Jeremy Penner
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9165b44bc7
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add pete's house interior; implement memory checkpointing / rollback
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2019-03-10 19:51:24 -04:00 |
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Jeremy Penner
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f0a35a31b9
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Make car drivable; refactor jorth module bootstrapping sequence
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2019-03-09 19:59:52 -05:00 |
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Jeremy Penner
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a5ec79c88a
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Split game.jor into multiple .jor files, add ability to specify code to run post-load for side effects
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2019-03-09 18:49:45 -05:00 |
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Jeremy Penner
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ad0f3fbf6c
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Text animations, save memory to .jim files post-load to speed startup
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2019-03-05 17:35:50 -05:00 |
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Jeremy Penner
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4fe42403be
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dynamic entity list, entity-based touch events, Jorth coroutine jump
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2019-02-28 21:46:04 -05:00 |
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Jeremy Penner
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e55b30ba1d
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Animation support, per-tile map walkability flags
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2019-02-26 21:44:22 -05:00 |
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Jeremy Penner
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114d1ff804
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Bigger footer, portrait support, coloured text
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2019-02-25 22:19:08 -05:00 |
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Jeremy Penner
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20e7089b84
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Pete's house map, map resizing words
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2019-02-24 17:26:28 -05:00 |
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Jeremy Penner
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9ecb53ad57
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Refactor file I/O to have implicit active file; add map load/save
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2019-02-24 12:18:34 -05:00 |
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Jeremy Penner
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4881064908
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Rewrote move-to to be usable from multiple tasks
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2019-02-24 10:14:56 -05:00 |
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Jeremy Penner
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a876a9332f
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Tile map editing UI
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2019-02-17 20:14:56 -05:00 |
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Jeremy Penner
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835a5159cf
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Implement time-based lerp, footer animation
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2019-02-11 23:23:00 -05:00 |
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Jeremy Penner
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e9e8fa804a
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Implement game loop in Jorth
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2019-02-10 19:17:58 -05:00 |
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Jeremy Penner
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c8331edece
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Implement Jorth interpreter in Jorth so its task can be suspended
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2019-02-09 21:52:12 -05:00 |
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Jeremy Penner
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6552c1498b
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Forp is now Jorth ( Jean Forth) - hook timer interrupt and expose ticks
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2019-02-09 11:48:40 -05:00 |
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