pete286/testbed.c

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C
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2019-01-05 21:16:08 +00:00
#include <stdio.h>
#include <stdlib.h>
#include <dos.h>
/*** V I D E O ***/
#define setMode(hexval) asm { mov ax, hexval; int 10h }
#define setVGAMode() setMode(0013h)
#define setEGAMode() setMode(000Dh)
#define setTextMode() setMode(0003h)
#define REG_TS 0x03c4
#define REG_GDC 0x03ce
#define REG_CRTC 0x03d4
#define PLANE_B 0x00
#define PLANE_G 0x01
#define PLANE_R 0x02
#define PLANE_I 0x03
#define setPlane(p) outport(REG_TS, 2 | (0x100 << p))
#define setAllPlanes() outport(REG_TS, 0x0f02)
#define VID ((volatile char far *)MK_FP(0xa000, 0))
#define WVID ((volatile int far *)MK_FP(0xa000, 0))
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void vid_cleanup() {
setTextMode();
}
#define setWriteMode(m) outport(REG_GDC, 0x05 | m << 8)
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void setSplitScreen(unsigned int y) {
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int val;
outport(REG_CRTC, 0x18 | (y << 8));
outp(REG_CRTC, 7);
val = inp(REG_CRTC + 1);
val &= ~0x10;
val |= (y & 0x100) >> 4;
outp(REG_CRTC + 1, val);
outp(REG_CRTC, 9);
val = inp(REG_CRTC + 1);
val &= ~0x40;
outp(REG_CRTC + 1, val);
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}
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void unsetSplitScreen() {
outport(REG_CRTC, 0xff18);
outport(REG_CRTC, 0x1107);
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outport(REG_CRTC, 0x0f09);
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}
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#define flipPage(p) outport(REG_CRTC, 0x0c | (p << 8))
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void setDisplayOffset(unsigned int offset) {
outport(REG_CRTC, 0x0c | (offset & 0xff00));
outport(REG_CRTC, 0x0d | (offset << 8));
}
#define setLogicalWidth(w) outport(REG_CRTC, 0x13 | (w << 8))
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/*** K E Y B O A R D ***/
#define KBD_INT 0x09
void interrupt (*oldKbdISR)() = NULL;
void kbd_cleanup() {
if (oldKbdISR != NULL) {
setvect(KBD_INT, oldKbdISR);
oldKbdISR = NULL;
}
}
volatile char keybuf[128];
volatile char kbd_triggered = 0;
void interrupt kbd_isr() {
unsigned char raw;
char ctl;
asm sti;
raw = inp(0x60);
ctl = inp(0x61) | 0x82;
outp(0x61, ctl);
outp(0x61, ctl & 0x7f);
outp(0x20, 0x20);
if (raw & 0x80) {
keybuf[raw & 0x7f] = 0;
} else {
keybuf[raw] = 1;
}
kbd_triggered = raw;
}
#define K_ESC 1
#define K_1 2
#define K_2 3
#define K_3 4
#define K_4 5
#define K_5 6
#define K_6 7
#define K_7 8
#define K_8 9
#define K_9 10
#define K_0 11
#define K_MINUS 12
#define K_EQUAL 13
#define K_BKSP 14
#define K_TAB 15
#define K_Q 16
#define K_W 17
#define K_E 18
#define K_R 19
#define K_T 20
#define K_Y 21
#define K_U 22
#define K_I 23
#define K_O 24
#define K_P 25
#define K_LBRK 26
#define K_RBRK 27
#define K_ENTER 28
#define K_CTRL 29
#define K_A 30
#define K_S 31
#define K_D 32
#define K_F 33
#define K_G 34
#define K_H 35
#define K_J 36
#define K_K 37
#define K_L 38
#define K_SEMI 39
#define K_APOS 40
#define K_TILDE 41
#define K_LSHFT 42
#define K_BSLSH 43
#define K_Z 44
#define K_X 45
#define K_C 46
#define K_V 47
#define K_B 48
#define K_N 49
#define K_M 50
#define K_COMMA 51
#define K_DOT 52
#define K_SLASH 53
#define K_RSHFT 54
#define K_PSCRN 55
#define K_ALT 56
#define K_SPACE 57
#define K_CAPS 58
#define K_F1 59
#define K_F2 60
#define K_F3 61
#define K_F4 62
#define K_F5 63
#define K_F6 64
#define K_F7 65
#define K_F8 66
#define K_F9 67
#define K_F10 68
#define K_NUMLK 69
#define K_SCRL 70
#define K_HOME 71
