neuttower/title.jor

65 lines
2 KiB
Plaintext
Executable file

: titlec ( c -- )
textx @ texty @ 40 * + swap text-color @ rawtextc
1 textx +! ;
: textline ( w r m l )
textleft @ textx !
titlec <rot 1 for dup titlec next drop titlec
8 texty +! ;
: boxtop ( w -- ) 184 205 213 textline ;
: boxmid ( w -- ) 179 32 179 textline ;
: boxbot ( w -- ) 190 205 212 textline ;
: box ( w h x y -- )
texty ! textleft !
over boxtop
1 for dup boxmid next
boxbot ;
: strlen ( s -- n ) 0 swap begin dup b@ while 1 + swap 1 + swap repeat drop ;
: titles ( s -- ) begin dup b@ dup while titlec 1 + repeat drop drop ;
: optionbg ( c -- ) dup 10 textx ! titlec 27 textx ! titlec ;
: option ( s -- ) dup strlen 1 >> 19 swap - textx ! titles ;
intern save.sav
var savedlevel
: startgame ( n -- ) s" title" loadscr s" start.jor" loadjor ;
: menu-opts
s" New Game" :| 1 startgame |; yield
s" Continue" savedlevel @ if :| savedlevel @ startgame |; else 0 then yield
s" Help" 0 yield
s" Register" 0 yield
s" Quit" ' quit yield
done ;
var menu-selected
: menu-y ( i -- y ) 12 * 90 + ;
: draw-menu
0 menu-opts each
if over menu-selected @ = if LGREEN else WHITE then else RED then
text-color !
over menu-y texty !
option
dup menu-selected @ = if 15 else sp then optionbg
1 +
more drop ;
: redraw-menu WHITE text-color ! 21 11 8 72 box draw-menu ;
: exec-selected 0 menu-opts each swap drop
over menu-selected @ = if
dup if execute else drop then break else drop
then 1 +
more drop ;
: menu-count 0 menu-opts each drop drop 1 + more ;
: menu-select ( di -- ) menu-selected menu-count +!cycle draw-menu ;
:noname
save.sav open fget close savedlevel !
fuck 0 split-screen s" title" loadscr redraw-menu
:| ^ENTER key-pressed if exec-selected then
^UP key-pressed if -1 menu-select then
^DOWN key-pressed if 1 menu-select then
^ESC key-pressed if quit then
|; ' tick redefine
' noop ' draw redefine ; checkpoint title