Add hiking trail, chuck plot, beginnings of adlib driver
This commit is contained in:
parent
d52d5b96f5
commit
12b9ac94f4
14
adlib.c
Executable file
14
adlib.c
Executable file
|
@ -0,0 +1,14 @@
|
||||||
|
#include <dos.h>
|
||||||
|
|
||||||
|
static void adlib_wait(int delay) {
|
||||||
|
int i;
|
||||||
|
for (i = 0; i < delay; i ++) inp(0x388);
|
||||||
|
}
|
||||||
|
|
||||||
|
void adlib_write(int reg, int val) {
|
||||||
|
int i;
|
||||||
|
outp(0x388, reg);
|
||||||
|
adlib_wait(6);
|
||||||
|
outp(0x389, val);
|
||||||
|
adlib_wait(35);
|
||||||
|
}
|
11
defs.jor
11
defs.jor
|
@ -5,17 +5,20 @@
|
||||||
: 2dup over over ;
|
: 2dup over over ;
|
||||||
: 3dup r> 2dup r@ >rot r< ;
|
: 3dup r> 2dup r@ >rot r< ;
|
||||||
: 4dup r> r> 2dup r@ >rot rswap r@ >rot r< r< swap ;
|
: 4dup r> r> 2dup r@ >rot rswap r@ >rot r< r< swap ;
|
||||||
|
: nip swap drop ;
|
||||||
|
|
||||||
: 2= ( a b c d -- a=c&b=d )
|
: 2= ( a b c d -- a=c&b=d )
|
||||||
r> <rot = swap r< = and ;
|
r> <rot = swap r< = and ;
|
||||||
|
|
||||||
|
: negate 0 swap - ;
|
||||||
|
: abs dup 0 < if negate then ;
|
||||||
|
|
||||||
: ~ -1 ^ ;
|
: ~ -1 ^ ;
|
||||||
: f! ( b v flag -- )
|
: f! ( b v flag -- )
|
||||||
r> dup @ ( b v val r: flag )
|
>rot r> r@ @ >rot ( val flag b r: v )
|
||||||
<rot if r< | else r< ~ & then ( v newval )
|
if | else ~ & then r< ! ;
|
||||||
swap ! ;
|
|
||||||
: f@ ( v flag -- ) swap @ & ;
|
: f@ ( v flag -- ) swap @ & ;
|
||||||
: fnot! 2dup f@ not f! ;
|
: fnot! ( v flag -- ) over @ ^ swap ! ;
|
||||||
|
|
||||||
: expile state if , else execute then ;
|
: expile state if , else execute then ;
|
||||||
|
|
||||||
|
|
BIN
entity.jim
BIN
entity.jim
Binary file not shown.
BIN
footer.jim
BIN
footer.jim
Binary file not shown.
19
game.jor
19
game.jor
|
@ -30,15 +30,19 @@ defer player
|
||||||
|
|
||||||
1 const MOVING
|
1 const MOVING
|
||||||
2 const DRIVING
|
2 const DRIVING
|
||||||
|
4 const NOCLIP
|
||||||
|
|
||||||
|
: player.driving? player.state DRIVING f@ ;
|
||||||
|
|
||||||
: {player}
|
: {player}
|
||||||
player.state DRIVING f@ if {car}
|
player.driving? if {car}
|
||||||
else player.state MOVING f@ if {pete-walk}
|
else player.state MOVING f@ if {pete-walk}
|
||||||
else {pete-stand} then then ;
|
else {pete-stand} then then ;
|
||||||
|
|
||||||
: player.driving? player.state DRIVING f@ ;
|
|
||||||
: player.canmove? ( x y -- )
|
: player.canmove? ( x y -- )
|
||||||
player.driving? if DRIVABLE else WALKABLE then mapflag? ;
|
player.state NOCLIP f@ not if
|
||||||
|
player.driving? if DRIVABLE else WALKABLE then mapflag?