#define K_UP 72
#define K_PGUP 73
#define K_NDASH 74
#define K_LEFT 75
#define K_CENT 76
#define K_RIGHT 77
#define K_NPLUS 78
#define K_END 79
#define K_DOWN 80
#define K_PGDN 81
#define K_INS 82
#define K_DEL 83
#define K_F11 87
#define K_F12 88
#define keyPressed(k) keybuf[k]
unsigned char kbd_wait() {
kbd_triggered = 0;
while (!kbd_triggered) {}
return kbd_triggered;
}
void kbd_init() {
if (oldKbdISR == NULL) {
memset(keybuf, 0, 128);
oldKbdISR = getvect(KBD_INT);
setvect(KBD_INT, kbd_isr);
atexit(kbd_cleanup);
}
}
/*** M O U S E ***/
struct {
unsigned int x;
unsigned int y;
unsigned int buttons;
} MOUSE;
void far mouse_callback() {
asm {
mov ax, DGROUP
mov ds, ax
shr cx, 1
mov MOUSE.x, cx
mov MOUSE.y, dx
mov MOUSE.buttons, bx
}
}
void mouse_cleanup() {
//uninstall handler
asm {
mov ax, 0ch
mov dx, 0
mov es, dx
mov cx, 0
int 33h
xor ax, ax
int 33h
}
}
void mouse_init() {
unsigned seg_mouse_callback = FP_SEG(mouse_callback);
unsigned off_mouse_callback = FP_OFF(mouse_callback);
unsigned int result;
asm {
xor ax, ax
int 33h
mov result, ax
}
if (result == 0) {
printf("Mouse driver not installed\n");
exit(1);
}
atexit(mouse_cleanup);
asm {
mov ax, seg_mouse_callback
mov es, ax
mov dx, off_mouse_callback
mov ax, 0ch
mov cx, 1fh
int 33h
}
}
#define mouse_hide() asm { mov ax, 02h; int 33h }
#define mouse_show() asm { mov ax, 01h; int 33h }
/*** T I F F ***/
typedef struct {
unsigned int endian;
unsigned int version;
unsigned long ifdOffset;
} TifHeader_t;
#define TIF_WIDTH 256
#define TIF_HEIGHT 257
#define TIF_BITSPERSAMPLE 258
#define TIF_COMPRESSION 259
#define TIF_STRIPOFFSETS 273
#define TIF_ROWSPERSTRIP 278
typedef struct {
unsigned int id;
unsigned int dataType;
unsigned long dataCount;
unsigned long dataOffset;
} TifTag_t;
typedef struct {
unsigned int width;
unsigned int height;
unsigned long rowsPerStrip;
unsigned long stripCount;
unsigned long stripOffsets;
} TifImageMeta_t;
TifImageMeta_t tifLoadMeta(FILE *f) {
TifImageMeta_t meta = {0, 0, 0, 0, 0};
TifHeader_t header;
TifTag_t tag;
unsigned int i, tagCount;
fseek(f, 0, SEEK_SET);
fread(&header, 8, 1, f);
if (header.endian != 0x4949 || header.version != 0x2a) {
goto fail;
}
fseek(f, header.ifdOffset, SEEK_SET);
fread(&tagCount, 2, 1, f);
for (i = 0; i < tagCount; i ++) {
fread(&tag, 12, 1, f);
if (tag.id == TIF_WIDTH) {
meta.width = tag.dataOffset;
} else if (tag.id == TIF_HEIGHT) {
meta.height = tag.dataOffset;
} else if (tag.id == TIF_BITSPERSAMPLE) {
if (tag.dataOffset != 4) goto fail;
} else if (tag.id == TIF_COMPRESSION) {
if (tag.dataOffset != 1) goto fail;
} else if (tag.id == TIF_STRIPOFFSETS) {
meta.stripCount = tag.dataCount;
meta.stripOffsets = tag.dataOffset;
} else if (tag.id == TIF_ROWSPERSTRIP) {
meta.rowsPerStrip = tag.dataOffset;
}
}
return meta;
fail:
meta.stripCount = 0;
return meta;
}
#define MAX_WIDTH 320
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int tifLoadEGA(FILE *f, TifImageMeta_t meta, unsigned int vidOffset, int maxY, unsigned int w) {
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int istrip;
int irow;
int ipixelpair;
int y = 0;
unsigned long offset;
unsigned char rowData[MAX_WIDTH >> 1];
volatile unsigned char far *out = &VID[vidOffset];
unsigned char b, g, r, i;
if (meta.width > MAX_WIDTH || (meta.width % 16) != 0) {
return 0;
}
setWriteMode(0);
for (istrip = 0; istrip < meta.stripCount; istrip ++) {
fseek(f, meta.stripOffsets + (istrip << 2), SEEK_SET);
fread(&offset, 4, 1, f);
fseek(f, offset, SEEK_SET);
for (irow = 0; irow < meta.rowsPerStrip; irow ++) {
int ipixelpairLim = meta.width >> 1;
fread(rowData, 1, ipixelpairLim, f);
b = g = r = i = 0;
for (ipixelpair = 0; ipixelpair < ipixelpairLim; ipixelpair ++) {
