unify begin/search and each/more by changing iteration protocol

This commit is contained in:
Jeremy Penner 2019-04-30 19:32:20 -04:00
parent e96942da52
commit 465f8c60b8
8 changed files with 19 additions and 32 deletions

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@ -47,28 +47,17 @@
[ ' repeat , ] ' drop , ' rdrop , ; immediate [ ' repeat , ] ' drop , ' rdrop , ; immediate
: yield rswap ; : yield rswap ;
: each [ ' begin , ] ' dup , [ ' while , ] ; immediate : done rdrop 0 r> rswap ;
: more ' yield , [ ' repeat , ] ' drop , ] ; immediate : ;done ' done , ] ; immediate
: dobreak yield 0 ; : each [ ' begin , ] ' r@ , [ ' while , ] ; immediate
: break ' rdrop , ' dobreak , ; immediate : more ' yield , [ ' repeat , ] ' rdrop , ; immediate
: break rswap rdrop :| yield done |; execute rswap ;
: links begin yield @ dup not until ; : links begin yield @ dup not until drop ;done
: files findfile begin dup while yield nextfile repeat ; : files findfile begin dup while yield nextfile repeat drop ;done
: .files files each type s" " type more ; : .files files each type s" " type more ;
( usage:
: search-xy { x y -- b r: coroutine } begin 2dup search >rot drop drop ;
: test-xy { x y -- b }
search-xy 1 2 2= yield 3 4 2= yield drop drop 999 yield ;
test-xy will return 1 if x y is 1 2 or 3 4, otherwise it returns 999.
Note that it must always end with a yield, as search has no way to tell
the difference between an early termination and a final non-zero result.
)
: search
' yield , ' dup , ' not , [ ' while , ] ' drop , [ ' repeat , ]
' rdrop , ; immediate
: min ( x y -- x|y ) 2dup > if swap then drop ; : min ( x y -- x|y ) 2dup > if swap then drop ;
: max ( x y -- x|y ) 2dup < if swap then drop ; : max ( x y -- x|y ) 2dup < if swap then drop ;

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@ -74,11 +74,9 @@ defer player
defer player-touch ( x y -- b ) defer player-touch ( x y -- b )
: touch-begin begin 2dup search >rot drop drop 1 - ; : touch-begin each 2dup more >rot drop drop ;
: touched? if 2 else 1 then ; : touch-next dup if rdrop done then drop rswap ;
: touched-more? if 2 else 0 then ; : touch-last ' done , ; immediate
: touch-next ' touched-more? , ' yield , ; immediate
: touch-last ' touched? , ' yield , ; immediate
: ;touch [ ' touch-last , ' [ , ] ; immediate : ;touch [ ' touch-last , ' [ , ] ; immediate
: check-player-touch ( x y -- b ) : check-player-touch ( x y -- b )
@ -113,7 +111,7 @@ player :tick
( S T U F F ) ( S T U F F )
: reset-level : reset-level
:| player yield 0 |; ' entities redefine :| player yield done |; ' entities redefine
:| drop drop 0 |; ' player-touch redefine ; :| drop drop 0 |; ' player-touch redefine ;
: mode-move : mode-move

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@ -17,7 +17,7 @@ car :touch
:| player yield :| player yield
chuck.state @ CHUCK-HOME = if e_chuck yield then chuck.state @ CHUCK-HOME = if e_chuck yield then
player.driving? not if car yield then player.driving? not if car yield then
0 |; ' entities redefine done |; ' entities redefine
:| :|
touch-begin S leaving? dup touch-begin S leaving? dup

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@ -10,7 +10,7 @@ car :touch
:noname :noname
:| player yield :| player yield
player.driving? not if car yield then player.driving? not if car yield then
0 |; ' entities redefine done |; ' entities redefine
:| :|
touch-begin S leaving? dup touch-begin S leaving? dup

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@ -11,7 +11,7 @@ bed :touch pete say" I'm not tired yet." ;entity
:noname :noname
reset-level reset-level
:| player yield table yield chair yield bed yield 0 |; ' entities redefine :| player yield table yield chair yield bed yield done |; ' entities redefine
:| :|
touch-begin 16 10 2= dup if touch-begin 16 10 2= dup if
player move-entity 12 8 pete.jor queue-level player move-entity 12 8 pete.jor queue-level

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@ -6,7 +6,7 @@
1 player.state DRIVING f! 1 player.state DRIVING f!
:| player yield :| player yield
chuck.state @ CHUCK-HOME = if chuck yield then chuck.state @ CHUCK-HOME = if chuck yield then
0 |; ' entities redefine done |; ' entities redefine
:| :|
touch-begin E leaving? dup touch-begin E leaving? dup
if pete say" It's 100 miles to the next town." then if pete say" It's 100 miles to the next town." then

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@ -68,16 +68,16 @@ defer write
' noop ' noop
:noname 12 11 tile>world player entity.pos! :noname 12 11 tile>world player entity.pos!
s" pete.jor" loadfile ; s" pete.jor" loadfile ;
:noname :| player yield 0 |; ' entities redefine :noname :| player yield done |; ' entities redefine
0 player.state DRIVING f! 0 player.state DRIVING f!
1 showmouse ! MODE-MOVE @ ' tick redefine 1 showmouse ! MODE-MOVE @ ' tick redefine
12 11 tile>world player entity.pos! 12 11 tile>world player entity.pos!
loadportraits ; loadportraits ;
:noname s" hide-footer" REPL send ; :noname s" hide-footer" REPL send ;
:noname s" show-footer" REPL send ; :noname s" show-footer" REPL send ;
:noname :| player yield 0 |; ' entities redefine :noname :| player yield done |; ' entities redefine
1 player.state DRIVING f! E player entity.dir ! ; 1 player.state DRIVING f! E player entity.dir ! ;
:noname :| 0 |; ' entities redefine 0 showmouse ! ; :noname :| done |; ' entities redefine 0 showmouse ! ;
array demostates , , , , , , , array demostates , , , , , , ,
var demostate var demostate

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@ -13,7 +13,7 @@ car :touch
:| player yield :| player yield
chuck.state @ CHUCK-SEARCH = if e_chuck yield then chuck.state @ CHUCK-SEARCH = if e_chuck yield then
player.driving? not if car yield then player.driving? not if car yield then
0 |; ' entities redefine done |; ' entities redefine
:| :|
touch-begin S leaving? dup touch-begin S leaving? dup