|
||||||
|
else drop drop 1 then ;
|
||||||
|
|
||||||
12 9 N ' {player} defentity player
|
12 9 N ' {player} defentity player
|
||||||
|
|
||||||
|
@ -111,6 +115,10 @@ player :tick
|
||||||
: hello-world
|
: hello-world
|
||||||
player.state DRIVING fnot! ;
|
player.state DRIVING fnot! ;
|
||||||
|
|
||||||
|
: reset-level
|
||||||
|
:| player yield 0 |; ' entities redefine
|
||||||
|
:| drop drop 0 |; ' player-touch redefine ;
|
||||||
|
|
||||||
: mode-move
|
: mode-move
|
||||||
entities each EVTICK entity>do more
|
entities each EVTICK entity>do more
|
||||||
tick-mapedit
|
tick-mapedit
|
||||||
|
@ -120,6 +128,7 @@ player :tick
|
||||||
tick-debounce
|
tick-debounce
|
||||||
q-level @ dup if
|
q-level @ dup if
|
||||||
0 q-level !
|
0 q-level !
|
||||||
|
reset-level
|
||||||
loadlevel
|
loadlevel
|
||||||
q-player.x @ q-player.y @ tile>world player entity.pos!
|
q-player.x @ q-player.y @ tile>world player entity.pos!
|
||||||
else drop then ;
|
else drop then ;
|
||||||
|
@ -142,10 +151,6 @@ player :tick
|
||||||
draw-screen
|
draw-screen
|
||||||
draw-footer ;
|
draw-footer ;
|
||||||
|
|
||||||
: reset-level
|
|
||||||
:| player yield 0 |; ' entities redefine
|
|
||||||
:| drop drop 0 |; ' player-touch redefine ;
|
|
||||||
|
|
||||||
:noname
|
:noname
|
||||||
reset-level
|
reset-level
|
||||||
MODE-MOVE @ ' tick redefine
|
MODE-MOVE @ ' tick redefine
|
||||||
|
|
|
@ -18,12 +18,14 @@ s" timer.jor" loadfile
|
||||||
s" footer.jor" loadfile
|
s" footer.jor" loadfile
|
||||||
s" map.jor" loadfile
|
s" map.jor" loadfile
|
||||||
s" game.jor" loadfile
|
s" game.jor" loadfile
|
||||||
|
s" state.jor" loadfile
|
||||||
; execute
|
; execute
|
||||||
|
|
||||||
intern pete.jor
|
intern pete.jor
|
||||||
intern petehous.jor
|
intern petehous.jor
|
||||||
intern road.jor
|
intern road.jor
|
||||||
intern jeanne.jor
|
intern jeanne.jor
|
||||||
|
intern trail1.jor
|
||||||
|
|
||||||
:noname loadfile ; checkpoint _loadlevel
|
:noname loadfile ; checkpoint _loadlevel
|
||||||
' _loadlevel ' loadlevel redefine
|
' _loadlevel ' loadlevel redefine
|
||||||
|
|
BIN
jeanne.jim
BIN
jeanne.jim
Binary file not shown.
|
@ -13,10 +13,9 @@ car :touch
|
||||||
;entity
|
;entity
|
||||||
|
|
||||||
:noname
|
:noname
|
||||||
reset-level
|
|
||||||
0 player.state DRIVING f!
|
0 player.state DRIVING f!
