pete286/tiles.c

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#include <dos.h>
#include <stdio.h>
#include <stdlib.h>
#include "video.h"
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#include "tiles.h"
#include "egamap.h"
/*** T I L E S ***/
// Tiles are 16x16 bitmaps, stored as arrays of words.
// Each tile has 4 or 5 planes (depending on whether it is a tile or sprite)
// which are stored adjacant to each other; ie. a 16-word array of blue,
// followed by a 16-word array of green, etc.
// Tiles in RAM are stored byte-swapped to aid in fast bit-shifting, and must
// be byte-swapped before being written to video memory.
// Because bit-shifting operations happen on little-endian words:
// 01234567 89ABCDEF << 3 => 34567XXX BCDEF012
// which is wrong. So instead we do:
// 89ABCDEF 01234567 << 3 => BCDEFXXX 3456789A byteswap => 3456789A BCDEFXXX
void tile_init() {
setLogicalWidth(PAGE_STRIDE >> 1);
}
void blitTile(unsigned int offsetFrom, unsigned int offsetTo) {
int y;
for (y = 0; y < 16; y ++) {
VID[offsetTo] = VID[offsetFrom ++];
VID[offsetTo + 1] = VID[offsetFrom ++];
offsetTo += PAGE_STRIDE;
}
}
void blitSolidBlock(unsigned int offsetTo, unsigned char color) {
int y;
setPlaneColor(color);
for (y = 0; y < 16; y ++) {
VID[offsetTo] = 0xff;
VID[offsetTo + 1] = 0xff;
offsetTo += PAGE_STRIDE;
}
}
void blit32x32(unsigned int offsetFrom, unsigned int offsetTo) {
int y;
for (y = 0; y < 32; y ++) {
VID[offsetTo] = VID[offsetFrom ++];
VID[offsetTo + 1] = VID[offsetFrom ++];
VID[offsetTo + 2] = VID[offsetFrom ++];
VID[offsetTo + 3] = VID[offsetFrom ++];
offsetTo += PAGE_STRIDE;
}
}
#define D_NOTHING 0x80
#define D_BGTILE 0x81
#define isBufIndex(d) (!((d) & 0x80))
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#define nextBufferIndex(i) ((i + 1) % NUM_BUFFERS)
TiledScreen_t screen = { 0, 0, 0, 0, { OFF_PAGE1, OFF_PAGE2 }, 0, 0, NULL, NULL,
0, 0, 0, 0, 0 };
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void paintBufferPlane(unsigned int *buf, unsigned int vidOffset, int stride, int plane) {
unsigned int drawOffset = vidOffset >> 1;
unsigned int y, bmp;
for (y = 0; y < 16; y ++) {
bmp = buf[y + (BUF_WSTRIDE * plane)];
WVID[drawOffset] = (bmp << 8) | (bmp >> 8);
drawOffset += stride >> 1;
}
}
void loadTiles(unsigned int tilesOffset, unsigned int far *memTiles) {
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int i, plane;
screen.tilesOffset = tilesOffset;
screen.memTiles = memTiles;
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setWriteMode(0);
for (plane = 0; plane < 4; plane ++) {
unsigned int drawOffset = tilesOffset >> 1;
setPlane(plane);
for (i = 0; i < NUM_TILES; i ++) {
unsigned int y, bmp;
unsigned int far *buf = &memTiles[(i * BUF_WSIZE) + (BUF_WSTRIDE * plane)];
for (y = 0; y < 16; y ++) {
bmp = buf[y];
WVID[drawOffset ++] = (bmp << 8) | (bmp >> 8);
}
}
}
setAllPlanes();
}
void loadMap(unsigned char *map, unsigned int w, unsigned int h) {
screen.map = map;
screen.w = w;
screen.h = h;
memset(screen.dirty, D_BGTILE, PAGE_TILES_COUNT * 2);
}
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void writeTile(unsigned int *buf, unsigned int far *tile) {
