Jeremy Penner
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835a5159cf
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Implement time-based lerp, footer animation
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2019-02-11 23:23:00 -05:00 |
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Jeremy Penner
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e9e8fa804a
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Implement game loop in Jorth
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2019-02-10 19:17:58 -05:00 |
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Jeremy Penner
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6552c1498b
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Forp is now Jorth ( Jean Forth) - hook timer interrupt and expose ticks
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2019-02-09 11:48:40 -05:00 |
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Jeremy Penner
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ca25a4578e
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Serial read support, add embedded Forp repl over serial port to game
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2019-02-05 21:07:30 -05:00 |
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Jeremy Penner
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0e36599524
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Forp: Lightweight suspendable round-robin task system
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2019-02-03 21:04:02 -05:00 |
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Jeremy Penner
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56fac17626
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Serial port debug output
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2019-01-29 19:35:48 -05:00 |
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Jeremy Penner
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eeb1e86cba
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Refactor into seperate modules & Turbo C++ project
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2019-01-24 21:36:42 -05:00 |
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Jeremy Penner
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e5d1ac5c79
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Fullscreen scrolling, initial cut at game logic
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2019-01-20 11:44:42 -05:00 |
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Jeremy Penner
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b1366fe3b2
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smooth horizontal scrolling
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2019-01-19 16:29:32 -05:00 |
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Jeremy Penner
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d676190aaf
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Optimize scrolling to not redraw tiles when not needed
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2019-01-19 15:50:50 -05:00 |
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Jeremy Penner
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c2d648d284
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bugfixes: TIF loading, sprite display
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2019-01-18 23:03:14 -05:00 |
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Jeremy Penner
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aeb1f47f51
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implementing sprites drawn overtop of tilemap
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2019-01-18 23:03:02 -05:00 |
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Jeremy Penner
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28f98c20b2
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Refactor scrolling, added road tile, first sprites drawn but not implemented
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2019-01-18 23:02:56 -05:00 |
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Jeremy Penner
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4688bdccb0
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Implement map scrolling
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2019-01-18 23:02:50 -05:00 |
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Jeremy Penner
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7abb774dfb
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Implement split-screen footer
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2019-01-06 21:29:20 -05:00 |
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Jeremy Penner
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1b87ca8aa3
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Initial commit
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2019-01-05 16:16:08 -05:00 |
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