||
c6 :noname dup chain-listener EVACT = if
|
c6 :noname dup chain-listener EVACT = if
|
||||||
|
@ -182,15 +198,18 @@ c7 :noname dup chain-listener EVTOUCH = if isprog? not if
|
||||||
term say" Actively neutralizing:\1 threat(s)"
|
term say" Actively neutralizing:\1 threat(s)"
|
||||||
then then ;
|
then then ;
|
||||||
|
|
||||||
5197 ' d1 3 2 keypad k1
|
c8 :noname dup chain-listener EVACT = if
|
||||||
-1 ' d2 17 2 keypad k2 ( must be hacked )
|
term say" Subject: Password security\A reminder to all developers\about security best practice:"
|
||||||
2757 ' d3 4 10 keypad k3
|
term say" DO NOT WRITE DOWN PASSWORDS!\We pay significant license fees\for encrypted password"
|
||||||
7777 ' d5 16 10 keypad k5
|
term say" managers for all employees!\Use it to generate and store\secure passwords!"
|
||||||
|
gord say" There's a sticky note attached\to the monitor that says\'7777'."
|
||||||
|
then ;
|
||||||
|
|
||||||
' c7 19 11 switch b1
|
cx :noname dup EVTOUCH = if isprog? not if b1 switch-on? not if
|
||||||
|
jaye say" This is the sign-in terminal\used by visitors."
|
||||||
LEV_END 13 12 exitdoor dx
|
jaye say" It's not turning on for some\reason."
|
||||||
' dx 14 12 scanner sx
|
drop EVNOP
|
||||||
|
then then then chain-listener ;
|
||||||
|
|
||||||
:noname O
|
:noname O
|
||||||
5 1 tile>world Jaye entity.pos!
|
5 1 tile>world Jaye entity.pos!
|
||||||
|
|
BIN
lev00006.map
BIN
lev00006.map
Binary file not shown.
BIN
neuttowr.exe
BIN
neuttowr.exe
Binary file not shown.
BIN
neuttowr.prj
BIN
neuttowr.prj
Binary file not shown.
BIN
sprite.gfx
BIN
sprite.gfx
Binary file not shown.
24
testbed.c
24
testbed.c
|
@ -169,25 +169,40 @@ void f_load_footer() {
|
||||||
fclose(f);
|
fclose(f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void copyVidmem(unsigned int from, unsigned int to, unsigned int count) {
|
||||||
|
unsigned int i;
|
||||||
|
|
||||||
|
setAllPlanes();
|
||||||
|
setWriteMode(1);
|
||||||
|
|
||||||
|
for (i = 0; i < count; i ++) {
|
||||||
|
VID[to] = VID[from];
|
||||||
|
to ++; from ++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void f_reloadportraits() {
|
void f_reloadportraits() {
|
||||||
blitMemToVid(OFF_PORTRAITS, portraits, PORTRAIT_STRIDE >> 2, NUM_PORTRAITS);
|
blitMemToVid(OFF_PORTRAITS, portraits, PORTRAIT_STRIDE >> 2, NUM_PORTRAITS);
|
||||||
}
|
}
|
||||||
|
|
||||||
void showtextscreen(char* filename) {
|
void showtextscreen(char* filename) {
|
||||||
FILE *f;
|
FILE *f;
|
||||||
vid_cleanup();
|
|
||||||
f = fopen(filename, "rb");
|
f = fopen(filename, "rb");
|
||||||
freadfar(f, MK_FP(0xb800, 0), 4000);
|
freadfar(f, MK_FP(0xb800, 0), 4000);
|
||||||
gotoxy(1, 24);
|
gotoxy(1, 24);
|
||||||
}
|
}
|
||||||
void shownag() {
|
void shownag() {
|
||||||
|
vid_cleanup();
|
||||||
showtextscreen("NEUTNAG.BIN");
|
showtextscreen("NEUTNAG.BIN");
|
||||||
}
|
}
|
||||||
|
|
||||||
void f_showboss() {
|
void f_showboss() {
|
||||||
|
copyVidmem(0, OFF_TILES, SIZE_FOOTER);
|
||||||
|
setMode(0083h)
|
||||||
showtextscreen("BOSSKEY.BIN");
|
showtextscreen("BOSSKEY.BIN");
|
||||||
kbd_wait();
|
kbd_wait();
|
||||||
setEGAMode();
|
setMode(008Dh)
|
||||||
|
copyVidmem(OFF_TILES, 0, SIZE_FOOTER);
|
||||||
}
|
}
|
||||||
|
|
||||||
void game_init() {
|
void game_init() {
|
||||||
|
@ -271,6 +286,10 @@ void f_scrollpos() { // ( -- x y )
|
||||||
void f_ticks() {
|
void f_ticks() {
|
||||||
PUSHU(timer_counter);
|
PUSHU(timer_counter);
|
||||||
}
|
}
|
||||||
|
void f_setticks() {
|
||||||
|
timer_counter = TOP().u;
|
||||||
|
DROP(1);
|
||||||
|
}
|
||||||
|
|
||||||
void f_splitscreen() {
|
void f_splitscreen() {
|
||||||
setSplitScreen(399 - (TOP().i << 1));
|
setSplitScreen(399 - (TOP().i << 1));
|
||||||
|
@ -706,6 +725,7 @@ void game_f_init(char *exe, char *bootjor) {
|
||||||
CDEF("draw-screen", drawScreen);
|
CDEF("draw-screen", drawScreen);
|
||||||
CDEF("split-screen", f_splitscreen);
|
CDEF("split-screen", f_splitscreen);
|
||||||
CDEF("ticks", f_ticks);
|
CDEF("ticks", f_ticks);
|
||||||
|
CDEF("ticks!", f_setticks);
|
||||||
CDEF("text", f_text);
|
CDEF("text", f_text);
|
||||||
CDEF("textc", f_textc);
|
CDEF("textc", f_textc);
|
||||||
CDEF("map", f_map);
|
CDEF("map", f_map);
|
||||||
|
|
Loading…
Reference in a new issue