Serial read support, add embedded Forp repl over serial port to game
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9821025def
commit
ca25a4578e
8
defs.frp
8
defs.frp
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@ -69,11 +69,3 @@ key const sp
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begin dup @ not while suspend repeat ( wait for mail )
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dup @ 0 rot ! ;
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: start-repl activate
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stdout
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' log-emit task-echo !
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begin receive loadstring again ;
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task const REPL
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REPL start-repl
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7
game.frp
Executable file
7
game.frp
Executable file
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@ -0,0 +1,7 @@
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: start-repl activate
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' seremit task-emit !
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' log-emit task-echo !
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begin receive loadstring again ;
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task const REPL
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REPL start-repl
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57
serial.c
57
serial.c
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@ -1,3 +1,4 @@
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#include <stdio.h>
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#include <dos.h>
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#include "serial.h"
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@ -6,18 +7,72 @@ int comport = 0;
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#define SER_LATCH_LO 0
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#define SER_LATCH_HI 1
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#define SER_TX 0
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#define SER_RX 0
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#define SER_IER 1
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#define SER_LCR 3
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#define SER_MCR 4
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#define SER_LSR 5
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#define PIC1 0x20
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#define OCW1 0x21
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#define PIC_EOI 0x20
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// COM1 - IRQ4, COM2 - IRQ3, COM3 - IRQ4, COM4 - IRQ3
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#define SER_IRQ(port) (4 - (port % 2))
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#define SER_VECTOR(irq) (0x08 + (irq))
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static char readbuf[SER_READ_BUFFER_SIZE];
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static int ireadbufStart = 0;
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static volatile int ireadbufLim = 0;
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static int irq = 0;
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static void interrupt (*oldSerISR)() = NULL;
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static void interrupt ser_isr() {
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while (inp(comport + SER_LSR) & 0x01) {
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readbuf[ireadbufLim] = inp(comport + SER_RX);
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ireadbufLim = (ireadbufLim + 1) % SER_READ_BUFFER_SIZE;
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}
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outp(PIC1, PIC_EOI);
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}
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static void ser_cleanup() {
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if (irq) {
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int ocw = inp(OCW1) | (1 << irq);
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outp(OCW1, ocw);
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setvect(SER_VECTOR(irq), oldSerISR);
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irq = 0;
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}
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}
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void ser_init(int port, int baudrate, int protocol) {
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int far *comport_addr = MK_FP(0x0040, 0x0000);
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int lcr;
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int lcr, ocw;
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comport = comport_addr[port];
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irq = SER_IRQ(port);
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outp(comport + SER_LCR, 0x80);
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outp(comport + SER_LATCH_HI, baudrate >> 8);
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outp(comport + SER_LATCH_LO, baudrate & 0xff);
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outp(comport + SER_LCR, protocol);
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outp(comport + SER_MCR, 0x0b);
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oldSerISR = getvect(SER_VECTOR(irq));
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setvect(SER_VECTOR(irq), ser_isr);
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ocw = inp(OCW1) & ~(1 << irq);
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outp(OCW1, ocw);
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outp(comport + SER_IER, 0x01);
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atexit(ser_cleanup);
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}
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int ser_poll() {
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int result = SER_NODATA;
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if (ireadbufStart != ireadbufLim) {
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result = readbuf[ireadbufStart];
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ireadbufStart = (ireadbufStart + 1) % SER_READ_BUFFER_SIZE;
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}
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return result;
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}
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void ser_write_byte(char byte) {
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4
serial.h
4
serial.h
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@ -19,6 +19,10 @@
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#define BAUD_57600 0x0002
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#define BAUD_115200 0x0001
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#define SER_READ_BUFFER_SIZE 0x200
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#define SER_NODATA -1
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void ser_init(int port, int baudrate, int protocol);
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int ser_poll();
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void ser_write_byte(char byte);
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void ser_write(char *str);
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72
testbed.c
72
testbed.c
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@ -148,17 +148,83 @@ void overworldThink() {
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scroll(game.player.x - 152, game.player.y - 92);
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}
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int main() {
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int main3() {
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f_init();
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f_repl();
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return 0;
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}
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int main2() {
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void f_seremit() {
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ser_write_byte(TOP().i);
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if (TOP().i == '\n') {
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ser_write_byte('\r');
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}
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DROP(1);
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}
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void f_keyWasPressed() {
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TOP().i = keyWasPressed(TOP().i);
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}
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void f_keyIsDown() {
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TOP().i = keyIsDown(TOP().i);
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}
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void f_drawSprite() { // ( x y sprite -- )
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drawSprite(&sprites[TOP().i * SPRITE_STRIDE], ST2().i, ST1().i);
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DROP(3);
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}
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void f_scroll() { // ( x y -- )
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scroll(ST1().i, TOP().i);
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}
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void game_f_init() {
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f_init();
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CDEF("seremit", f_seremit);
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CDEF("key-pressed", f_keyWasPressed);
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CDEF("key-down", f_keyIsDown);
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CDEF("sprite", f_drawSprite);
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CDEF("scroll", f_scroll);
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CDEF("draw", drawScreen);
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f_loadfile("game.frp");
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}
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void f_poll() {
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static char line[256] = { 0 };
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int i = strlen(line);
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int value;
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for (value = ser_poll(); value != SER_NODATA; value = ser_poll()) {
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if (value == '\b' || value == 127) {
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i --;
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} else {
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line[i] = value;
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i ++;
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}
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line[i] = '\0';
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ser_write_byte(value); // echo
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if (value == '\r') {
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line[i - 1] = '\n';
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ser_write_byte('\n');
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PUSHS(line);
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f_runstring("REPL send");
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f_taskloop();
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i = 0;
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line[i] = '\0';
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}
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}
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}
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int main() {
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game_init();
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game_f_init();
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ser_init(SER_COM2, BAUD_19200, SER_8N1);
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ser_write("JORTS QUEST DEBUG OUTPUT\r\n");
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while (!keyIsDown(K_ESC)) {
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kbd_debounce();
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f_poll();
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if (game.state == STATE_MAP) {
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overworldThink();
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} else if (game.state == STATE_DIALOG) {
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