add user choice of dialogue selection
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@ -58,3 +58,5 @@ array frames
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14 defsingle {chair}
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15 defsingle {pete-bed}
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16 defsingle {horse}
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17 defsingle {mary}
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18 defsingle {phone}
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46
footer.jor
46
footer.jor
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@ -25,13 +25,16 @@ var text-color
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WHITE text-color !
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: textxy ( s x y ) <rot text-color @ text ;
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: portraity 1 swap textxy ;
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: statusy 7 swap textxy ;
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: statusy 6 swap textxy ;
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var textx
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var texty
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2 const textspeed
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var textleft
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: textleftsay 6 textleft ! ;
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: textleftchoice 8 textleft ! ;
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: nltext 6 textx ! 10 texty +! ;
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: nltext textleft @ textx ! 10 texty +! ;
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: inctextx
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textx @ 1 + dup 38 <= if textx !
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else drop nltext inctextx then ;
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@ -55,9 +58,9 @@ var texttimer
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: clear
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text-color @
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WHITE text-color !
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s" " dup dup 10 statusy 20 statusy 30 statusy
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s" " dup dup 10 statusy 20 statusy 30 statusy
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text-color !
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6 textx !
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textleft @ textx !
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10 texty ! ;
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: show-footer 48 10 footer-y move-to ;
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@ -65,9 +68,41 @@ var texttimer
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: footer-wait show-footer ^ENTER wait-key ;
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: say ( s -- ) clear show-footer slowtext footer-wait ;
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: say ( s -- ) textleftsay clear show-footer slowtext footer-wait ;
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: say" [ ' s" , ] ' say expile ; immediate
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defer choosegen
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var ichoose
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var cchoose
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: countchoosegen ( -- )
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0 choosegen each drop drop 1 + more cchoose ! ;
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: getchoice ( -- s cp )
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0 choosegen
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each <rot dup ichoose @ < if 1 + >rot drop drop else drop break then more ;
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: canchooseleft ichoose @ 0 > ;
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: canchooseright ichoose @ cchoose @ 1 - < ;
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: displaychoice
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clear
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canchooseleft if s" <" 6 20 textxy then
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canchooseright if s" >" 38 20 textxy then
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getchoice drop slowtext ;
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: navchoice ( -- done )
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0 begin suspend
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^LEFT key-pressed canchooseleft and if drop 1 -1 ichoose +! then
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^RIGHT key-pressed canchooseright and if drop 1 1 ichoose +! then
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^ENTER key-pressed if drop 2 then
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dup until 1 - ;
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: choose ( gen -- )
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' choosegen redefine countchoosegen 0 ichoose !
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textleftchoice clear show-footer
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begin displaychoice navchoice until
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getchoice swap drop execute ;
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: character ( iportrait color ) create , ,
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does> dup @ text-color ! cell + @ draw-portrait ;
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@ -75,6 +110,7 @@ var texttimer
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1 MAGENTA character mary
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2 BROWN character chuck
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3 YELLOW character jeanne
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4 LGRAY character phone
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: noone WHITE text-color ! s" " dup dup dup
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8 portraity 16 portraity 24 portraity 32 portraity ;
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@ -3,15 +3,20 @@
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16 5 N ' {pete-table} defentity table
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15 5 N ' {chair} defentity chair
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7 6 N ' {pete-bed} defentity bed
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10 9 N ' {phone} defentity e_phone
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table :touch pete say" Yesterday's breakfast is still\on the table."
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say" Maybe the day before's too." ;entity
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chair :touch pete say" I've had my morning coffee\already." ;entity
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bed :touch pete say" I'm not tired yet." ;entity
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e_phone :touch phone
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:| s" [don't pick up]" :| pete say" Hmm... no answer." |; yield
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s" Hey Pete, what's up?" :| pete say" Not much, old friend!" |; yield
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done |; choose ;entity
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:noname
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reset-level
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:| table yield chair yield bed yield done |; ' entities redefine
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:| table yield chair yield bed yield e_phone yield done |; ' entities redefine
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:|
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touch-begin 16 10 2= dup if
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player move-entity 12 8 pete.jor queue-level
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BIN
portrait.tif
BIN
portrait.tif
Binary file not shown.
BIN
sprite.tif
BIN
sprite.tif
Binary file not shown.
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