unsigned char pixelpair = rowData[ipixelpair];
int bpair = (pixelpair & 0x01) | (pixelpair & 0x10) >> 3;
int gpair = (pixelpair & 0x02) >> 1 | (pixelpair & 0x20) >> 4;
int rpair = (pixelpair & 0x04) >> 2 | (pixelpair & 0x40) >> 5;
int ipair = (pixelpair & 0x08) >> 3 | (pixelpair & 0x80) >> 6;
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int shift = (3 - (ipixelpair % 4)) << 1;
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b |= bpair << shift;
g |= gpair << shift;
r |= rpair << shift;
i |= ipair << shift;
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if (shift == 0 || ipixelpair == ipixelpairLim - 1) {
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// todo: use write mode 2, this is slooww
setPlane(PLANE_B); *out = b;
setPlane(PLANE_R); *out = r;
setPlane(PLANE_G); *out = g;
setPlane(PLANE_I); *out = i;
out ++;
b = g = r = i = 0;
}
}
y++;
if (y == maxY) {
return y;
}
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out += (w - meta.width) >> 3;
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}
}
return y;
}
int tifLoad(FILE *f, TifImageMeta_t meta, unsigned int *planeBuf, int maxY, int yRepeat, int planes) {
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int istrip;
int irow;
int ipixelpair;
int y = 0;
unsigned long offset;
unsigned char rowData[MAX_WIDTH >> 1];
unsigned int planeStride = (meta.width >> 4) * yRepeat;
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unsigned int *bp = planeBuf;
unsigned int *gp = bp + planeStride;
unsigned int *rp = gp + planeStride;
unsigned int *ip = rp + planeStride;
unsigned int *mp = ip + planeStride;
unsigned int bv, gv, rv, iv;
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if (meta.width > MAX_WIDTH || (meta.width % 16) != 0 || planes < 4 || planes > 5) {
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return 0;
}
for (istrip = 0; istrip < meta.stripCount; istrip ++) {
fseek(f, meta.stripOffsets + (istrip << 2), SEEK_SET);
fread(&offset, 4, 1, f);
fseek(f, offset, SEEK_SET);
for (irow = 0; irow < meta.rowsPerStrip; irow ++) {
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int ipixelpairLim = meta.width >> 1;
fread(rowData, 1, ipixelpairLim, f);
bv = gv = rv = iv = 0;
for (ipixelpair = 0; ipixelpair < ipixelpairLim; ipixelpair ++) {
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unsigned char pixelpair = rowData[ipixelpair];
int bpair = (pixelpair & 0x01) | (pixelpair & 0x10) >> 3;
int gpair = (pixelpair & 0x02) >> 1 | (pixelpair & 0x20) >> 4;
int rpair = (pixelpair & 0x04) >> 2 | (pixelpair & 0x40) >> 5;
int ipair = (pixelpair & 0x08) >> 3 | (pixelpair & 0x80) >> 6;
int shift = (7 - (ipixelpair % 8)) << 1;
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bv |= bpair << shift;
gv |= gpair << shift;
rv |= rpair << shift;
iv |= ipair << shift;
if (shift == 0 || ipixelpair == ipixelpairLim - 1) {
*bp++ = bv;
*gp++ = gv;
*rp++ = rv;
*ip++ = iv;
if (planes == 5) {
iv = ~(bv & gv & rv & iv);
*mp++ = iv;
}
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bv = gv = rv = iv = 0;
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}
}
y++;
if (y == maxY) {
return y;
}
if (y % yRepeat == 0) {
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bp += planeStride * (planes - 1);
gp += planeStride * (planes - 1);
rp += planeStride * (planes - 1);
ip += planeStride * (planes - 1);
mp += planeStride * (planes - 1);
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}
}
}
return y;
}
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/*** T I L E S ***/
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// Tiles are 16x16 bitmaps, stored as arrays of words.
