( L E V 0 0 0 0 5 ) 202 12 128 192 17 244 0 46 9 241 18 0 instrument glitch-inst 202 10 48 0 83 245 0 10 0 221 6 3 instrument drop-inst : sfx-glitch glitch-inst 1 loadsfx %F ; : sfx-dropgarbage :| drop-inst 3 loadsfx %A rest 1 octave ! %A |; SFX send ; objects: O lazy 60 over 19 9 timedswitch ts 16 7 defrexx Rexx 9 3 defrexx Rexx2 13 6 door d1 10 9 door d2 5 6 door d3 >lazy! 10 2 door d4 6 5 12 exitdoor dx lazy dup 11 3 computer c1 ' c1 7 11 computer c2 >lazy! lazy dup 7 5 computer c3 ' c3 2 11 computer c4 >lazy! ' d2 10 10 scanner s1 ' dx 4 12 scanner sx ' d4 7 1 switch b1 ' d1 19 3 switch b2 :noname 0 MAXTILE for i tileflags + b@ RUBBLE & if i b, then next ; array rubbletiles execute here rubbletiles - 1 - const MAXRUBBLE : randomrubble rand MAXRUBBLE % rubbletiles + b@ ; : rexx-pos ( -- x y ) Rexx entity>pos world>tile ; : rexx-dest ( -- x y ) rexx-pos Rexx entity.dir @ dir>pos +pos ; : can-drop-rubble? ( -- b ) rexx-pos tile b@ CARPET = rexx-dest tile b@ CARPET = and ; : not-picking-up? ( -- b ) rexx-dest RUBBLE mapflag? not ; : touch ( x y -- b ) drop 13 <= isrexx? and posessed-rexx @ Rexx = and if 3 glitchlevel ! sfx-glitch rexx say" PaRiTy ErrRor!!" noteoff 0 glitchlevel ! 1 else not-picking-up? can-drop-rubble? and isrexx? and if randomrubble rexx-pos tile b! invalidate-map sfx-dropgarbage then 0 then ; var first-rexx-touch Rexx :noname ' sick-rexxinst ' rexxinst redefine dup EVTOUCH = isneut? and first-rexx-touch @ not and if 1 first-rexx-touch ! rexx say" bOSssS..." rexx say" i doN'T fEEl so\gooOO00dddDdDd..." then chain-listener ; var first-rexx2-touch Rexx2 :noname ' norm-rexxinst ' rexxinst redefine dup EVTOUCH = isneut? and first-rexx2-touch @ not and if 1 first-rexx2-touch ! neut say" REXX UNIT\PERFORM FULL DIAGNOSTIC SCAN" rexx say" I'm in tip-top shape, boss!" neut say" ACTIVATING RELIEF SUBROUTINE" then chain-listener ; : mr ( dir -- ) Rexx entity.dir ! Rexx move-entity ; d2 :noname dup entering-door? isjaye? and gord-follow? not and Rexx entity>pos drop 0 > and if move-player W mr 1 glitchlevel ! :| sick-rexxinst 2 loadsfx 5 sleep %G 10 sleep %E 10 sleep %C 10 sleep 1 octave ! %G |; SFX send rexx say" daaAiisSyyy, daAAIIsYY..." hide-footer 2 glitchlevel ! W mr W mr :| sick-rexxinst 2 loadsfx %A rest rest %B rest rest %C rest rest %A rest rest %C rest rest %G |; SFX send rexx say" gIVe mE YOur AnSwerR\doOO0OO0o0oooOO..." hide-footer N mr N mr 4 glitchlevel ! 1 quaking ! sfx-glitch rexx say" uh oh" hide-footer Rexx entity>pos world>tile -1 -1 +pos dup 3 + for dup over 3 + i >rot for i over ( x y ) tile randomrubble swap b! invalidate-map sfx-splode 1 sleep next drop next drop -100 -100 Rexx entity.pos! 0 glitchlevel ! 5 sleep 0 quaking ! drop EVNOP then chain-listener ; :noname O ' touch ' touch-override redefine 18 4 tile>world Jaye entity.pos! 19 5 tile>world Neut entity.pos! with-gord ; ' onload redefine