more dumb cheats

This commit is contained in:
Jeremy Penner 2020-09-06 14:54:08 -04:00
parent 3de0b6fb83
commit 886daf0463
34 changed files with 30 additions and 6 deletions

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boot.jim

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cheat.jim

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@ -12,6 +12,7 @@
0 r@ !
then rdrop ;
' noclip cheat NTSPISPOPD
:noname :|
disk :|
s" I don't wanna cheat" ' noop yield
@ -22,7 +23,15 @@
s" Jump to level 5" :| hide-footer 5 queue-level |; yield
s" Jump to level 6" :| hide-footer 6 queue-level |; yield
done |; choose
|; sched ; cheat NTCHEAT
|; sched ; cheat NTXYZZY
:noname :|
neut-chuck @ not dup neut-chuck ! if
neut say" Chuck Mode enabled!\* W H I N N Y *"
else
neut say" Chuck Mode disabled.\Beep boop."
then
|; sched ; cheat NTCHUCK
array letterkeys
30 b, 48 b, 46 b, 32 b, 18 b, 33 b, 34 b, 35 b, 23 b, 36 b, 37 b, 38 b, 50 b,
@ -31,4 +40,10 @@ array letterkeys
: letter-typed
0 0 26 for letterkeys i + b@ key-released if drop i 65 + then next ;
:noname letter-typed dup if NTCHEAT else drop then ; ' cheat-tick redefine
:noname
:| letter-typed dup if
dup NTSPISPOPD
dup NTCHUCK
dup NTXYZZY
then drop |; ' cheat-tick redefine
; ' onload redefine

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debug.jim

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defs.jim

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@ -128,8 +128,9 @@
: tasks.s
tasks links each
dup .wordin s" : " type
dup dup . .wordin s" : " type
dup task-sp @ over task-stack ( task stackLim stack )
2dup . . s" : " type
begin 2dup > while dup @ . cell + repeat
cr drop drop more ; userword

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end.jim

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@ -96,6 +96,8 @@ array frames
create b, dup b, 0 for b, next
does> ( dir a -- ) swap drop lookup-frame ;
var neut-chuck
-1 defsingle {blank}
0 defsingle {gord-floor}
1 defsingle {gord-sit}
@ -104,11 +106,13 @@ array frames
2 defstatic {jaye-stand}
2 3 2 5 defanim {jaye-walk}
4 defstatic {duck}
13 14 2 5 defmulti {neut}
13 14 2 5 defmulti {neut-real}
19 20 2 5 defmulti {libb}
5 defstatic {rexx}
21 defsingle {chuck}
: {neut} neut-chuck @ if {chuck} else {neut-real} then ;
: sprite-bob ( x y sprindex -- x y sprindex )
dup 13 >= over 20 <= and if
dup 13 >= over 21 <= and if
>rot 2dup + ticks + 40 % 20 < if 1 + then <rot
then ;

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@ -111,7 +111,8 @@ var cchoose
: character ( iportrait color ) create , ,
does> dup @ text-color ! cell + @ draw-portrait ;
0 LGREEN character neut userword
0 LGREEN character neut-char
2 BROWN character chuck-char
1 YELLOW character rexx userword
3 LBLUE character jaye userword
5 CYAN character gord userword
@ -119,6 +120,7 @@ var cchoose
4 LGREEN character term userword
8 RED character libb userword
9 BLUE character disk userword
: neut neut-chuck @ if chuck-char else neut-char then ; userword
: noone WHITE text-color ! s" " dup dup dup
8 portraity 16 portraity 24 portraity 32 portraity ; userword

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game.jim

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@ -293,6 +293,7 @@ var quaking
Jaye draw-entity
player.state HASNEUT f@ if Neut draw-entity then
Libb entity-present? if Libb draw-entity then
visible-objects@ if
visible-objects@ links each dup obj-entity draw-entity more
then

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input.jim

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jiles.jim

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job.jim

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jopl.jim

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level.jim

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map.jim

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sound.jim

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state.jim

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@ -807,6 +807,7 @@ void f_paintbuf() {
void f_setedittarget() {
editTarget = TOP().i;
DROP(1);
}
void f_getedittarget() {

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timer.jim

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title.jim

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