// Each tile has 4 or 5 planes (depending on whether it is a tile or sprite)
// which are stored adjacant to each other; ie. a 16-word array of blue,
// followed by a 16-word array of green, etc.
// Tiles in RAM are stored byte-swapped to aid in fast bit-shifting, and must
// be byte-swapped before being written to video memory.
// Because bit-shifting operations happen on little-endian words:
// 01234567 89ABCDEF << 3 => 34567XXX BCDEF012
// which is wrong. So instead we do:
// 89ABCDEF 01234567 << 3 => BCDEFXXX 3456789A byteswap => 3456789A BCDEFXXX
#define PAGE_TILES_W 21
#define PAGE_TILES_H 13
#define PAGE_TILES_COUNT (PAGE_TILES_H * PAGE_TILES_W)
#define PAGE_STRIDE (PAGE_TILES_W << 1)
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void tile_init() {
setLogicalWidth(PAGE_STRIDE >> 1);
}
void blitTile(unsigned int offsetFrom, unsigned int offsetTo) {
int y;
for (y = 0; y < 16; y ++) {
VID[offsetTo] = VID[offsetFrom ++];
VID[offsetTo + 1] = VID[offsetFrom ++];
offsetTo += PAGE_STRIDE;
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}
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}
#define D_NOTHING 0x80
#define D_BGTILE 0x81
#define isBufIndex(d) (!((d) & 0x80))
#define NUM_BUFFERS 32
#define nextBufferIndex(i) ((i + 1) % 32)
#define BUF_WSTRIDE 16
#define BUF_WSIZE (BUF_WSTRIDE * 4)
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typedef struct {
unsigned int w;
unsigned int h;
int scrollX;
int scrollY;
unsigned int pageOffset[2];
unsigned char dirty[2][PAGE_TILES_COUNT];
unsigned int tilesOffset;
unsigned int *memTiles;
unsigned char *map;
unsigned int buffer[NUM_BUFFERS][BUF_WSIZE];
unsigned int bufferOffset[NUM_BUFFERS];
unsigned char currentPage;
unsigned char nextBuffer;
unsigned char firstBuffer;
} TiledScreen_t;
TiledScreen_t screen = { 0, 0, 0, 0, { 0x0400, 0x2620 }, 0, 0, NULL, NULL,
0, 0, 0, 0, 0 };
void loadTiles(unsigned int tilesOffset, unsigned int *memTiles) {
screen.tilesOffset = tilesOffset;
screen.memTiles = memTiles;
}
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void loadMap(unsigned char *map, unsigned int w, unsigned int h) {
screen.map = map;
screen.w = w;
screen.h = h;
memset(screen.dirty, D_BGTILE, PAGE_TILES_COUNT * 2);
}
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int prepareBuffer(int pageX, int pageY) {
unsigned char *dirty = &screen.dirty[screen.currentPage][pageX + (pageY * PAGE_TILES_W)];
if (!isBufIndex(*dirty)) {
unsigned int startX = screen.scrollX >> 4;
unsigned int startY = screen.scrollY >> 4;
unsigned char tile = screen.map[startX + pageX + ((startY + pageY) * screen.w)];
unsigned char ibuffer = screen.nextBuffer;
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screen.nextBuffer = nextBufferIndex(ibuffer);
*dirty = ibuffer;
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memcpy(screen.buffer[ibuffer], &screen.memTiles[tile * BUF_WSIZE], BUF_WSIZE << 1);
screen.bufferOffset[ibuffer] = screen.pageOffset[screen.currentPage]
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+ (pageX << 1) + (pageY * PAGE_STRIDE * 16);
}
return *dirty;
}