|
||||||
:| player yield
|
:| player yield
|
||||||
e_chuck yield
|
chuck.state @ CHUCK-HOME = if e_chuck yield then
|
||||||
player.driving? not if car yield then
|
player.driving? not if car yield then
|
||||||
0 |; ' entities redefine
|
0 |; ' entities redefine
|
||||||
|
|
||||||
|
|
3
jorth.c
3
jorth.c
|
@ -525,7 +525,10 @@ void f_lit_() {
|
||||||
|
|
||||||
void f_number() { // str -- (num 1 | str 0)
|
void f_number() { // str -- (num 1 | str 0)
|
||||||
int num = 0, result;
|
int num = 0, result;
|
||||||
|
result = sscanf(TOP().s, "0x%x", &num);
|
||||||
|
if (result != 1) {
|
||||||
result = sscanf(TOP().s, "%d", &num);
|
result = sscanf(TOP().s, "%d", &num);
|
||||||
|
}
|
||||||
if (result == 1) {
|
if (result == 1) {
|
||||||
TOP().i = num;
|
TOP().i = num;
|
||||||
PUSHI(result == 1);
|
PUSHI(result == 1);
|
||||||
|
|
19
map.jor
19
map.jor
|
@ -66,6 +66,25 @@ here tileflags - 1 - const MAXTILE
|
||||||
for 2dup i copy-mapseg next
|
for 2dup i copy-mapseg next
|
||||||
drop swap mapsize! ;
|
drop swap mapsize! ;
|
||||||
|
|
||||||
|
: mapw mapsize drop ;
|
||||||
|
: maph mapsize nip ;
|
||||||
|
|
||||||
|
: offset-map ( p d -- p ) dup 0 < if drop else + then ;
|
||||||
|
|
||||||
|
: shift-map ( dx dy -- )
|
||||||
|
maph over abs - r> ( dx dy r: h )
|
||||||
|
swap mapw over abs - >rot ( w dy dx r: h )
|
||||||
|
2dup map swap offset-map
|
||||||
|
swap mapw * offset-map >rot ( w end dy dx r: h )
|
||||||
|
map swap negate offset-map
|
||||||
|
swap mapw * negate offset-map ( w end start r: h )
|
||||||
|
2dup > if r@ mapw * + swap r@ mapw * + swap then
|
||||||
|
r< 0 for
|
||||||
|
3dup <rot memmove
|
||||||
|
2dup < if mapw + swap mapw + swap
|
||||||
|
else mapw - swap mapw - swap then
|
||||||
|
next drop drop drop invalidate-map ;
|
||||||
|
|
||||||
: save-map ( filename -- )
|
: save-map ( filename -- )
|
||||||
fdeactivate swap overwrite
|
fdeactivate swap overwrite
|
||||||
mapsize swap fput fput
|
mapsize swap fput fput
|
||||||
|
|
BIN
petehous.jim
BIN
petehous.jim
Binary file not shown.
1
repl.jor
1
repl.jor
|
@ -3,3 +3,4 @@
|
||||||
begin receive loadstring s" ok" type cr again ;
|
begin receive loadstring s" ok" type cr again ;
|
||||||
task const REPL
|
task const REPL
|
||||||
REPL start-repl
|
REPL start-repl
|
||||||
|
|
||||||
|
|
3
road.jor
3
road.jor
|
@ -3,7 +3,6 @@
|
||||||
24 4 N ' {horse} defentity chuck
|
24 4 N ' {horse} defentity chuck
|
||||||
|
|
||||||
:noname
|
:noname
|
||||||
reset-level
|
|
||||||
1 player.state DRIVING f!
|
1 player.state DRIVING f!
|
||||||
:| player yield chuck yield 0 |; ' entities redefine
|
:| player yield chuck yield 0 |; ' entities redefine
|
||||||
:|
|
:|
|
||||||
|
@ -12,7 +11,7 @@ touch-begin E leaving? dup
|
||||||
touch-next 5 9 2= dup
|
touch-next 5 9 2= dup
|
||||||
if player move-entity 13 12 pete.jor queue-level then
|
if player move-entity 13 12 pete.jor queue-level then
|
||||||
touch-next 13 6 2= dup
|
touch-next 13 6 2= dup
|
||||||
if pete say" Old hiking trail." then
|
if player move-entity 38 71 trail1.jor queue-level then
|
||||||
touch-next 24 6 2= dup
|
touch-next 24 6 2= dup
|
||||||
if player move-entity 13 22 jeanne.jor queue-level then
|
if player move-entity 13 22 jeanne.jor queue-level then
|
||||||
touch-next 39 33 2= dup
|
