60 lines
1.8 KiB
Plaintext
Executable file
60 lines
1.8 KiB
Plaintext
Executable file
( J E A N N E )
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16 18 W ' {horse} defentity e_chuck
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14 22 N ' {car} defentity car
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e_chuck :touch
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pete say" Hey there, Chuck."
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chuck say" * w h i n n y *\(Hey there, Pete.)"
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;entity
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car :touch
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move-player 1 player.state DRIVING f!
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;entity
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:noname
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0 player.state DRIVING f!
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:| CHUCK-HOME flag@ if e_chuck yield then
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player.driving? not CHUCK-FOLLOW flag@ not and if car yield then
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done |; ' entities redefine
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:|
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touch-begin S leaving? dup
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if player.driving? not
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if pete say" I'm not walking."
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else move-player 24 7 road.jor queue-level
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then
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then
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touch-next 6 21 2= dup
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if player.driving? not
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if CHUCK-FOLLOW flag@ not if
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noone say" * knock knock *"
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clear 30 sleep
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pete say" Nobody home, I guess."
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jeanne say" Go away before I call the\cops, Pete!"
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pete say" Oh.\I guess she's still mad."
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JEANNE-ANGRY setflag
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else
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pete say" I brought you your\damn horse, Jeanne!"
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jeanne say" Oh my God. Is he okay?\Hold on, I'm coming outside."
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pete say" He's fine."
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W player entity.dir ! move-player move-player E player entity.dir !
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( todo: jeanne sprite I guess )
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chuck say" * n u z z l e *\(Jeanne! I'm home!)"
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jeanne say" Jesus, Chuck, you're a wreck.\Let's get you fed and rested."
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pete say" You're welcome."
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jeanne say" Don't think for a MINUTE\I'm not still furious at you."
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jeanne say" If I catch you on my property\again, I *will* call the cops."
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pete say" Alright, alright, I'm going!\Christ, no good deed goes\unpunished."
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CHUCK-HOME setflag CHUCK-FOLLOW clearflag
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10 6 petehous.jor queue-level
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then
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else
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pete say" Jeanne hates me enough already\without driving through her\front door!"
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then
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then
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touch-last |; ' player-touch redefine
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s" jeanne.map" load-map
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; ' onload redefine
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