55 lines
1.3 KiB
Plaintext
Executable file
55 lines
1.3 KiB
Plaintext
Executable file
( T R A I L 1 )
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50 17 E ' {horse} defentity e_chuck
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39 71 N ' {car} defentity car
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car :touch
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CHUCK-FOLLOW flag@ if
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pete say" I can't leave Chuck here!"
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else
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move-player 1 player.state DRIVING f!
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then
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;entity
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e_chuck :touch
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pete say" Woah, boy. Calm down." move-player
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chuck say" * w h i n n y *\(You came back!)"
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pete say" Of course I did, boy.\Of course I did."
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p_chuck follow CHUCK-GONE clearflag CHUCK-FOLLOW setflag
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;entity
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:noname
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0 player.state DRIVING f!
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:| CHUCK-GONE flag@ if e_chuck yield then
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player.driving? not if car yield then
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done |; ' entities redefine
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:|
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touch-begin S leaving? dup
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if player.driving? not CHUCK-FOLLOW flag@ not and
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if pete say" I'm not walking."
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else move-player 13 7 road.jor queue-level
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then
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then
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CHUCK-GONE flag@ if
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touch-next 49 17 2= dup
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if
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pete say" Oh for the love of..."
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say" Chuck! How on Earth did you\end up over there!?"
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W e_chuck entity.dir !
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chuck say" * n e i g h *\(Help me Pete, I'm lost!)"
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then
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then
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touch-next 3 56 2= dup
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if
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1 glitchlevel !
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pete say" This is where I buried it."
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say" All those years ago."
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0 glitchlevel !
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then
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touch-last |; ' player-touch redefine
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s" trail1.map" load-map
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; ' onload redefine
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