void drawSpriteToBuf(unsigned int *sprite, int pageX, int pageY, int shift, int yStart) {
unsigned int *buf, *mask;
unsigned int maskval;
int y, h, plane;
if (pageX < 0 || pageY < 0 ||
pageX >= PAGE_TILES_W || pageY >= PAGE_TILES_H ||
shift >= 16 || shift <= -16 ||
yStart <= -16 || yStart >= 16) {
return;
}
buf = screen.buffer[prepareBuffer(pageX, pageY)];
if (yStart < 0) {
sprite = &sprite[-yStart];
h = yStart + 16;
} else {
buf = &buf[yStart];
h = 16 - yStart;
}
mask = &sprite[BUF_WSTRIDE * 4];
if (shift < 0) {
shift = -shift;
for (plane = 0; plane < 4; plane ++) {
for (y = 0; y < h; y ++) {
maskval = mask[y] << shift;
buf[y] = (buf[y] & ~maskval) | ((sprite[y] << shift) & maskval);
}
sprite += BUF_WSTRIDE;
buf += BUF_WSTRIDE;
}
} else {
for (plane = 0; plane < 4; plane ++) {
for (y = 0; y < h; y ++) {
maskval = mask[y] >> shift;
buf[y] = (buf[y] & ~maskval) | ((sprite[y] >> shift) & maskval);
}
sprite += BUF_WSTRIDE;
buf += BUF_WSTRIDE;
}
}
}
void drawSprite(unsigned int *sprite, int x, int y) {
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int pageX = (x - (screen.scrollX & 0xfff0)) >> 4;
int pageY = (y - (screen.scrollY & 0xfff0)) >> 4;
int pageOffsetX = x & 0x0f;
int pageOffsetY = y & 0x0f;
drawSpriteToBuf(sprite, pageX, pageY, pageOffsetX, pageOffsetY);
drawSpriteToBuf(sprite, pageX + 1, pageY, pageOffsetX - 16, pageOffsetY);
drawSpriteToBuf(sprite, pageX, pageY + 1, pageOffsetX, pageOffsetY - 16);
drawSpriteToBuf(sprite, pageX + 1, pageY + 1, pageOffsetX - 16, pageOffsetY - 16);
}
void scroll(int newX, int newY) {
newX = min(max(newX, 0), (screen.w << 4) - 320);
newY = min(max(newY, 0), (screen.h << 4) - 176);
if ((screen.scrollX & 0xfff0) != (newX & 0xfff0) ||
(screen.scrollY & 0xfff0) != (newY & 0xfff0)) {
int mapX, mapY;
unsigned char page;
for (page = 0; page < 2; page ++) {
int mapOffsetOld = (screen.scrollX >> 4) + ((screen.scrollY >> 4) * screen.w);
int mapOffsetNew = (newX >> 4) + ((newY >> 4) * screen.w);
unsigned char *dirty = screen.dirty[page];
for (mapY = 0; mapY < PAGE_TILES_H; mapY ++) {
for (mapX = 0; mapX < PAGE_TILES_W; mapX ++) {
if (*dirty != D_NOTHING ||
screen.map[mapOffsetOld + mapX] != screen.map[mapOffsetNew + mapX]) {
*dirty = D_BGTILE;
}
dirty ++;
}
mapOffsetNew += screen.w;
mapOffsetOld += screen.w;
}
}
}
screen.scrollX = newX;
screen.scrollY = newY;
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}
void drawScreen() {
unsigned int startX = screen.scrollX >> 4;
unsigned int startY = screen.scrollY >> 4;
unsigned int offsetX = screen.scrollX - (startX << 4);
unsigned int offsetY = screen.scrollY - (startY << 4);
unsigned int drawOffset = screen.pageOffset[screen.currentPage];
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unsigned int scrollOffset = drawOffset + (offsetX >> 3) + (offsetY * PAGE_STRIDE);
unsigned char *dirty = screen.dirty[screen.currentPage];
unsigned int x, y, di, plane, bmp;
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setAllPlanes();
setWriteMode(1);
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di = 0;
for (y = startY; y < startY + PAGE_TILES_H; y ++) {
for (x = startX; x < startX + PAGE_TILES_W; x ++) {
