store exe timestamp in JIM files; small game cleanups
This commit is contained in:
parent
640471a59e
commit
d23e8c1172
5
boot.jor
5
boot.jor
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@ -60,11 +60,14 @@ defer onload
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: postload ' onload definition ' noop ' onload redefine execute ;
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: loadimage ( -- [0 | onload] )
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imagemagic fget = if
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fget fget fget fget fget ( onload tasks latest size start )
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here != if tell + seek drop drop drop 0 else
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dup here fread here + here! latest! tasks! then ;
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dup here fread here + here! latest! tasks! then
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else 0 then ;
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: saveimage ( herestart -- )
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imagemagic fput
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' onload definition here drop fput
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tasks fput
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latest fput
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8
jopl.c
8
jopl.c
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@ -53,13 +53,13 @@ void f_keydown() {
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TOP().i = keyIsDown(TOP().i);
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}
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void do_repl() {
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void do_repl(char *exe) {
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char buf[128];
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adlib_init();
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timer_init(TIMER_18HZ);
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f_init();
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f_init(exe);
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CDEF("quit", f_quit);
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CDEF("adlib!", f_adlib_write);
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@ -84,7 +84,7 @@ void do_repl() {
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}
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}
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int main() {
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do_repl();
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int main(int argc, char *argv[]) {
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do_repl(argv[0]);
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return 0;
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}
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6
jopl.jor
6
jopl.jor
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@ -99,6 +99,7 @@ var octave
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: %V voice ! ;
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: mknote create b, does> ub@ oct+ notestate @ if b, else noteon rest then ;
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: %loop 0xfe b, , ;
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: mod % ;
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: % notestate @ if 0xf0 b, else rest then ;
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: %% 0 for % next ;
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: %- notestate @ if 0xfd b, else noteoff then ;
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@ -134,11 +135,14 @@ array tracks 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
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: ;track %loop 0 notestate ! ;
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: shush 0 voice @ track ! %- ;
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var tempo 1 tempo !
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: player
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1 songticks +!
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songticks @ tempo @ mod 0 = if
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voice @
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0 10 for i voice ! i track-tick next
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voice ! ;
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voice !
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then ;
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var t2
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: startt2
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46
jorth.c
46
jorth.c
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@ -2,6 +2,7 @@
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#include <stdio.h>
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#include <sys/stat.h>
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#include <dos.h>
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#include "jorth.h"
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#include "serial.h"
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@ -164,6 +165,26 @@ void f_bset() {
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DROP(1);
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}
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void f_farset() {
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*((cell far *)MK_FP(TOP().u, ST1().u)) = ST2();
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DROP(3);
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}
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void f_farget() {
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ST1() = *((cell far *)MK_FP(TOP().u, ST1().u));
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DROP(1);
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}
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void f_farbset() {
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*((char far *)MK_FP(TOP().u, ST1().u)) = ST2().i;
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DROP(3);
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}
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void f_farbget() {
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ST1().i = *((char far *)MK_FP(TOP().u, ST1().u));
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DROP(1);
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}
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void f_addset() {
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TOP().p->i += ST1().i;
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DROP(2);
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@ -841,10 +862,25 @@ void f_image_up_to_date() {
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TOP().i = uptodate;
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}
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static int imagemagic = -1;
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static void f_calc_imagemagic(char *exefilename) {
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struct stat exe;
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if (stat(exefilename, &exe) == 0) {
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imagemagic = exe.st_mtime;
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}
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}
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void f_loadimage() {
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cell *start, *latestNew, *tasksNew;
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size_t size;
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int magic;
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fread(&magic, sizeof(int), 1, ACTIVE_FILE);
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if (magic != imagemagic) {
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PUSHI(0);
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return;
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}
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fread(&start, sizeof(cell *), 1, ACTIVE_FILE);
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fread(&latestNew, sizeof(cell *), 1, ACTIVE_FILE);
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fread(&tasksNew, sizeof(cell *), 1, ACTIVE_FILE);
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@ -863,6 +899,7 @@ void f_loadimage() {
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void f_saveimage() {
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size_t size = (size_t)(((char*)HERE) - TOP().s);
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fwrite(&imagemagic, sizeof(int), 1, ACTIVE_FILE);
