Make car drivable; refactor jorth module bootstrapping sequence

This commit is contained in:
Jeremy Penner 2019-03-09 19:59:52 -05:00
parent a5ec79c88a
commit f0a35a31b9
19 changed files with 60 additions and 41 deletions

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boot.jim

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@ -57,7 +57,7 @@ key " const '"'
: definition ( cpdeferred ) cell + @ ;
defer onload
: postload onload ' noop ' onload redefine ;
: postload ' onload definition ' noop ' onload redefine execute ;
: loadimage ( -- [0 | onload] )
fget fget fget fget fget ( onload tasks latest size start )

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defs.jim

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@ -65,6 +65,8 @@
1 + ( cp i+1 )
repeat drop drop then drop ;
: words latest links each dup wordname type bl more ;
( tasks )
: mailbox 2 cells + ;
: task-ip task-user-size cells + ;

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@ -7,6 +7,8 @@
: entity.dir 2 cells + ;
: entity>sprite cell + @ execute ;
: entity>do ( entity event ) swap @ execute ;
: entity>pos dup entity.x @ swap entity.y @ ;
: entity.pos! ( x y entity ) <rot over entity.x ! entity.y ! ;
var entity-defstate
: entitydo-ev ( [cp ifhere] ev -- )

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game.exe

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game.jim

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@ -1,23 +1,3 @@
: blah ' seremit task-emit ! ;
blah
: start-repl activate blah
s" .:: J O R T H ( jean forth) ::." type cr
begin receive loadstring s" ok" type cr again ;
task const REPL
REPL start-repl
defer tick
defer draw
:noname
s" input.jor" loadfile
s" entity.jor" loadfile
s" timer.jor" loadfile
s" footer.jor" loadfile
s" map.jor" loadfile
; execute
( J O B )
var MODE-MOVE
var MODE-WAIT
@ -57,8 +37,9 @@ defer player
else player.state MOVING f@ if {pete-walk}
else {pete-stand} then then ;
: player.driving? player.state DRIVING f@ ;
: player.canmove? ( x y -- )
player.state DRIVING f@ if DRIVABLE else WALKABLE then mapflag? ;
player.driving? if DRIVABLE else WALKABLE then mapflag? ;
12 9 N ' {player} defentity player
@ -82,6 +63,12 @@ defer player
<rot <= >rot ( b b x w )
>= or or ;
: leaving? ( x y dir -- b )
dup N = if drop swap drop 0 < else
dup W = if drop drop 0 < else
S = if swap drop mapsize swap drop >= else
drop mapsize drop >= then then then ;
: no-touch drop drop 0 ;
defer player-touch ( x y -- b )
' no-touch ' player-touch redefine
@ -141,9 +128,7 @@ player :tick
draw-screen
draw-footer ;
:noname
MODE-MOVE @ ' tick redefine
' full-draw ' draw redefine
:noname
s" pete.jor" loadfile
; ' onload redefine

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game.prj

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gameboot.jor Executable file
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@ -0,0 +1,22 @@
: blah ' seremit task-emit ! ;
blah
: start-repl activate blah
s" .:: J O R T H ( jean forth) ::." type cr
begin receive loadstring s" ok" type cr again ;
task const REPL
REPL start-repl
defer tick
defer draw
:noname
s" input.jor" loadfile
s" entity.jor" loadfile
s" timer.jor" loadfile
s" footer.jor" loadfile
s" map.jor" loadfile
s" game.jor" loadfile
s" pete.jor" loadfile
; ' onload redefine

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input.jim

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@ -844,6 +844,14 @@ void f_loadfile(char *filename) {
f_cexecute();
}
void f_loadjor(char *filename) {
PUSHS(filename);
PUSHS("loadjor");
f_lookup();
DROP(1);
f_cexecute();
}
// does not use the jorth interpreter defined in boot.jor
void f_loadfile_cterp(char *filename) {
cell *start = HERE;

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map.jim

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pete.jim

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@ -1,24 +1,24 @@
( P E T E )
8 8 E ' {car} defentity car
13 8 N ' {car} defentity car
var cartimer
car :tick 60 cartimer triggered if
:| car entity.dir @ E = if W else E then car entity.dir !
car try-move-entity |; JOB send
then
:touch pete say" What an old rustbucket.
Hasn't driven in years."
car :touch
1 player.state DRIVING f!
car entity>pos player entity.pos!
;entity
:noname
:|
player yield
car yield
0 |;
' entities redefine
:| player yield
player.driving? not if car yield then
0 |; ' entities redefine
cartimer now!
( TODO: DSL for touch events? )
:| 2dup S leaving? player.driving? not and if
pete say" It's too far to walk to town." 1 else
2dup 12 7 2= if
player.driving? not if pete say" TODO: Go home" then 1
else 0 then then >rot drop drop
|; ' player-touch redefine
s" pete.map" load-map
; ' onload redefine

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@ -213,7 +213,7 @@ void game_f_init() {
CDEF("mousepos", f_mousepos);
CDEF("mousebuttons", f_mousebuttons);
CDEF("unfuck", tile_init);
f_loadfile("game.jor");
f_loadjor("gameboot.jor");
}
void f_poll() {

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timer.jim

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