touch-next 39 33 2= dup
|
||||||
|
|
4
state.jor
Executable file
4
state.jor
Executable file
|
@ -0,0 +1,4 @@
|
||||||
|
0 const CHUCK-LOST
|
||||||
|
1 const CHUCK-FOLLOW
|
||||||
|
2 const CHUCK-HOME
|
||||||
|
var chuck.state
|
11
testbed.c
11
testbed.c
|
@ -11,6 +11,7 @@
|
||||||
#include "timer.h"
|
#include "timer.h"
|
||||||
#include "jorth.h"
|
#include "jorth.h"
|
||||||
#include "egamap.h"
|
#include "egamap.h"
|
||||||
|
#include "adlib.h"
|
||||||
|
|
||||||
/*** T E X T ***/
|
/*** T E X T ***/
|
||||||
char far *font = NULL;
|
char far *font = NULL;
|
||||||
|
@ -193,6 +194,11 @@ void f_drawportrait() {
|
||||||
DROP(1);
|
DROP(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void f_adlib() {
|
||||||
|
adlib_write(ST1().u, TOP().u);
|
||||||
|
DROP(2);
|
||||||
|
}
|
||||||
|
|
||||||
void game_f_init() {
|
void game_f_init() {
|
||||||
f_init();
|
f_init();
|
||||||
CDEF("seremit", f_seremit);
|
CDEF("seremit", f_seremit);
|
||||||
|
@ -217,7 +223,7 @@ void game_f_init() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void f_poll() {
|
void f_poll() {
|
||||||
static char line[256] = { 0 };
|
static char line[128] = { 0 };
|
||||||
|
|
||||||
int i = strlen(line);
|
int i = strlen(line);
|
||||||
int value;
|
int value;
|
||||||
|
@ -248,10 +254,11 @@ static void f_quit() {
|
||||||
DONE = 1;
|
DONE = 1;
|
||||||
}
|
}
|
||||||
void do_repl() {
|
void do_repl() {
|
||||||
char buf[256];
|
char buf[128];
|
||||||
|
|
||||||
f_init();
|
f_init();
|
||||||
CDEF("quit", f_quit);
|
CDEF("quit", f_quit);
|
||||||
|
CDEF("adlib", f_adlib);
|
||||||
|
|
||||||
f_loadfile("repl.jor");
|
f_loadfile("repl.jor");
|
||||||
f_taskloop();
|
f_taskloop();
|
||||||
|
|
BIN
trail1.jim
Executable file
BIN
trail1.jim
Executable file
Binary file not shown.
42
trail1.jor
Executable file
42
trail1.jor
Executable file
|
@ -0,0 +1,42 @@
|
||||||
|
( T R A I L 1 )
|
||||||
|
|
||||||
|
38 60 E ' {horse} defentity e_chuck
|
||||||
|
39 71 N ' {car} defentity car
|
||||||
|
|
||||||
|
car :touch
|
||||||
|
player move-entity 1 player.state DRIVING f!
|
||||||
|
;entity
|
||||||
|
|
||||||
|
:noname
|
||||||
|
0 player.state DRIVING f!
|
||||||
|
|
||||||
|
:| player yield
|
||||||
|
chuck.state @ CHUCK-LOST = if e_chuck yield then
|
||||||
|
player.driving? not if car yield then
|
||||||
|
0 |; ' entities redefine
|
||||||
|
|
||||||
|
:|
|
||||||
|
touch-begin S leaving? dup
|
||||||
|
if player.driving? not
|
||||||
|
if pete say" I'm not walking."
|
||||||
|
else player move-entity 13 7 road.jor queue-level
|
||||||
|
then
|
||||||
|
then
|
||||||
|
chuck.state @ CHUCK-LOST = if
|
||||||
|
touch-next 37 60 2= dup
|
||||||
|
if
|
||||||
|
pete say" Oh for the love of..."
|
||||||
|
say" Chuck! How on Earth did you\end up over there!?"
|
||||||
|
W e_chuck entity.dir !
|
||||||
|
chuck say" * n e i g h *\(Help me Pete, I'm lost!)"
|
||||||
|
then
|
||||||
|
then
|
||||||
|
touch-next 3 56 2= dup
|
||||||
|
if
|
||||||
|
pete say" This is where I buried it."
|
||||||
|
say" All those years ago."
|
||||||
|
then
|
||||||
|
touch-last |; ' player-touch redefine
|
||||||
|
|
||||||
|
s" trail1.map" load-map
|
||||||
|
; ' onload redefine
|
BIN
trail1.map
Executable file
BIN
trail1.map
Executable file
Binary file not shown.
Loading…
Reference in a new issue