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fwrite(&TOP().p, sizeof(cell *), 1, ACTIVE_FILE);
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fwrite(&LATEST, sizeof(cell *), 1, ACTIVE_FILE);
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fwrite(&TASKS, sizeof(cell *), 1, ACTIVE_FILE);
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@ -991,7 +1028,9 @@ void f_taskusersize() {
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PUSHU(TASK_USER_SIZE);
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}
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void f_init() {
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void f_init(char *exe) {
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f_calc_imagemagic(exe);
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CDEF("[", f_compileoff); f_immediate();
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CDEF("]", f_compileon);
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CDEF("key", f_key);
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@ -1053,6 +1092,10 @@ void f_init() {
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CDEF("b@", f_bget);
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CDEF("ub@", f_ubget);
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CDEF("b!", f_bset);
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CDEF("!far", f_farset);
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CDEF("@far", f_farget);
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CDEF("b!far", f_farbset);
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CDEF("b@far", f_farbget);
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CDEF("dup", f_dup);
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CDEF("over", f_over);
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CDEF("drop", f_drop);
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@ -1112,6 +1155,7 @@ void f_init() {
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PCONST("$DOCREATE", f_docreate);
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PCONST("$DOVAR", f_dovar);
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PCONST("$DODEFERRED", f_dodeferred);
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ICONST("imagemagic", imagemagic);
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#ifdef TRACE
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CDEF("traceon", f_traceon);
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CDEF("traceoff", f_traceoff);
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2
jorth.h
2
jorth.h
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@ -4,7 +4,7 @@
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#define STACK_SIZE 64
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#define RSTACK_SIZE 32
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void f_init();
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void f_init(char *exe);
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void f_cdef();
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void f_immediate();
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4
road.jor
4
road.jor
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@ -4,7 +4,9 @@
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:noname
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1 player.state DRIVING f!
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:| player yield chuck yield 0 |; ' entities redefine
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:| player yield
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chuck.state @ CHUCK-HOME = if chuck yield then
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0 |; ' entities redefine
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:|
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touch-begin E leaving? dup
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if pete say" It's 100 miles to the next town." then
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BIN
sprite.tif
BIN
sprite.tif
Binary file not shown.
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@ -1,4 +1,5 @@
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0 const CHUCK-LOST
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1 const CHUCK-FOLLOW
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2 const CHUCK-HOME
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0 const CHUCK-GONE
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1 const CHUCK-SEARCH
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2 const CHUCK-FOLLOW
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3 const CHUCK-HOME
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var chuck.state
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14
testbed.c
14
testbed.c
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@ -199,8 +199,8 @@ void f_adlib() {
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DROP(2);
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}
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void game_f_init() {
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f_init();
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void game_f_init(char *exe) {
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f_init(exe);
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CDEF("seremit", f_seremit);
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CDEF("key-pressed", f_keyWasPressed);
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CDEF("key-down", f_keyIsDown);
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@ -253,10 +253,10 @@ int DONE = 0;
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static void f_quit() {
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DONE = 1;
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}
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void do_repl() {
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void do_repl(char *exe) {
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char buf[128];
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f_init();
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f_init(exe);
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CDEF("quit", f_quit);
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CDEF("adlib", f_adlib);
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@ -270,15 +270,15 @@ void do_repl() {
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}
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}
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int main(int argc) {
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int main(int argc, char *argv[]) {
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cell tick, draw;
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if (argc > 1) {
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do_repl();
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do_repl(argv[0]);
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return 0;
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}
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ser_init(SER_COM2, BAUD_19200, SER_8N1);
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game_init();
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game_f_init();
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game_f_init(argv[0]);
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tick = f_lookupcp("tick");
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draw = f_lookupcp("draw");
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@ -11,7 +11,7 @@ car :touch
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0 player.state DRIVING f!
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:| player yield
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chuck.state @ CHUCK-LOST = if e_chuck yield then
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chuck.state @ CHUCK-SEARCH = if e_chuck yield then
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player.driving? not if car yield then
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0 |; ' entities redefine
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@ -22,7 +22,7 @@ touch-begin S leaving? dup
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else player move-entity 13 7 road.jor queue-level
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then
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then
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chuck.state @ CHUCK-LOST = if
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chuck.state @ CHUCK-SEARCH = if
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touch-next 37 60 2= dup
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if
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pete say" Oh for the love of..."
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