10 lines
286 B
C
10 lines
286 B
C
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/*** T I L E S ***/
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void tile_init();
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void loadTiles(unsigned int tilesOffset, unsigned int *memTiles);
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void loadMap(unsigned char *map, unsigned int w, unsigned int h);
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void drawSprite(unsigned int *sprite, int x, int y);
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void scroll(int newX, int newY);
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void drawScreen();
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