Neut Tower - A game made on an MS-DOS 286 for the Global Game Jam using Turbo C and a custom Forth dialect. Built on the pete286 Jorth ( jean forth) engine.
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2020-02-17 20:43:11 -05:00
.gitignore Fix entity-at, include .jim files for faster startup 2020-02-02 19:23:10 -05:00
adlib.c Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
adlib.h Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
boot.jim Fix entity-at, include .jim files for faster startup 2020-02-02 19:23:10 -05:00
boot.jor Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
defs.jim Fix entity-at, include .jim files for faster startup 2020-02-02 19:23:10 -05:00
defs.jor Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
egamap.h Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
egavga.bgi Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
end.jim Add Rexx, various cleanup 2020-02-17 20:43:11 -05:00
end.jor Add scanner, second level, more office objects. Game is completable! 2020-02-02 18:30:11 -05:00
end.map Add scanner, second level, more office objects. Game is completable! 2020-02-02 18:30:11 -05:00
entity.jim Add Rexx, various cleanup 2020-02-17 20:43:11 -05:00
entity.jor Add Rexx, various cleanup 2020-02-17 20:43:11 -05:00
footer.jim Add Rexx, various cleanup 2020-02-17 20:43:11 -05:00
footer.jor start level 3, add Gord 2020-02-16 21:36:02 -05:00
footer.tif Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
footer2.tif Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
game.exe Implement basic character-swapping mechanics, tutorial / intro level 2020-02-02 18:29:49 -05:00
game.jim Add Rexx, various cleanup 2020-02-17 20:43:11 -05:00
game.jor Add Rexx, various cleanup 2020-02-17 20:43:11 -05:00
game.prj Implement basic character-swapping mechanics, tutorial / intro level 2020-02-02 18:29:49 -05:00
gameboot.jor start level 3, add Gord 2020-02-16 21:36:02 -05:00
input.jim Fix entity-at, include .jim files for faster startup 2020-02-02 19:23:10 -05:00
input.jor Add scanner, second level, more office objects. Game is completable! 2020-02-02 18:30:11 -05:00
jazzbass.sbi Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
jiles.jim Add Rexx, various cleanup 2020-02-17 20:43:11 -05:00
jiles.jor Add Rexx, various cleanup 2020-02-17 20:43:11 -05:00
job.jim Add Rexx, various cleanup 2020-02-17 20:43:11 -05:00
job.jor Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
jopl.c Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
jopl.exe Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
jopl.jor Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
jopl.prj Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
jorth.c Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
jorth.h Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
kbd.c Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
kbd.h Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
lev00001.jim start level 3, add Gord 2020-02-16 21:36:02 -05:00
lev00001.jor Final GGJ build with DEV flag disabled & alternate tileset for Neut 2020-02-02 18:30:22 -05:00
lev00001.map Add scanner, second level, more office objects. Game is completable! 2020-02-02 18:30:11 -05:00
lev00002.jim Fix entity-at, include .jim files for faster startup 2020-02-02 19:23:10 -05:00
lev00002.jor Add Rexx, various cleanup 2020-02-17 20:43:11 -05:00
lev00002.map Add scanner, second level, more office objects. Game is completable! 2020-02-02 18:30:11 -05:00
lev00003.jim Add Rexx, various cleanup 2020-02-17 20:43:11 -05:00
lev00003.jor Add Rexx, various cleanup 2020-02-17 20:43:11 -05:00
lev00003.map Add Rexx, various cleanup 2020-02-17 20:43:11 -05:00
map.jim Add Rexx, various cleanup 2020-02-17 20:43:11 -05:00
map.jor Add Rexx, various cleanup 2020-02-17 20:43:11 -05:00
mouse.c Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
mouse.h Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
ntiles.gfx Add Rexx, various cleanup 2020-02-17 20:43:11 -05:00
ntiles.tif Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
portrait.gfx start level 3, add Gord 2020-02-16 21:36:02 -05:00
portrait.tif Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
repl.jor Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
serial.c Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
serial.h Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
sprite.gfx Add Rexx, various cleanup 2020-02-17 20:43:11 -05:00
sprite.tif Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
state.jim Add Rexx, various cleanup 2020-02-17 20:43:11 -05:00
state.jor Add Rexx, various cleanup 2020-02-17 20:43:11 -05:00
template.map Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
testbed.c Implement basic character-swapping mechanics, tutorial / intro level 2020-02-02 18:29:49 -05:00
tiff.c Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
tiff.h Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
tiles.c Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
tiles.gfx Add Rexx, various cleanup 2020-02-17 20:43:11 -05:00
tiles.h Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
tiles.tif Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
timer.c Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
timer.h Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
timer.jim Fix entity-at, include .jim files for faster startup 2020-02-02 19:23:10 -05:00
timer.jor Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
video.c Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00
video.h Initial commit (forked from pete286) 2020-02-02 18:33:07 -05:00