if (dirty[di++] == D_BGTILE) {
blitTile(
screen.tilesOffset + (screen.map[x + (y * screen.w)] << 5),
drawOffset);
}
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drawOffset += 2;
}
drawOffset += PAGE_STRIDE * 15;
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}
setWriteMode(0);
for(plane = 0; plane < 4; plane ++) {
setPlane(plane);
for (di = screen.firstBuffer; di != screen.nextBuffer; di = nextBufferIndex(di)) {
drawOffset = screen.bufferOffset[di] >> 1;
for (y = 0; y < 16; y ++) {
bmp = screen.buffer[di][y + (BUF_WSTRIDE * plane)];
WVID[drawOffset] = (bmp << 8) | (bmp >> 8);
drawOffset += PAGE_STRIDE >> 1;
}
}
}
setAllPlanes();
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setDisplayOffset(scrollOffset);
screen.currentPage ^= 1;
screen.firstBuffer = screen.nextBuffer;
for (di = 0; di < PAGE_TILES_COUNT; di ++) {
dirty[di] = isBufIndex(dirty[di]) ? D_BGTILE : D_NOTHING;
}
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}
/*** S C R A T C H ***/
#define NUM_TILES 128
#define NUM_SPRITES 64
#define OFF_TILES 0x4840
#define TILE_STRIDE 64
#define SPRITE_STRIDE 80
unsigned int tiles[NUM_TILES * TILE_STRIDE];
unsigned int sprites[NUM_SPRITES * SPRITE_STRIDE];
unsigned char map[10000];
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void fillMap() {
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unsigned int x, y, z;
z = 0;
for (y = 0; y < 100; y ++) {
for (x = 0; x < 100; x ++) {
map[x + (y * 100)] = ((x + y + z) >> 2) % 4;
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}
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}
}
void game_init() {
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FILE *f;
TifImageMeta_t meta;
setEGAMode();
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atexit(vid_cleanup);
tile_init();
fillMap();
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f = fopen("FOOTER.TIF", "rb");
meta = tifLoadMeta(f);
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tifLoadEGA(f, meta, 0, 24, 336);
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fclose(f);
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f = fopen("TILES.TIF", "rb");
meta = tifLoadMeta(f);
tifLoad(f, meta, tiles, NUM_TILES * 16, 16, 4);
tifLoadEGA(f, meta, OFF_TILES, NUM_TILES * 16, 16);
fclose(f);
f = fopen("SPRITE.TIF", "rb");
meta = tifLoadMeta(f);
tifLoad(f, meta, sprites, NUM_SPRITES * 16, 16, 5);
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fclose(f);
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setSplitScreen(351);
loadTiles(OFF_TILES, tiles);
loadMap(map, 100, 100);
scroll(0, 0);
}
int main() {
int x = 100;
int y = 100;
int z = 0;
game_init();
kbd_init();
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while (!keyPressed(K_ESC)) {
if (keyPressed(K_LEFT)) x -= 3;
if (keyPressed(K_RIGHT)) x += 3;
if (keyPressed(K_UP)) y -= 3;
if (keyPressed(K_DOWN)) y += 3;
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scroll(x - 152, y - 90);
drawSprite(&sprites[0 * SPRITE_STRIDE], 50, 50);
drawSprite(&sprites[1 * SPRITE_STRIDE], x, y);
drawScreen();
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z++;
}
return 0;
}