Flesh out the town
This commit is contained in:
parent
bddfcec05a
commit
41fefa5885
2
map.jor
2
map.jor
|
@ -30,6 +30,8 @@ array tileflags
|
||||||
( countertop ) 0 b,
|
( countertop ) 0 b,
|
||||||
( sink ) 0 b,
|
( sink ) 0 b,
|
||||||
( house ) 0 b,
|
( house ) 0 b,
|
||||||
|
( fence ) 0 b,
|
||||||
|
( storefront ) 0 b,
|
||||||
|
|
||||||
here tileflags - 1 - const MAXTILE
|
here tileflags - 1 - const MAXTILE
|
||||||
|
|
||||||
|
|
20
pete.jor
20
pete.jor
|
@ -3,8 +3,8 @@
|
||||||
13 8 N ' {car} defentity car
|
13 8 N ' {car} defentity car
|
||||||
|
|
||||||
car :touch
|
car :touch
|
||||||
|
player move-entity
|
||||||
1 player.state DRIVING f!
|
1 player.state DRIVING f!
|
||||||
car entity>pos player entity.pos!
|
|
||||||
;entity
|
;entity
|
||||||
|
|
||||||
:noname
|
:noname
|
||||||
|
@ -12,18 +12,26 @@ car :touch
|
||||||
player.driving? not if car yield then
|
player.driving? not if car yield then
|
||||||
0 |; ' entities redefine
|
0 |; ' entities redefine
|
||||||
|
|
||||||
:| touch-begin S leaving? dup
|
:|
|
||||||
|
touch-begin S leaving? dup
|
||||||
if player.driving? not
|
if player.driving? not
|
||||||
if pete say" It's too far to walk to town."
|
if pete say" It's too far to walk to town."
|
||||||
else 5 10 road.jor queue-level
|
else player move-entity 5 10 road.jor queue-level
|
||||||
then
|
then
|
||||||
then
|
then
|
||||||
touch-next 13 8 2= player.driving? and dup
|
touch-next 13 8 2= player.driving? and dup
|
||||||
if 0 player.state DRIVING f!
|
if player move-entity
|
||||||
12 8 tile>world player entity.pos!
|
0 player.state DRIVING f!
|
||||||
|
W player entity.dir !
|
||||||
|
player move-entity
|
||||||
then
|
then
|
||||||
touch-next 12 7 2= player.driving? not and dup
|
touch-next 12 7 2= player.driving? not and dup
|
||||||
if 16 9 petehous.jor queue-level then
|
if player move-entity 16 9 petehous.jor queue-level then
|
||||||
|
touch-next 30 7 2= dup
|
||||||
|
if pete say" It's... kinda swampy.\I don't wanna get wet if I\don't have to." then
|
||||||
|
touch-next 30 9 2= dup
|
||||||
|
if pete say" Feels spooky over here,\somehow." then
|
||||||
touch-last |; ' player-touch redefine
|
touch-last |; ' player-touch redefine
|
||||||
|
|
||||||
s" pete.map" load-map
|
s" pete.map" load-map
|
||||||
; ' onload redefine
|
; ' onload redefine
|
||||||
|
|
BIN
petehous.jim
BIN
petehous.jim
Binary file not shown.
|
@ -4,7 +4,7 @@
|
||||||
reset-level
|
reset-level
|
||||||
:|
|
:|
|
||||||
touch-begin 16 10 2= dup if
|
touch-begin 16 10 2= dup if
|
||||||
12 8 pete.jor queue-level
|
player move-entity 12 8 pete.jor queue-level
|
||||||
then touch-next 9 4 2= dup if
|
then touch-next 9 4 2= dup if
|
||||||
pete say" The closet is a disaster.\I don't want to deal with that\right now."
|
pete say" The closet is a disaster.\I don't want to deal with that\right now."
|
||||||
then touch-next 11 4 2= dup if
|
then touch-next 11 4 2= dup if
|
||||||
|
|
10
road.jor
10
road.jor
|
@ -8,11 +8,19 @@
|
||||||
touch-begin E leaving? dup
|
touch-begin E leaving? dup
|
||||||
if pete say" It's 100 miles to the next town." then
|
if pete say" It's 100 miles to the next town." then
|
||||||
touch-next 5 9 2= dup
|
touch-next 5 9 2= dup
|
||||||
if 13 12 pete.jor queue-level then
|
if player move-entity 13 12 pete.jor queue-level then
|
||||||
touch-next 13 6 2= dup
|
touch-next 13 6 2= dup
|
||||||
if pete say" Old hiking trail." then
|
if pete say" Old hiking trail." then
|
||||||
touch-next 24 6 2= dup
|
touch-next 24 6 2= dup
|
||||||
if mary say" Welcome to my place, Pete!" then
|
if mary say" Welcome to my place, Pete!" then
|
||||||
|
touch-next 39 33 2= dup
|
||||||
|
if pete say" School's out for the day,\looks like." then
|
||||||
|
touch-next 32 36 2= dup
|
||||||
|
if mary say" General store and post office." then
|
||||||
|
touch-next 35 39 2= dup
|
||||||
|
if pete say" Community center." then
|
||||||
|
touch-next tile b@ 17 = dup
|
||||||
|
if pete say" I'm not one to drop in\unannounced." then
|
||||||
touch-last |; ' player-touch redefine
|
touch-last |; ' player-touch redefine
|
||||||
s" road.map" load-map
|
s" road.map" load-map
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue