( L E V 0 0 0 0 3 ) objects: O 9 9 door d1 ' d1 7 7 switch b1 ' unconnected 5 7 computer c1 6 7 N ' {gord-sit} defentity Gord : flicker c1 EVTOG entity>do 15 sleep ; var gord-introduced c1 :noname dup EVTOUCH = isneut? and gord-introduced @ not and if 1 gord-introduced ! neut say" HUMAN PRESENCE\DETECTED" flicker flicker flicker flicker neut say" > HUMAN ASSISTANCE IS\REQUIRED" neut say" > IF HUMAN IS PRESENT\PLEASE RESPOND" day flicker flicker flicker flicker gord say" What the..." gord say" Is someone in the terminal?" gord say" > HUMAN IS PRESENT" night neut say" > GREETINGS, HUMAN" neut say" > THIS IS NEUT v0.71.4rc12" neut say" > PLEASE STATE NAME AND\STATUS" day gord say" > THIS IS GORD" gord say" v1, I guess." gord say" > LEG IS PINNED UNDER DESK\UNABLE TO MOVE" night neut say" > CAN YOU REACH THE SWITCH\BEHIND YOU?" day gord say" Huh? Oh, there is a\switch there on the wall." gord say" Never thought about what\it connected to." b1 EVACT entity>do 15 sleep gord say" > I TURNED IT ON" night neut say" > MY PROGRAMMER THANKS\YOU, GORD" neut say" > WE WILL ASSIST YOU SOON" day gord say" > AWAITING YOUR HELP, NEUT" night then chain-listener ; :noname reset-level O :| Gord yield done |; ' entities redefine s" lev00003.map" load-map 7 11 tile>world pjaye entity.pos! 6 12 tile>world pneut entity.pos! ; ' onload redefine