Commit graph

26 commits

Author SHA1 Message Date
Jeremy Penner 812cdb20ba ducks, space, mark user words 2019-09-28 23:19:02 -04:00
Jeremy Penner 459235117d new state flag system, more story 2019-05-18 15:30:58 -04:00
Jeremy Penner 3da93a2eb0 rename r> and r< to >r and <r to make more mnemonic sense 2019-05-16 21:05:40 -04:00
Jeremy Penner 38db6f71f3 jopl: implement interactive instrument loading menu 2019-05-08 20:37:40 -04:00
Jeremy Penner e96942da52 promote "files" from jopl, words to simplify switching active files temporarily 2019-04-27 11:12:39 -04:00
Jeremy Penner 64d421429e Presentation slides with demo
move sprites + tiles to far memory to free up space
2019-04-25 21:55:23 -04:00
Jeremy Penner d23e8c1172 store exe timestamp in JIM files; small game cleanups 2019-04-09 22:00:32 -04:00
Jeremy Penner 640471a59e Simplify colon loop / dispatch; avoid word lookup for tick/draw
Substantial speed gains _and_ f_cexecute() now works for deferred words.
This is the first version of Jorth where I feel like I've gotten the VM
right enough that it can reasonably be called a proper Forth implementation.
2019-04-07 22:13:32 -04:00
Jeremy Penner 49f532a85b JOPL adlib livecoding environment; stop including JIM files in git
I now have multiple executables that depend on the same .jor source files
and I am not diligent about ensuring that both are up-to-date and working.
As small changes to source files can cause .jim files to fail silently,
I've removed them from the repo for now.
2019-03-31 19:29:16 -04:00
Jeremy Penner 12b9ac94f4 Add hiking trail, chuck plot, beginnings of adlib driver 2019-03-25 22:05:23 -04:00
Jeremy Penner d52d5b96f5 Jorth lookup optimization; add Jeanne's house 2019-03-17 12:16:36 -04:00
Jeremy Penner 9165b44bc7 add pete's house interior; implement memory checkpointing / rollback 2019-03-10 19:51:24 -04:00
Jeremy Penner f0a35a31b9 Make car drivable; refactor jorth module bootstrapping sequence 2019-03-09 19:59:52 -05:00
Jeremy Penner a5ec79c88a Split game.jor into multiple .jor files, add ability to specify code to run post-load for side effects 2019-03-09 18:49:45 -05:00
Jeremy Penner ad0f3fbf6c Text animations, save memory to .jim files post-load to speed startup 2019-03-05 17:35:50 -05:00
Jeremy Penner 4fe42403be dynamic entity list, entity-based touch events, Jorth coroutine jump 2019-02-28 21:46:04 -05:00
Jeremy Penner e55b30ba1d Animation support, per-tile map walkability flags 2019-02-26 21:44:22 -05:00
Jeremy Penner 114d1ff804 Bigger footer, portrait support, coloured text 2019-02-25 22:19:08 -05:00
Jeremy Penner 20e7089b84 Pete's house map, map resizing words 2019-02-24 17:26:28 -05:00
Jeremy Penner 9ecb53ad57 Refactor file I/O to have implicit active file; add map load/save 2019-02-24 12:18:34 -05:00
Jeremy Penner 4881064908 Rewrote move-to to be usable from multiple tasks 2019-02-24 10:14:56 -05:00
Jeremy Penner a876a9332f Tile map editing UI 2019-02-17 20:14:56 -05:00
Jeremy Penner 835a5159cf Implement time-based lerp, footer animation 2019-02-11 23:23:00 -05:00
Jeremy Penner e9e8fa804a Implement game loop in Jorth 2019-02-10 19:17:58 -05:00
Jeremy Penner c8331edece Implement Jorth interpreter in Jorth so its task can be suspended 2019-02-09 21:52:12 -05:00
Jeremy Penner 6552c1498b Forp is now Jorth ( Jean Forth) - hook timer interrupt and expose ticks 2019-02-09 11:48:40 -05:00
Renamed from forp.c (Browse further)