( L E V 0 0 0 0 3 ) objects: O 9 9 door d1 7 5 door d2 ' d1 7 7 switch b1 ' d2 0 3 switch b2 defer c2 ' c2 5 7 computer c1 ' c1 8 3 computer _c2 ' _c2 ' c2 redefine end.jor 0 4 exitdoor dx ' dx 0 5 scanner sx 6 7 N ' {gord-sit} defentity Gord 5 2 S ' {rexx} defentity Rexx Rexx :noname dup EVTOUCH = isneut? and if move-player 1 f-rexx f! ' Rexx ' player-prog redefine then chain-listener ; var rexx-introduced Rexx :noname dup EVTOUCH = isneut? and rexx-introduced @ not and if 1 rexx-introduced ! neut say" MOBILE ROBOTIC UNIT\IDENTIFY YOURSELF" rexx say" Hiya boss!\I'm Rexx, the janitor!" rexx say" And your best friend!" neut say" A HUMAN IS IN PERIL" neut say" YOUR ASSISTANCE IS\REQUIRED" rexx say" You need me to take out\some garbage??" rexx say" Oh boy! Let me at it!" then chain-listener ; : flicker c1 EVTOG entity>do 15 sleep ; var gord-introduced c1 :noname dup EVTOUCH = isneut? and gord-introduced @ not and if 1 gord-introduced ! DEV not if neut say" HUMAN PRESENCE\DETECTED" flicker flicker flicker flicker neut say" > HUMAN ASSISTANCE IS\REQUIRED" neut say" > IF HUMAN IS PRESENT\PLEASE RESPOND" hide-footer human-view flicker flicker flicker flicker gord say" What the..." gord say" Is someone in the terminal?" gord say" > HUMAN IS PRESENT" prog-view neut say" > GREETINGS, HUMAN" neut say" > THIS IS NEUT v0.71.4rc12" neut say" > PLEASE STATE NAME AND\STATUS" human-view gord say" > THIS IS GORD" gord say" v1, I guess." gord say" > LEG IS PINNED UNDER DESK\UNABLE TO MOVE" prog-view neut say" > CAN YOU REACH THE SWITCH\BEHIND YOU?" human-view gord say" Huh? Oh, there is a\switch there on the wall." gord say" Never thought about what\it connected to." then 5 sleep b1 EVACT entity>do 15 sleep gord say" > I TURNED IT ON" prog-view neut say" > MY PROGRAMMER THANKS\YOU, GORD" neut say" > WE WILL ASSIST YOU SOON" human-view gord say" > AWAITING YOUR HELP, NEUT" prog-view cancel-ev then chain-listener ; :noname reset-level O :| Gord yield Rexx yield done |; ' entities redefine s" lev00003.map" load-map 7 11 tile>world Jaye entity.pos! 6 12 tile>world Neut entity.pos! ; ' onload redefine