int i;
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for (i = 0; i < BUF_WSIZE; i ++) {
buf[i] = tile[i];
}
}
void overlaySprite(unsigned int *buf, unsigned int far *sprite, int shift, int yStart, char *remap) {
unsigned int far *mask;
unsigned int maskval;
int y, h, plane;
if (yStart < 0) {
sprite = &sprite[-yStart];
h = yStart + 16;
} else {
buf = &buf[yStart];
h = 16 - yStart;
}
mask = &sprite[BUF_WSTRIDE * 4];
if (!remap) {
if (shift < 0) {
shift = -shift;
for (plane = 0; plane < 4; plane ++) {
for (y = 0; y < h; y ++) {
maskval = mask[y] << shift;
buf[y] = (buf[y] & ~maskval) | ((sprite[y] << shift) & maskval);
}
sprite += BUF_WSTRIDE;
buf += BUF_WSTRIDE;
}
} else {
for (plane = 0; plane < 4; plane ++) {
for (y = 0; y < h; y ++) {
maskval = mask[y] >> shift;
buf[y] = (buf[y] & ~maskval) | ((sprite[y] >> shift) & maskval);
}
sprite += BUF_WSTRIDE;
buf += BUF_WSTRIDE;
}
}
} else {
unsigned int b, bo, g, go, r, ro, i, io, bgri;
int bit;
if (shift < 0) {
shift = -shift;
#define SPLANE(b, y, p) b[y + (BUF_WSTRIDE * (p))]
#define DO_REMAP(ss, bitstart, bitlim) \
for (y = 0; y < h; y ++) { \
bo = go = ro = io = 0; \
b = SPLANE(sprite, y, 0); \
g = SPLANE(sprite, y, 1); \
r = SPLANE(sprite, y, 2); \
i = SPLANE(sprite, y, 3); \
for (bit = (bitstart); bit < (bitlim); bit ++) { \
int bshift = 1 << bit; \
bgri = ((b & bshift) ? 0x01 : 0x00) | \
((g & bshift) ? 0x02 : 0x00) | \
((r & bshift) ? 0x04 : 0x00) | \
((i & bshift) ? 0x08 : 0x00); \
bgri = remap[bgri]; \
if (bgri & 0x01) bo |= bshift; \
if (bgri & 0x02) go |= bshift; \
if (bgri & 0x04) ro |= bshift; \
if (bgri & 0x08) io |= bshift; \
} \
maskval = mask[y] ss shift; \
SPLANE(buf, y, 0) = (SPLANE(buf, y, 0) & ~maskval) | ((bo ss shift) & maskval); \
SPLANE(buf, y, 1) = (SPLANE(buf, y, 1) & ~maskval) | ((go ss shift) & maskval); \
SPLANE(buf, y, 2) = (SPLANE(buf, y, 2) & ~maskval) | ((ro ss shift) & maskval); \
SPLANE(buf, y, 3) = (SPLANE(buf, y, 3) & ~maskval) | ((io ss shift) & maskval); \
}
DO_REMAP(<<, shift, 16)
} else {
DO_REMAP(>>, 0, 16 - shift)
#undef DO_REMAP
#undef SPLANE
}
}
}
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int prepareBuffer(int pageX, int pageY) {
unsigned char *dirty = &screen.dirty[screen.currentPage][pageX + (pageY * PAGE_TILES_W)];
int i;
if (!isBufIndex(*dirty)) {
unsigned int startX = screen.scrollX >> 4;
unsigned int startY = screen.scrollY >> 4;
unsigned char tile = screen.map[startX + pageX + ((startY + pageY) * screen.w)];
unsigned char ibuffer = screen.nextBuffer;
screen.nextBuffer = nextBufferIndex(ibuffer);
*dirty = ibuffer;
writeTile(screen.buffer[ibuffer], &screen.memTiles[tile * BUF_WSIZE]);
screen.bufferOffset[ibuffer] = screen.pageOffset[screen.currentPage]
+ (pageX << 1) + (pageY * PAGE_STRIDE * 16);
}
return *dirty;
}
void drawSpriteToBuf(unsigned int far *sprite, int pageX, int pageY, int shift, int yStart, char *remap) {
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unsigned int *buf;
if (pageX < 0 || pageY < 0 ||
pageX >= PAGE_TILES_W || pageY >= PAGE_TILES_H ||
shift >= 16 || shift <= -16 ||
yStart <= -16 || yStart >= 16) {
return;
}
buf = screen.buffer[prepareBuffer(pageX, pageY)];
