( L E V 0 0 0 0 4 ) objects: O 15 6 door d1 11 6 door d2 10 4 door d3 end.jor 0 4 exitdoor dx 15 11 defrexx Rexx defer c1-targ ' c1-targ 6 11 computer c1 ' c1 1 2 computer c2 ' c1 7 2 computer c3 ' d2 12 6 scanner s1 ' d3 7 1 scanner s2 ' dx 0 3 scanner sx ' c2 13 9 switch b1 ' d2 10 3 switch b2 ' d1 7 6 switch b3 ' c3 13 8 switch b4 :noname c2 computer-on? if c2 else c3 then ; ' c1-targ redefine :noname reset-level O s" lev00004.map" load-map 18 4 tile>world Jaye entity.pos! 19 5 tile>world Neut entity.pos! with-gord ; ' onload redefine