( L E V E L 0 0 0 0 1 ) : intro 30 sleep 1 quaking ! 30 sleep jaye say" Woah!!..." hide-footer 10 sleep 0 quaking ! jaye say" That was an earthquake!" ; objects: O defer last-term 12 9 door d1 ' d1 12 8 switch s1 ' last-term 15 8 computer c1 7 6 door d2 ' d2 6 6 switch s2 ' c1 1 4 computer c2 ' c2 ' last-term redefine lev00002.jor 10 0 exitdoor dexit ' dexit 9 0 scanner sexit d1 :noname dup EVTOUCH = isjaye? and d1 DOOR-CLOSED entity>tile? and if jaye say" It won't open!" then chain-listener ; c1 :noname dup EVTOUCH = isjaye? and if player.state HASNEUT f@ not if jaye say" Maybe Neut can help." neut say" NEUT v0.71.4rc12\ONLINE" neut say" PRESS SPACE TO TAKE CONTROL" c1 entity>pos pneut entity.pos! 1 player.state HASNEUT f! else jaye say" Neut is running now.\I can hit the space bar\to control them." then then chain-listener ; c2 :noname dup EVTOUCH = isjaye? and if c2 COMP-OFF entity>tile? if jaye say" Looks like there's still\power to this terminal." then jaye say" If I turn a terminal on,\Neut can use it to\travel through the network." then chain-listener ; sexit :noname dup EVTOUCH = isjaye? and if jaye say" It's a card scanner.\It should open this door." jaye say" It's not reading my card\for some reason.\Quake must've damaged it." jaye say" Neut might be able to\hack it..." then chain-listener ; :noname reset-level O s" lev00001.map" load-map 0 player.state HASNEUT f! 14 9 tile>world Jaye entity.pos! c1 entity>pos Neut entity.pos! DEV not if ' intro sched then ; ' onload redefine