overlaySprite(buf, sprite, shift, yStart, remap);
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}
void drawSprite(unsigned int far *sprite, int x, int y, char *remap) {
int pageX = (int)(x - (screen.scrollX & 0xfff0)) >> 4;
int pageY = (int)(y - (screen.scrollY & 0xfff0)) >> 4;
int pageOffsetX = x & 0x0f;
int pageOffsetY = y & 0x0f;
drawSpriteToBuf(sprite, pageX, pageY, pageOffsetX, pageOffsetY, remap);
drawSpriteToBuf(sprite, pageX + 1, pageY, pageOffsetX - 16, pageOffsetY, remap);
drawSpriteToBuf(sprite, pageX, pageY + 1, pageOffsetX, pageOffsetY - 16, remap);
drawSpriteToBuf(sprite, pageX + 1, pageY + 1, pageOffsetX - 16, pageOffsetY - 16, remap);
}
void scroll(int newX, int newY) {
newX = min(max(newX, 0), (screen.w << 4) - 320);
newY = min(max(newY, 0), (screen.h << 4) - 200);
if ((screen.scrollX & 0xfff0) != (newX & 0xfff0) ||
(screen.scrollY & 0xfff0) != (newY & 0xfff0)) {
int mapX, mapY;
unsigned char page;
for (page = 0; page < 2; page ++) {
int mapOffsetOld = (screen.scrollX >> 4) + ((screen.scrollY >> 4) * screen.w);
int mapOffsetNew = (newX >> 4) + ((newY >> 4) * screen.w);
unsigned char *dirty = screen.dirty[page];
for (mapY = 0; mapY < PAGE_TILES_H; mapY ++) {
for (mapX = 0; mapX < PAGE_TILES_W; mapX ++) {
if (*dirty != D_NOTHING ||
screen.map[mapOffsetOld + mapX] != screen.map[mapOffsetNew + mapX]) {
*dirty = D_BGTILE;
}
dirty ++;
}
mapOffsetNew += screen.w;
mapOffsetOld += screen.w;
}
}
}
screen.scrollX = newX;
screen.scrollY = newY;
}
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void paintBuffer(unsigned int *buf, unsigned int vidOffset) {
int plane;
setWriteMode(0);
for (plane = 0; plane < 4; plane ++) {
setPlane(plane);
paintBufferPlane(buf, vidOffset, 40, plane);
}
}
void drawScreen() {
unsigned int startX = screen.scrollX >> 4;
unsigned int startY = screen.scrollY >> 4;
unsigned int offsetX = screen.scrollX - (startX << 4);
unsigned int offsetY = screen.scrollY - (startY << 4);
unsigned int drawOffset = screen.pageOffset[screen.currentPage];
unsigned int scrollOffset = drawOffset + (offsetX >> 3) + (offsetY * PAGE_STRIDE);
unsigned char *dirty = screen.dirty[screen.currentPage];
unsigned int x, y, di, plane, bmp;
setAllPlanes();
setWriteMode(1);
di = 0;
for (y = startY; y < startY + PAGE_TILES_H; y ++) {
for (x = startX; x < startX + PAGE_TILES_W; x ++) {
if (dirty[di++] == D_BGTILE) {
char tile = screen.map[x + (y * screen.w)];
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blitTile(screen.tilesOffset + (tile << 5), drawOffset);
}
drawOffset += 2;
}
drawOffset += PAGE_STRIDE * 15;
}
setWriteMode(0);
for(plane = 0; plane < 4; plane ++) {
setPlane(plane);
for (di = screen.firstBuffer; di != screen.nextBuffer; di = nextBufferIndex(di)) {
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paintBufferPlane(screen.buffer[di], screen.bufferOffset[di], PAGE_STRIDE, plane);
}
}
setAllPlanes();
setDisplayOffset(scrollOffset);
setHorizontalPan(screen.scrollX & 0x07);
screen.currentPage ^= 1;
screen.firstBuffer = screen.nextBuffer;
for (di = 0; di < PAGE_TILES_COUNT; di ++) {
dirty[di] = isBufIndex(dirty[di]) ? D_BGTILE : D_NOTHING;
}
}